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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6747797" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“02 THE SCROLL OF DURGARDUS”</p><p>SEGMENT 10</p><p>“THE TEMPLE OF AUREON”</p><p>10/18/15</p><p></p><p></p><p>LHARVION 3, 1000</p><p></p><p>The valley is misty with running water under the ground just audible enough to hear if you don’t move. They try to follow what appears to be an abandoned path. They hope it leads to the temple. It does.</p><p></p><p>The temple is green marble with white marble for the roof and trim. All of it is tainted with a grey fine ash presumably from the Mournlands. The mists are a mere twenty feet from the back side of the temple. They look around briefly for any threats or activity. There is a well with a statue of an angel on the side. They do not check if the well is dry, tainted or good. The grass and trees seem to be healthy near the temple itself. Feeling it is safe, they dismount and go to the entrance. </p><p></p><p>Stone heavy doors with rusted iron hinges bare their way. The dwarf cannot open it so he asks the goliath to do it for him. He attempts several pushes and finally charges the doors. The hinges break and he tumbles inside. Lights within the temple ignite and six balls of glowing static allow them to see everywhere within the small temple. It seems strange to the dwarf that something so valuable could be hidden in such a small and insignificant temple. On the floor in the center of the temple is a glowing glyph that represents the god of law and knowledge. They look at it but do not touch it. Moving around it they come to an alter. As the dwarf looks this over, the ranger spots something near the ceiling over twenty feet up. It is a slowly moving crystal. Strange but they cannot reach it so they leave it alone.</p><p></p><p>Looking around the alter, Wardrum finds a secret panel and removes it. A medium sized tunnel with a ladder leads straight down. “Just as I thought.” Declares the dwarf. “A secret passage to the main area of interest.”</p><p></p><p>“Before going down we should secure the horses and this temple.” Suggests the ranger. They bring in the horses and once more the big brawler has a hard time closing the stone doors. </p><p></p><p>After waiting for the others to walk over to him he slowly goes down. The lizardfolk has some difficulty as his tail adds to his girth. Then the goliath looks at it uncertainly. It takes him time to figure out how to go down. Even then, he must suck in his gut and essentially fall through the hole. It is not a pretty site nor very graceful. The dwarf is really uncertain if he will be able to squeeze back out.</p><p></p><p>As they reach the bottom, more lights magically turn on to illuminate their way. There is a long hallway that ends with two doors to either side and an exit to another room at the very end. Slowly they walk down. They search for traps and ambushes as they go.</p><p></p><p>Ignoring the doors, they go to the end of the corridor first. Within this large room is a huge storage area with crates, barrels and various mundane goods. Searching around, hoping for something of value to use or sell to the crime lord he owes money to, Wardrum begins to open crates and check barrels. The other two do this also. Most of the goods are so mundane they have no value. Somethings may have helped them if they were not so aged. It proves to be a disappointment to them. Wardrum finds only a few unused ledgers with decorative edges and trim. Hardly worth the effort of carrying it around.</p><p></p><p>Coming out of the storage room they turn right. He checks the door for wards, traps or anything harmful and finds none. If fact, the door is not even locked. Carefully he pushes it open and it creaks loudly. There is another long hallway that magically lights up as they enter. Four doorways, two per side, can be seen. They move to the first room. Inside they find a map room. </p><p></p><p>Several shelving units have nothing but various maps. One map is on the table. It appears someone was looking at it when the temple complex was abandoned. It has notes in a language they do not know (elven) and shows an island that they cannot place. The inquisitor takes the map hoping someone else can translate it and then sell it for a profit. After spending some time looking for the scroll they give up and move to the next room.</p><p></p><p>The next room is very messy. Something or someone has spilled out the contents of several book cases and thrown them onto the floor then scattered them further. Kar-Draith waits in the hallway. This is not what he excels at doing. The goliath is curious at what the dwarf is doing and largely just watches and mimics his actions. Shortly a moan can be heard which unnerves the goliath. An image of a ½ orc warrior can be seen in a ghostly form. The two of them quickly leave the room hoping it will not follow them. It doesn’t.</p><p></p><p>The next room has many shelves and cabinets filled with scrolls and tomes. Most of it looks like pure gibberish to the three of them. With effort, the dwarf translates a tome’s title as “Tome of Enlightenment.” He collects it for future reading. The lizardfolk finds a book he cannot read. Looking inside it depicts six pieces of something that is connected do something. He has no idea what it is but collects it sensing it has value (book about the Creation Schema…. Kim Elderich would have loved to have had it). The book the goliath finds of interest has colorful pictures of gems and crystals. Thinking the dwarf would appreciate the artwork, he offers it to him. Understanding it involves creation magic he gladly takes it making the brawler happy.</p><p></p><p>The final room at this end has a shelf with several boxes and crystal containers on it. A table and several chairs are also within the room. The handful of books here are so old and fragile, they tear and crumble while touching them. Wardrum spots a book on the bottom shelf that looks out of place. A rolled up piece of parchment was used as a book mark. Carefully, while the others are looking for something that will not break or crumble he opens the book. The page marked seems to deal with farming. Unrolling the crushed scroll, he discovers the prize they came here for- The scroll of Durgardus. The sparkling gold and silver ink is hard to read. The others come to see what he has found. He pockets the scroll and shows them the picture of the farming shown. As they begin to leave they hear something shuffling down the hallway.</p><p></p><p>Looking out they spot an undead creature that is more skeleton than zombie. It has several of it’s organs visible and a long tongue. Long claws for hands suggest there is great danger there. The brawler charges at it. He punches the undead. The head spins around with the tongue wrapping around it. (wasted crit) For his effort, the goliath is clawed by the undead and feels himself becoming weaker. It meanwhile seems to shrug off most of the damage just done to it. The others attack it doing little damage to it. It then claws at the dwarf whom feels weaker soon. The dwarf’s attacks cause it to bleed and spray the floor. The blood is very oily and slick. The dwarf falls down and tries to avoid further attacks as he crawls backwards from the undead. Arrows do little to it. In time they beat it down but two of them suffer greatly for it.</p><p></p><p>Finding nothing else, they turn back to explore the other doorway. Again, the dwarf is careful and checks the door. Once more it is not only entrapped but also unlocked. He hopes there are no more undead as they go through the door.</p><p></p><p>The first room they explore has a circular floating silver mirror about eight feet across. Being careful not to touch it, the dwarf finds runes on it. Taking the time to try to decipher the magic on it he figures it was used for teleporting. Whether one would teleport somewhere within the temple, on Eberron or even to another plane is uncertain. They agree to leave it alone.</p><p></p><p>The next room has a bookcase with hundreds of handwritten journals. Some of it can be read but cannot (Elven). A chair and a large crystal globe are deeper in the room. Looking at the journals, they give dates and records of various often mundane events of everyday life. Wardrum takes out a lose page he has found. It is dated as year 934. Assassins dressed in green and black (possible Emerald Claw?) are seen killing a noble. As a result of this, an Aundarian fleet met defeat in navel battle against Karrnath. One of the ships had an experimental weapon on it that was never used. It sank within the ship to the bottom of the Karrn Bay. Looking again at the globe the dwarf sees there is a journal there that is open. Someone has begun writing in it. There is a powerful ward guarding the globe and chair. It has evocation spells built into it. The dwarf asks the brawler to get the journal. As he reaches for it he is struck by a powerful electrical field. Between this and the draining undead, Hardfist doesn’t feel very well.</p><p></p><p>The next room has a mysterious magical effect. A multicolored energy ripples within it (Prismatic Wall). Beyond the wall is another chair and desk. A journal sits here also but is too far away to read. A large oval crystal floats before the desk. The wall is solid. They are forced to turn away.</p><p></p><p>The next and final room appears to be a mess hall. Several tables with chairs and food are here. The food looks fresh but is cold. Kar-Draith suggests the goliath should try the food but his tummy is unsettled and doesn’t want to. Then a thick dark mist filters down from the cracks in the ceiling about twenty feet up. The mist has moving shapes within it of fanged mouths and reaching claws. It strikes the goliath whom shrieks in fear. It then covers him entirely making him flail about. The dwarf correctly guesses this is a Living Spell (Fear) and commands the giant to move away. Though holding back, the big man helps the others to beat it down.</p><p></p><p>“Time to go.” Declares the dwarf.</p><p></p><p>“But the missing scroll….” Begins the ranger.</p><p></p><p>“Found it a room or two back.”</p></blockquote><p></p>
[QUOTE="megamania, post: 6747797, member: 9255"] THE MORGRAVE ADVENTURES “02 THE SCROLL OF DURGARDUS” SEGMENT 10 “THE TEMPLE OF AUREON” 10/18/15 LHARVION 3, 1000 The valley is misty with running water under the ground just audible enough to hear if you don’t move. They try to follow what appears to be an abandoned path. They hope it leads to the temple. It does. The temple is green marble with white marble for the roof and trim. All of it is tainted with a grey fine ash presumably from the Mournlands. The mists are a mere twenty feet from the back side of the temple. They look around briefly for any threats or activity. There is a well with a statue of an angel on the side. They do not check if the well is dry, tainted or good. The grass and trees seem to be healthy near the temple itself. Feeling it is safe, they dismount and go to the entrance. Stone heavy doors with rusted iron hinges bare their way. The dwarf cannot open it so he asks the goliath to do it for him. He attempts several pushes and finally charges the doors. The hinges break and he tumbles inside. Lights within the temple ignite and six balls of glowing static allow them to see everywhere within the small temple. It seems strange to the dwarf that something so valuable could be hidden in such a small and insignificant temple. On the floor in the center of the temple is a glowing glyph that represents the god of law and knowledge. They look at it but do not touch it. Moving around it they come to an alter. As the dwarf looks this over, the ranger spots something near the ceiling over twenty feet up. It is a slowly moving crystal. Strange but they cannot reach it so they leave it alone. Looking around the alter, Wardrum finds a secret panel and removes it. A medium sized tunnel with a ladder leads straight down. “Just as I thought.” Declares the dwarf. “A secret passage to the main area of interest.” “Before going down we should secure the horses and this temple.” Suggests the ranger. They bring in the horses and once more the big brawler has a hard time closing the stone doors. After waiting for the others to walk over to him he slowly goes down. The lizardfolk has some difficulty as his tail adds to his girth. Then the goliath looks at it uncertainly. It takes him time to figure out how to go down. Even then, he must suck in his gut and essentially fall through the hole. It is not a pretty site nor very graceful. The dwarf is really uncertain if he will be able to squeeze back out. As they reach the bottom, more lights magically turn on to illuminate their way. There is a long hallway that ends with two doors to either side and an exit to another room at the very end. Slowly they walk down. They search for traps and ambushes as they go. Ignoring the doors, they go to the end of the corridor first. Within this large room is a huge storage area with crates, barrels and various mundane goods. Searching around, hoping for something of value to use or sell to the crime lord he owes money to, Wardrum begins to open crates and check barrels. The other two do this also. Most of the goods are so mundane they have no value. Somethings may have helped them if they were not so aged. It proves to be a disappointment to them. Wardrum finds only a few unused ledgers with decorative edges and trim. Hardly worth the effort of carrying it around. Coming out of the storage room they turn right. He checks the door for wards, traps or anything harmful and finds none. If fact, the door is not even locked. Carefully he pushes it open and it creaks loudly. There is another long hallway that magically lights up as they enter. Four doorways, two per side, can be seen. They move to the first room. Inside they find a map room. Several shelving units have nothing but various maps. One map is on the table. It appears someone was looking at it when the temple complex was abandoned. It has notes in a language they do not know (elven) and shows an island that they cannot place. The inquisitor takes the map hoping someone else can translate it and then sell it for a profit. After spending some time looking for the scroll they give up and move to the next room. The next room is very messy. Something or someone has spilled out the contents of several book cases and thrown them onto the floor then scattered them further. Kar-Draith waits in the hallway. This is not what he excels at doing. The goliath is curious at what the dwarf is doing and largely just watches and mimics his actions. Shortly a moan can be heard which unnerves the goliath. An image of a ½ orc warrior can be seen in a ghostly form. The two of them quickly leave the room hoping it will not follow them. It doesn’t. The next room has many shelves and cabinets filled with scrolls and tomes. Most of it looks like pure gibberish to the three of them. With effort, the dwarf translates a tome’s title as “Tome of Enlightenment.” He collects it for future reading. The lizardfolk finds a book he cannot read. Looking inside it depicts six pieces of something that is connected do something. He has no idea what it is but collects it sensing it has value (book about the Creation Schema…. Kim Elderich would have loved to have had it). The book the goliath finds of interest has colorful pictures of gems and crystals. Thinking the dwarf would appreciate the artwork, he offers it to him. Understanding it involves creation magic he gladly takes it making the brawler happy. The final room at this end has a shelf with several boxes and crystal containers on it. A table and several chairs are also within the room. The handful of books here are so old and fragile, they tear and crumble while touching them. Wardrum spots a book on the bottom shelf that looks out of place. A rolled up piece of parchment was used as a book mark. Carefully, while the others are looking for something that will not break or crumble he opens the book. The page marked seems to deal with farming. Unrolling the crushed scroll, he discovers the prize they came here for- The scroll of Durgardus. The sparkling gold and silver ink is hard to read. The others come to see what he has found. He pockets the scroll and shows them the picture of the farming shown. As they begin to leave they hear something shuffling down the hallway. Looking out they spot an undead creature that is more skeleton than zombie. It has several of it’s organs visible and a long tongue. Long claws for hands suggest there is great danger there. The brawler charges at it. He punches the undead. The head spins around with the tongue wrapping around it. (wasted crit) For his effort, the goliath is clawed by the undead and feels himself becoming weaker. It meanwhile seems to shrug off most of the damage just done to it. The others attack it doing little damage to it. It then claws at the dwarf whom feels weaker soon. The dwarf’s attacks cause it to bleed and spray the floor. The blood is very oily and slick. The dwarf falls down and tries to avoid further attacks as he crawls backwards from the undead. Arrows do little to it. In time they beat it down but two of them suffer greatly for it. Finding nothing else, they turn back to explore the other doorway. Again, the dwarf is careful and checks the door. Once more it is not only entrapped but also unlocked. He hopes there are no more undead as they go through the door. The first room they explore has a circular floating silver mirror about eight feet across. Being careful not to touch it, the dwarf finds runes on it. Taking the time to try to decipher the magic on it he figures it was used for teleporting. Whether one would teleport somewhere within the temple, on Eberron or even to another plane is uncertain. They agree to leave it alone. The next room has a bookcase with hundreds of handwritten journals. Some of it can be read but cannot (Elven). A chair and a large crystal globe are deeper in the room. Looking at the journals, they give dates and records of various often mundane events of everyday life. Wardrum takes out a lose page he has found. It is dated as year 934. Assassins dressed in green and black (possible Emerald Claw?) are seen killing a noble. As a result of this, an Aundarian fleet met defeat in navel battle against Karrnath. One of the ships had an experimental weapon on it that was never used. It sank within the ship to the bottom of the Karrn Bay. Looking again at the globe the dwarf sees there is a journal there that is open. Someone has begun writing in it. There is a powerful ward guarding the globe and chair. It has evocation spells built into it. The dwarf asks the brawler to get the journal. As he reaches for it he is struck by a powerful electrical field. Between this and the draining undead, Hardfist doesn’t feel very well. The next room has a mysterious magical effect. A multicolored energy ripples within it (Prismatic Wall). Beyond the wall is another chair and desk. A journal sits here also but is too far away to read. A large oval crystal floats before the desk. The wall is solid. They are forced to turn away. The next and final room appears to be a mess hall. Several tables with chairs and food are here. The food looks fresh but is cold. Kar-Draith suggests the goliath should try the food but his tummy is unsettled and doesn’t want to. Then a thick dark mist filters down from the cracks in the ceiling about twenty feet up. The mist has moving shapes within it of fanged mouths and reaching claws. It strikes the goliath whom shrieks in fear. It then covers him entirely making him flail about. The dwarf correctly guesses this is a Living Spell (Fear) and commands the giant to move away. Though holding back, the big man helps the others to beat it down. “Time to go.” Declares the dwarf. “But the missing scroll….” Begins the ranger. “Found it a room or two back.” [/QUOTE]
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