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General Tabletop Discussion
*Pathfinder & Starfinder
Moritheil's AC Rule
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<blockquote data-quote="kerbarian" data-source="post: 2977221" data-attributes="member: 40393"><p>Speaking of which, I'll throw one of those builds out:</p><p></p><p>Neraph (or Elf w/Otherworldly) Monk 1 / Sorcerer 11.</p><p></p><p>35 - base AC for polymorph into a Kelvezu</p><p>+6 greater mage armor</p><p>+5 mithral buckler +4 (16k)</p><p>+3 ring of prot. +3 (18k)</p><p>+5 dragonskin</p><p>+7 monk + ascetic mage -- cha 20 + 12 effective monk levels</p><p>+2 cloak of charisma +4 -- boosts monk bonus (16k)</p><p>+2 gloves of dex +4 (16k)</p><p>+1 dusty rose ioun stone (5k)</p><p>+1 haste</p><p>+1 dodge</p><p></p><p>Total: 68 at L12.</p><p></p><p>That's with one 1hour/level buff (greater mage armor), one 10min/level (dragonskin), one 1min/level (polymorph), and one 1round/level (haste). Some of those could be extended, of course. Also quite effective in melee with haste, flurry of blows, and 8d6 sneak attack damage + con-damage poison. Sprinkle with Wraith Strike to taste <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Not only would Wraith Strike be great for damage, but it also lets you easily use full combat expertise for another +5 AC -- total of 73.</p><p></p><p>Probably more effective (though slightly lower AC) would be to cut back on the AC items a little bit and buy a ring of blinking. That gives a 50% miss chance for pretty much all incoming attacks and spells and half damage from area effects, plus it means that against most targets, every attack will get the sneak attack damage.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 2977221, member: 40393"] Speaking of which, I'll throw one of those builds out: Neraph (or Elf w/Otherworldly) Monk 1 / Sorcerer 11. 35 - base AC for polymorph into a Kelvezu +6 greater mage armor +5 mithral buckler +4 (16k) +3 ring of prot. +3 (18k) +5 dragonskin +7 monk + ascetic mage -- cha 20 + 12 effective monk levels +2 cloak of charisma +4 -- boosts monk bonus (16k) +2 gloves of dex +4 (16k) +1 dusty rose ioun stone (5k) +1 haste +1 dodge Total: 68 at L12. That's with one 1hour/level buff (greater mage armor), one 10min/level (dragonskin), one 1min/level (polymorph), and one 1round/level (haste). Some of those could be extended, of course. Also quite effective in melee with haste, flurry of blows, and 8d6 sneak attack damage + con-damage poison. Sprinkle with Wraith Strike to taste :). Not only would Wraith Strike be great for damage, but it also lets you easily use full combat expertise for another +5 AC -- total of 73. Probably more effective (though slightly lower AC) would be to cut back on the AC items a little bit and buy a ring of blinking. That gives a 50% miss chance for pretty much all incoming attacks and spells and half damage from area effects, plus it means that against most targets, every attack will get the sneak attack damage. [/QUOTE]
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