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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6872052" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“05 ELDEEN”</p><p>SEGMENT 46</p><p>“THE CRYPT’S SECOND AND THIRD AREAS ”</p><p>04/03/16</p><p> </p><p>VULT 22, 1000 RUINS NEAR THE GLOAMING</p><p></p><p>A six ft long snake slides across the floor towards Gears in the dark. Appears he is not the only one with Darkvision. Thinking it is not a threat, Diana okays an attack which Gears is happy to do.</p><p></p><p>The snake easily evades Gears’ first attack and returns the attack. It goes back and forth like this trading hits and misses. “This is no ordinary snake.” She announces as they move as quickly as possible to the battle.</p><p></p><p>The creature proves difficult to strike (Snake: Viper:Fiendish<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />ire: Horrid and Half-Troll ) and recovers from many attacks. Magic Missiles and electrical bites sear it and then it is shot and sliced by the warriors. It is defeated.</p><p></p><p>With the vile creature defeated, they look around. Though smaller, this room is much like the first one. Several stone sarcophagi line the walls but this room has three exits.</p><p></p><p>As they begin to debate which way to go Charger hears a female voice. Turning they hear it from behind them. Near the exit they ignored in the beginning.</p><p></p><p>Once more they send Gears in to investigate and find a beautiful (CHA 24) 1’2 elven glowing woman standing in the doorway. She has a wishful and pleading look on her face. A mix of need and fear. She motion to be quiet but to follow her deeper into the darkness that is in the next room.</p><p></p><p>Fearing she needs help, Diana and Gears carefully follow the spirit. She glides across the floor into the next room and heads to a far sarcophagi. Diana has heard of ghosts that cannot find rest unless they find peace. Sometimes this peace comes from acknowledgement of their deaths. She follows the spirit and suddenly, as she steps onto the main floor she is caught in an electrical trap.</p><p></p><p>Still smoking and steaming from the discharge, the halfling sees the spirit fly to a specific sarcophagi and float through it. Walking on the edges of the room the others go to the resting place with Diana in the lead. As she reaches the sarcophagi she searches it for traps. In turn- it searches her as two pods reach out and strike her. One sticks to her robe and holds her. The sarcophagi changes shape and it reveals itself to be a Mimic!” (the spirit is a Seeker’s Bane)</p><p></p><p>Charger rushes in and strikes the aberration hard but becomes stuck himself as his blade is an extension of his arm. A magic missile settles it as the warforged continues to wrestle and strike it.</p><p></p><p>Taylor is uncomfortable as Kar-Draith begins to open the sarcophagi and loot anything he can find. Coins are found and a nice longsword. </p><p></p><p>“Where to?” asks Kar-Draith, now thinking of greed instead of finding the explorer.</p></blockquote><p></p>
[QUOTE="megamania, post: 6872052, member: 9255"] THE MORGRAVE ADVENTURES “05 ELDEEN” SEGMENT 46 “THE CRYPT’S SECOND AND THIRD AREAS ” 04/03/16 VULT 22, 1000 RUINS NEAR THE GLOAMING A six ft long snake slides across the floor towards Gears in the dark. Appears he is not the only one with Darkvision. Thinking it is not a threat, Diana okays an attack which Gears is happy to do. The snake easily evades Gears’ first attack and returns the attack. It goes back and forth like this trading hits and misses. “This is no ordinary snake.” She announces as they move as quickly as possible to the battle. The creature proves difficult to strike (Snake: Viper:Fiendish:Dire: Horrid and Half-Troll ) and recovers from many attacks. Magic Missiles and electrical bites sear it and then it is shot and sliced by the warriors. It is defeated. With the vile creature defeated, they look around. Though smaller, this room is much like the first one. Several stone sarcophagi line the walls but this room has three exits. As they begin to debate which way to go Charger hears a female voice. Turning they hear it from behind them. Near the exit they ignored in the beginning. Once more they send Gears in to investigate and find a beautiful (CHA 24) 1’2 elven glowing woman standing in the doorway. She has a wishful and pleading look on her face. A mix of need and fear. She motion to be quiet but to follow her deeper into the darkness that is in the next room. Fearing she needs help, Diana and Gears carefully follow the spirit. She glides across the floor into the next room and heads to a far sarcophagi. Diana has heard of ghosts that cannot find rest unless they find peace. Sometimes this peace comes from acknowledgement of their deaths. She follows the spirit and suddenly, as she steps onto the main floor she is caught in an electrical trap. Still smoking and steaming from the discharge, the halfling sees the spirit fly to a specific sarcophagi and float through it. Walking on the edges of the room the others go to the resting place with Diana in the lead. As she reaches the sarcophagi she searches it for traps. In turn- it searches her as two pods reach out and strike her. One sticks to her robe and holds her. The sarcophagi changes shape and it reveals itself to be a Mimic!” (the spirit is a Seeker’s Bane) Charger rushes in and strikes the aberration hard but becomes stuck himself as his blade is an extension of his arm. A magic missile settles it as the warforged continues to wrestle and strike it. Taylor is uncomfortable as Kar-Draith begins to open the sarcophagi and loot anything he can find. Coins are found and a nice longsword. “Where to?” asks Kar-Draith, now thinking of greed instead of finding the explorer. [/QUOTE]
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