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Moronic Questions/Clarification
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<blockquote data-quote="phloog" data-source="post: 4047910" data-attributes="member: 59219"><p>Thanks, Sir William,</p><p></p><p>Maybe the third, fourth, and fifth moronic questions will be asking how far off I am in my understanding...these are spells I was thinking about, but I'm not sure if I've stretched things to the point of damaging balance.</p><p></p><p>3) A personal spell lasting one minute, that changes your form and apparel, as a disguise but without illusion magic. MP1 and MP1 for cosmetic changes to the person and the clothing, allowing a size change down of up to two sizes. +10 to disguise rolls - Transform Humanoid 1, Transform Nature 1, Gen 0 -- I like it because wouldn't some form of True Seeing not really pierce this disguise? You are actually changed (though Detect Magic would reveal some) - - Total MP 2</p><p></p><p>4) Create Space 0 / Gen 1 - - Creates an extra-dimensional space with an opening 12 inches in diameter. When the first object is dropped into this space, the entrance closes, sealing the object outside of the world. When the duration (10 minutes Gen 1 duration) expires or the caster commands it, the spell ends and the object is ejected. ((my main concern here is that I wrote in the 'closes upon entry' bit...))</p><p></p><p>5) Transform Humanoid 1 / Gen 0 - - makes the caster's legs extend so that his total height is that of a creature two sizes larger (medium to huge). Used primarily to reach high areas, the longer legs are ungainly, so any move bonus from length is lost. In this way, ALL bonuses from height are effectively cancelled by the ungainliness. Clothing does not change with the caster, but since only the length of the legs is impacted, this is not normally an issue (unless tights are worn!).</p><p></p><p>Am I way off? Are these too weak/powerful? Opinions?</p><p></p><p>Danke,</p><p>JT</p></blockquote><p></p>
[QUOTE="phloog, post: 4047910, member: 59219"] Thanks, Sir William, Maybe the third, fourth, and fifth moronic questions will be asking how far off I am in my understanding...these are spells I was thinking about, but I'm not sure if I've stretched things to the point of damaging balance. 3) A personal spell lasting one minute, that changes your form and apparel, as a disguise but without illusion magic. MP1 and MP1 for cosmetic changes to the person and the clothing, allowing a size change down of up to two sizes. +10 to disguise rolls - Transform Humanoid 1, Transform Nature 1, Gen 0 -- I like it because wouldn't some form of True Seeing not really pierce this disguise? You are actually changed (though Detect Magic would reveal some) - - Total MP 2 4) Create Space 0 / Gen 1 - - Creates an extra-dimensional space with an opening 12 inches in diameter. When the first object is dropped into this space, the entrance closes, sealing the object outside of the world. When the duration (10 minutes Gen 1 duration) expires or the caster commands it, the spell ends and the object is ejected. ((my main concern here is that I wrote in the 'closes upon entry' bit...)) 5) Transform Humanoid 1 / Gen 0 - - makes the caster's legs extend so that his total height is that of a creature two sizes larger (medium to huge). Used primarily to reach high areas, the longer legs are ungainly, so any move bonus from length is lost. In this way, ALL bonuses from height are effectively cancelled by the ungainliness. Clothing does not change with the caster, but since only the length of the legs is impacted, this is not normally an issue (unless tights are worn!). Am I way off? Are these too weak/powerful? Opinions? Danke, JT [/QUOTE]
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