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*Dungeons & Dragons
Morningstar: Age of Majesty; a campaign setting for 5e.
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<blockquote data-quote="RSKennan" data-source="post: 6378762" data-attributes="member: 8256"><p><strong>Just a few Enemies</strong></p><p></p><p>Arril herself is an enemy, as described above, and all of her minions (Scriven, unnamed Void-things (I'll be naming these soon), Cultists, Aberrations) will stand in the way of a final confrontation that may or may not be possible in a given campaign. </p><p></p><p><strong>Evil Usurper Gods-</strong> ancient deities deposed on their own world, find new life on Thraxis and threaten the native faiths in pursuit of their often bizarre goals. These include "The Strangers", who rule their domains utterly, causing the world to reshape itself to follow the laws of dream logic, and who can only be defeated by playing their individual games. </p><p></p><p><strong>Hrum Vaat- </strong>The vast empire of aberrations which seeks to change the entire world to the Aberrant Signature. Among them are the Lreans; wormlike masterminds that can disguise themselves as a member of any race using magical suits of armor (with weaponry) that they create. </p><p></p><p><strong>Ijamvhul-</strong> A human empire of nihilists broken down into criminal syndicates. They escaped the dragons that once enslaved them, and now seek to enslave the rest of the world. Or maybe they're just misunderstood. </p><p></p><p><strong> Colossi </strong> Great Spirits made flesh that form spontaneously at powerful nexuses and which must be put down before they cause major problems. </p><p></p><p><strong>Other Nexus-empowered creatures.</strong> There will be templates. </p><p> </p><p><strong>Any number of beings from other worlds that come to Thraxis to seek power from the Nexuses, and carve out a niche.</strong></p></blockquote><p></p>
[QUOTE="RSKennan, post: 6378762, member: 8256"] [B]Just a few Enemies[/B] Arril herself is an enemy, as described above, and all of her minions (Scriven, unnamed Void-things (I'll be naming these soon), Cultists, Aberrations) will stand in the way of a final confrontation that may or may not be possible in a given campaign. [B]Evil Usurper Gods-[/B] ancient deities deposed on their own world, find new life on Thraxis and threaten the native faiths in pursuit of their often bizarre goals. These include "The Strangers", who rule their domains utterly, causing the world to reshape itself to follow the laws of dream logic, and who can only be defeated by playing their individual games. [B]Hrum Vaat- [/B]The vast empire of aberrations which seeks to change the entire world to the Aberrant Signature. Among them are the Lreans; wormlike masterminds that can disguise themselves as a member of any race using magical suits of armor (with weaponry) that they create. [B]Ijamvhul-[/B] A human empire of nihilists broken down into criminal syndicates. They escaped the dragons that once enslaved them, and now seek to enslave the rest of the world. Or maybe they're just misunderstood. [B] Colossi [/B] Great Spirits made flesh that form spontaneously at powerful nexuses and which must be put down before they cause major problems. [B]Other Nexus-empowered creatures.[/B] There will be templates. [B]Any number of beings from other worlds that come to Thraxis to seek power from the Nexuses, and carve out a niche.[/B] [/QUOTE]
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Community
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Morningstar: Age of Majesty; a campaign setting for 5e.
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