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Moronic Questions/Clarification
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4049564" data-attributes="member: 20805"><p>The Transform list is probably the most problematic. I may eventually dust off my project to develop an alt.transform list that works using a list of effects/abilities instead of the {broken} Shapechange route... but will have to see what 4E does *and* get to play in a EoM game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Regarding the clothing, I allow Transform: Humanoid to do minor alterations to the clothing worn. Basically resizing to fit. If the clothing doesn't fit the new form, then at least 1 MP of Transform: Nature is needed. I use the Create Nature guidelines for how fancy you can get.</p><p></p><p>The book is silent on whether to use the 'equipment gets morphed/absorbed into the new form unless the new form can wear/weild it' or the 'equipment must be treated seperately than the creature being targeted'. I am in favor of the latter, which means low level transforms tend to leave clothing behind.</p><p></p><p>For create space:</p><p> I read the text to say that opening/closing the space is a full round action...which can be done by anyone. So no death by locking someone in {unless you KO them first}</p><p></p><p> Look at some other options for doing the same basic concept:</p><p> Remove object from sight/presence for 10 minutes:</p><p></p><p>Move Time 4.5 MP - Time slip for 10 minutes into the future</p><p>Illusion Shadow 3, Gen 1 - Invisibility for 10 minutes</p><p>Transform Space 8 Gen 1 - change target to an intangible object</p><p>Transform Force 1, gen 1 - change object to a shadow of itself</p><p></p><p>Given that, I think the following would work :</p><p>Move Space 1, Move Force 1, Create Space 1, Gen 1 - create opening, teleport object, then close space</p><p></p><p>This puts it about on par total cost-wize as the other possible options. Limit the target to the weight that the Move Force can handle {in this case 10 lbs} and its a relatively 'balanced' spell. This would allow a Rogue type to walk in, touch the valuable object, and walk back out with the object safely tucked in an extradimensional space.</p><p></p><p></p><p>Finally, I agree.. the only moronic questions are the ones not asked. Feel free to toss your questions here. Sometimes its better than raking over the recent design and development postings! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4049564, member: 20805"] The Transform list is probably the most problematic. I may eventually dust off my project to develop an alt.transform list that works using a list of effects/abilities instead of the {broken} Shapechange route... but will have to see what 4E does *and* get to play in a EoM game :) Regarding the clothing, I allow Transform: Humanoid to do minor alterations to the clothing worn. Basically resizing to fit. If the clothing doesn't fit the new form, then at least 1 MP of Transform: Nature is needed. I use the Create Nature guidelines for how fancy you can get. The book is silent on whether to use the 'equipment gets morphed/absorbed into the new form unless the new form can wear/weild it' or the 'equipment must be treated seperately than the creature being targeted'. I am in favor of the latter, which means low level transforms tend to leave clothing behind. For create space: I read the text to say that opening/closing the space is a full round action...which can be done by anyone. So no death by locking someone in {unless you KO them first} Look at some other options for doing the same basic concept: Remove object from sight/presence for 10 minutes: Move Time 4.5 MP - Time slip for 10 minutes into the future Illusion Shadow 3, Gen 1 - Invisibility for 10 minutes Transform Space 8 Gen 1 - change target to an intangible object Transform Force 1, gen 1 - change object to a shadow of itself Given that, I think the following would work : Move Space 1, Move Force 1, Create Space 1, Gen 1 - create opening, teleport object, then close space This puts it about on par total cost-wize as the other possible options. Limit the target to the weight that the Move Force can handle {in this case 10 lbs} and its a relatively 'balanced' spell. This would allow a Rogue type to walk in, touch the valuable object, and walk back out with the object safely tucked in an extradimensional space. Finally, I agree.. the only moronic questions are the ones not asked. Feel free to toss your questions here. Sometimes its better than raking over the recent design and development postings! :) [/QUOTE]
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