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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6758919" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“03 FIND JAXEN WILLOWTRENDER”</p><p>SEGMENT 17</p><p>“THE LONG WALK TO ELDEEN”</p><p>10/25/15</p><p></p><p>LHARVION 20, 1000 </p><p></p><p>They are truly wondering what the dwarf was thinking by mid day. Compared to most, the walking up and down of ramps and stairs in Sharn has conditioned them better than the average traveler on foot but this is for days…. Even weeks. Outside. In the mercy of Arawai and The Traveler. </p><p></p><p>The money that could have been spent on horses was spent on tents, bed rolls, food and supplies. Damned coin pinching dwarf!</p><p></p><p>LHARVION 23, 1000</p><p>This night Hardfist is awakened (he was supposed to be on watch) by the sounds circling their campsite. Six wolves. The archer awakens and kills one with his bow. Hardfist kicks one out of the light given by the fire and never returns or yelps as it crashes into the brush. Before the dwarf can stumble out of his tent the other wolves have decided to move on.</p><p></p><p>It rains two days later. They learn campfires are harder to start with rain.</p><p></p><p>LHARVION 28, 1000</p><p>They reach the first larger settlement of their trip. They knew they were close when they saw the floating towers. Arcanix.</p><p></p><p>The floating school of magic is believed by most to be the best school of magics to exist on Khorvaire. The Twelve and a few other institutes may disagree. Though Sharn is magical, this place overthrows in magic. Everything is clean and pristine. Bards sing songs on the streets and taverns that cause a magical calm and peace. </p><p></p><p>The cheap dwarf refuses to spend any money on beds here. More camping.</p><p></p><p>BARRAKAS 2, 1000</p><p>The three walkers have a strange encounter with teleporting dogs. The animals were racing down the road baying as if chasing down a raccoon. The lizardfolk draws his bow on them and suddenly the four of them are now charging from the left.</p><p></p><p>Startled and uncertain what to make of this the dwarf holds back. Hardfist tries to kick one but misses. The archer fires rapidly. He thought both arrows had struck but one missed somehow. The animals circle them calling in a dog-like bark that has an element of higher intelligence. They seem very curious about the lizardfolk.</p><p></p><p>Having decided he is not a threat, they teleport away further down the road past them. Strange. “Was that Blink Dogs?” wonders the dwarf with uncertainty.</p><p></p><p>BARRAKAS 6, 1000</p><p>They encounter a flying danger. A manticore circles them. The dwarf activates a power of invisibility. He and the goliath disappear. Kar-Draith whom was fifteen feet away takes the full brunt of the attack as the creature fires spikes from it’s tail. The attack nearly kills him instantly. Wardrum resets his power to hide the dying lizardfolk from the flying creature above him.</p><p></p><p>BARRAKAS 13, 1000</p><p>They reach the reach settlement. XANDRAR. This is a crossroads between Breland and Eldeen Reaches. Several battles took place here and seemed to all be centered on a bridge between the countries. Now, the war is all but forgotten except for a few veterans remembering the days and a few ignored war memorials.</p><p></p><p>They spend a night at an inn here. They hate the morning almost as much as they dislike the dwarf when it is time to move on.</p><p></p><p>RHAAN 1, 1000</p><p>The last two weeks have been quiet. Except for an occasional caravan or traveler it is uneventful. However, as they reach Sylbaran a dangerous looking storm comes. They take cover within the settlement’s walls. They see a stable and a tavern. They go there first to secure rooms before others escaping the heavy rain get the rooms.</p><p></p><p>Here they ask about the guide Ferris. The Inn keeper snorts and says he is in the stables no doubt. As a centaur (a previous inn’s customer revealed) he no doubt rests there often.</p><p></p><p>He is easy to find. He is a multi-colored centaur that appears to be much older. He is aiding the Orien and Vadalis workers with calming and feeding the horses. The centaur glares harshly at the lizardfolk. “You are making the job harder.”</p><p></p><p>“Excuse us?” asks the dwarf.</p><p></p><p>“The reptilian- he is making the uneasy horses harder to calm. They can sense what he can do.”</p><p></p><p>“Sorry- we’ll be quick. Are you Ferris?”</p><p></p><p>Snorts very horse like. “Why do you ask?”</p><p></p><p>“Blink Dog from passage suggested you may be able to help us.”</p><p></p><p>“Got things to do. Places to be.”</p><p></p><p>“But he said….”</p><p></p><p>“Blink Dog and I are not friends. We are merely guides for hire. Professional courtesy. Now be quick.”</p><p></p><p>“We are looking to travel to Winetree.”</p><p></p><p>“I go that way but not to Winetree.”</p><p></p><p>“Could you take us there first?”</p><p></p><p>“The orcs have requested my aid. There are fiends lose in the forest. The remains of last years activity. There is also a huge green dragon that once protected a village but now threatens it. No. I can take you some of the way then point you the rest of the way.”</p><p></p><p>“But….”</p><p></p><p>“Enough. I don’t need your money nor do I have the time. Ask the locals. They can point out the road to take. Follow the edge of the mountains.”</p><p></p><p>“You won’t help us then?!?” squirms the bewildered dwarf.</p><p></p><p>“You annoy me. Of these horses are yours?”</p><p></p><p>“None- we walked.”</p><p></p><p>“So you will slow me down further. Find another guide, if you can find one willing to go near the unrest and leave me alone.”</p><p></p><p>Disillusioned, the three walk out. “Now what?” asks the goliath.</p><p></p><p>Still with his head down, Wardrum answers- “We walk”</p></blockquote><p></p>
[QUOTE="megamania, post: 6758919, member: 9255"] THE MORGRAVE ADVENTURES “03 FIND JAXEN WILLOWTRENDER” SEGMENT 17 “THE LONG WALK TO ELDEEN” 10/25/15 LHARVION 20, 1000 They are truly wondering what the dwarf was thinking by mid day. Compared to most, the walking up and down of ramps and stairs in Sharn has conditioned them better than the average traveler on foot but this is for days…. Even weeks. Outside. In the mercy of Arawai and The Traveler. The money that could have been spent on horses was spent on tents, bed rolls, food and supplies. Damned coin pinching dwarf! LHARVION 23, 1000 This night Hardfist is awakened (he was supposed to be on watch) by the sounds circling their campsite. Six wolves. The archer awakens and kills one with his bow. Hardfist kicks one out of the light given by the fire and never returns or yelps as it crashes into the brush. Before the dwarf can stumble out of his tent the other wolves have decided to move on. It rains two days later. They learn campfires are harder to start with rain. LHARVION 28, 1000 They reach the first larger settlement of their trip. They knew they were close when they saw the floating towers. Arcanix. The floating school of magic is believed by most to be the best school of magics to exist on Khorvaire. The Twelve and a few other institutes may disagree. Though Sharn is magical, this place overthrows in magic. Everything is clean and pristine. Bards sing songs on the streets and taverns that cause a magical calm and peace. The cheap dwarf refuses to spend any money on beds here. More camping. BARRAKAS 2, 1000 The three walkers have a strange encounter with teleporting dogs. The animals were racing down the road baying as if chasing down a raccoon. The lizardfolk draws his bow on them and suddenly the four of them are now charging from the left. Startled and uncertain what to make of this the dwarf holds back. Hardfist tries to kick one but misses. The archer fires rapidly. He thought both arrows had struck but one missed somehow. The animals circle them calling in a dog-like bark that has an element of higher intelligence. They seem very curious about the lizardfolk. Having decided he is not a threat, they teleport away further down the road past them. Strange. “Was that Blink Dogs?” wonders the dwarf with uncertainty. BARRAKAS 6, 1000 They encounter a flying danger. A manticore circles them. The dwarf activates a power of invisibility. He and the goliath disappear. Kar-Draith whom was fifteen feet away takes the full brunt of the attack as the creature fires spikes from it’s tail. The attack nearly kills him instantly. Wardrum resets his power to hide the dying lizardfolk from the flying creature above him. BARRAKAS 13, 1000 They reach the reach settlement. XANDRAR. This is a crossroads between Breland and Eldeen Reaches. Several battles took place here and seemed to all be centered on a bridge between the countries. Now, the war is all but forgotten except for a few veterans remembering the days and a few ignored war memorials. They spend a night at an inn here. They hate the morning almost as much as they dislike the dwarf when it is time to move on. RHAAN 1, 1000 The last two weeks have been quiet. Except for an occasional caravan or traveler it is uneventful. However, as they reach Sylbaran a dangerous looking storm comes. They take cover within the settlement’s walls. They see a stable and a tavern. They go there first to secure rooms before others escaping the heavy rain get the rooms. Here they ask about the guide Ferris. The Inn keeper snorts and says he is in the stables no doubt. As a centaur (a previous inn’s customer revealed) he no doubt rests there often. He is easy to find. He is a multi-colored centaur that appears to be much older. He is aiding the Orien and Vadalis workers with calming and feeding the horses. The centaur glares harshly at the lizardfolk. “You are making the job harder.” “Excuse us?” asks the dwarf. “The reptilian- he is making the uneasy horses harder to calm. They can sense what he can do.” “Sorry- we’ll be quick. Are you Ferris?” Snorts very horse like. “Why do you ask?” “Blink Dog from passage suggested you may be able to help us.” “Got things to do. Places to be.” “But he said….” “Blink Dog and I are not friends. We are merely guides for hire. Professional courtesy. Now be quick.” “We are looking to travel to Winetree.” “I go that way but not to Winetree.” “Could you take us there first?” “The orcs have requested my aid. There are fiends lose in the forest. The remains of last years activity. There is also a huge green dragon that once protected a village but now threatens it. No. I can take you some of the way then point you the rest of the way.” “But….” “Enough. I don’t need your money nor do I have the time. Ask the locals. They can point out the road to take. Follow the edge of the mountains.” “You won’t help us then?!?” squirms the bewildered dwarf. “You annoy me. Of these horses are yours?” “None- we walked.” “So you will slow me down further. Find another guide, if you can find one willing to go near the unrest and leave me alone.” Disillusioned, the three walk out. “Now what?” asks the goliath. Still with his head down, Wardrum answers- “We walk” [/QUOTE]
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