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MORGRAVE ADVENTURES
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<blockquote data-quote="megamania" data-source="post: 6874210" data-attributes="member: 9255"><p>THE MORGRAVE ADVENTURES</p><p>“05 ELDEEN”</p><p>SEGMENT 48</p><p>“THE CRYPT’S FIFTH AND SIXTH AREA”</p><p>04/03/16</p><p> </p><p>VULT 22, 1000 RUINS NEAR THE GLOAMING</p><p></p><p>They retrace their steps back to where the supernatural snake was (it is missing and no one thought to ask why……?!?”).</p><p></p><p>Randomly, Kar-Draith and Charger open a few sarcophagi. Nearly all of them have a skeletal human body with old weathered and aged shields and weapons. Some of the shields are metal and others made from a wood may once have been very strong.</p><p></p><p>Diana, watching when they do find something (silver and occasional gold) decides to work on some herself. She is nowhere near as strong or adapt to opening the sarcophagi but manages a few. A few too many. Time is short and it grows late.</p><p></p><p>They return to the mission of finding the missing explorer and continue away from the room of sarcophagi. Gears takes point and without his creator’s skills at finding traps, he must do it the old fashioned way- he sets them off.</p><p></p><p>Most of what he finds do little damage to his metal and chord body. Diana just wishes she could see more than fifteen feet away in this pitch black darkness created by the Gloaming. They bypass a branch of the hallway and go straight. Here there is a very large room filled with sarcophagi. At this point, their greed is getting the better of them. Taylor holds back. He is not comfortable tomb raiding a crypt that from what he has seen belonged to good people that died fighting evil.</p><p></p><p>The three others however begin to open sarcophagi one after the other. They are not even being careful to be quiet about it anymore. Open opened sarcophagi makes them hesitate however. There is a skeleton with a rusted shield and sword inside just like all of the others only this skeleton has a burnt black color. This worries them then Diana points out that he was burned in there, why didn’t his equipment get burned also? Charger and Kar-Draith team-up to replace the lid to this sarcophagi. At that exact moment, something drops from the darkness above- a skeletal creature with organs and a long tongue- a Sanguineous Drinker! Just like the one they faced near the Mournlands!</p><p></p><p>They turn to face it then they hear the grind of moving stone. The blacked skeleton is animated and trying to lift the lid off.</p><p></p><p>Without even looking, Charger sweeps his armblade behind him and removes it’s hands in one sweep. The lid crashes back down onto the now handless skeleton! (nac 20- had to give the player something for the effort)</p><p></p><p>Kar-Draith knows the danger of the undead they face and makes it clear to be quick about destroying it. They are quick to take it down. </p><p></p><p>Having defeated the primary and secondary creatures here, they finish searching. Diana finds a nice Gem worth 200 gold and the others find coins ranging from copper to platinum.</p></blockquote><p></p>
[QUOTE="megamania, post: 6874210, member: 9255"] THE MORGRAVE ADVENTURES “05 ELDEEN” SEGMENT 48 “THE CRYPT’S FIFTH AND SIXTH AREA” 04/03/16 VULT 22, 1000 RUINS NEAR THE GLOAMING They retrace their steps back to where the supernatural snake was (it is missing and no one thought to ask why……?!?”). Randomly, Kar-Draith and Charger open a few sarcophagi. Nearly all of them have a skeletal human body with old weathered and aged shields and weapons. Some of the shields are metal and others made from a wood may once have been very strong. Diana, watching when they do find something (silver and occasional gold) decides to work on some herself. She is nowhere near as strong or adapt to opening the sarcophagi but manages a few. A few too many. Time is short and it grows late. They return to the mission of finding the missing explorer and continue away from the room of sarcophagi. Gears takes point and without his creator’s skills at finding traps, he must do it the old fashioned way- he sets them off. Most of what he finds do little damage to his metal and chord body. Diana just wishes she could see more than fifteen feet away in this pitch black darkness created by the Gloaming. They bypass a branch of the hallway and go straight. Here there is a very large room filled with sarcophagi. At this point, their greed is getting the better of them. Taylor holds back. He is not comfortable tomb raiding a crypt that from what he has seen belonged to good people that died fighting evil. The three others however begin to open sarcophagi one after the other. They are not even being careful to be quiet about it anymore. Open opened sarcophagi makes them hesitate however. There is a skeleton with a rusted shield and sword inside just like all of the others only this skeleton has a burnt black color. This worries them then Diana points out that he was burned in there, why didn’t his equipment get burned also? Charger and Kar-Draith team-up to replace the lid to this sarcophagi. At that exact moment, something drops from the darkness above- a skeletal creature with organs and a long tongue- a Sanguineous Drinker! Just like the one they faced near the Mournlands! They turn to face it then they hear the grind of moving stone. The blacked skeleton is animated and trying to lift the lid off. Without even looking, Charger sweeps his armblade behind him and removes it’s hands in one sweep. The lid crashes back down onto the now handless skeleton! (nac 20- had to give the player something for the effort) Kar-Draith knows the danger of the undead they face and makes it clear to be quick about destroying it. They are quick to take it down. Having defeated the primary and secondary creatures here, they finish searching. Diana finds a nice Gem worth 200 gold and the others find coins ranging from copper to platinum. [/QUOTE]
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