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<blockquote data-quote="phloog" data-source="post: 4050921" data-attributes="member: 59219"><p>I guess I would trust my DM to not allow people to 'closet' doors - I can fix two problems mentioned by adding 'non-magical' as a requirement, and also by stating that the object must be free and unanchored, not just unheld or unpossessed. Again, I'm less worried about this because I as a player would never try to pull nonsense like this, and I as a DM would promptly do something quite terrible to a player who suggested this approach as anything but a joke.</p><p></p><p>Also, I would assume that to put something into the space, it would need to actually go into the space - it wouldn't be 'sucked in' - - so the only way to get the door into the space would be if it was completely contained in the space - otherwise it can't close...and the only way to do that would be to not only open, but REMOVE the door.</p><p></p><p>As far as Transform: Nature only being energy to matter, I disagree. My revised book says on page 79 that "if you want to turn a pumpkin into a carriage, use Transform</p><p>Nature..." - this to me would imply that turning ANY element into something that could be considered Nature would require T:N. </p><p></p><p>Granted, if you WANTED to transform force into matter you'd need the Matter enhancement, and to get that you need Transform: Nature...</p><p></p><p>So you can only do this force>>matter change with T:N, but this is not the ONLY thing that Transform: Nature can do. </p><p></p><p>My reading is that if the END result of the transformation is something that could be considered Nature (which I guess is wood, cloth, plants that aren't creatures, non-metal stuff, etc.), then it's T:N.</p><p></p><p>Hopping back and forth on topics here. I would definitely believe that the OPENING of the Create Space is static...and in fact I think the only way you would be able to carry it with you would be through the addition of Move Force 1, to move the 'area of effect'. </p><p></p><p>BUT upon looking again I think that you CANNOT take the doorway to the extra-D space with you, because the true 'area of effect' is not the opening, but the space in the other dimension - - so if you wanted to waste 1 MP to move an extradimensional space to a different part of the other dimension you could, but the opening to that extra-D space from this world is still where you originally made it - net effect = nothing. Not sure what this means in terms of creating a bag of holding, but that's a different set of rules.</p></blockquote><p></p>
[QUOTE="phloog, post: 4050921, member: 59219"] I guess I would trust my DM to not allow people to 'closet' doors - I can fix two problems mentioned by adding 'non-magical' as a requirement, and also by stating that the object must be free and unanchored, not just unheld or unpossessed. Again, I'm less worried about this because I as a player would never try to pull nonsense like this, and I as a DM would promptly do something quite terrible to a player who suggested this approach as anything but a joke. Also, I would assume that to put something into the space, it would need to actually go into the space - it wouldn't be 'sucked in' - - so the only way to get the door into the space would be if it was completely contained in the space - otherwise it can't close...and the only way to do that would be to not only open, but REMOVE the door. As far as Transform: Nature only being energy to matter, I disagree. My revised book says on page 79 that "if you want to turn a pumpkin into a carriage, use Transform Nature..." - this to me would imply that turning ANY element into something that could be considered Nature would require T:N. Granted, if you WANTED to transform force into matter you'd need the Matter enhancement, and to get that you need Transform: Nature... So you can only do this force>>matter change with T:N, but this is not the ONLY thing that Transform: Nature can do. My reading is that if the END result of the transformation is something that could be considered Nature (which I guess is wood, cloth, plants that aren't creatures, non-metal stuff, etc.), then it's T:N. Hopping back and forth on topics here. I would definitely believe that the OPENING of the Create Space is static...and in fact I think the only way you would be able to carry it with you would be through the addition of Move Force 1, to move the 'area of effect'. BUT upon looking again I think that you CANNOT take the doorway to the extra-D space with you, because the true 'area of effect' is not the opening, but the space in the other dimension - - so if you wanted to waste 1 MP to move an extradimensional space to a different part of the other dimension you could, but the opening to that extra-D space from this world is still where you originally made it - net effect = nothing. Not sure what this means in terms of creating a bag of holding, but that's a different set of rules. [/QUOTE]
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