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Morrowind: Best Computer RPG. Ever.
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<blockquote data-quote="takyris" data-source="post: 2966180" data-attributes="member: 5171"><p>My Morrowind experience was brief and unhappy. It's a really nice wide-open world, but I personally like a bit more work put into making plots react to each other (and I'm not saying that in a "people who don't feel that way are inferior" way; it really is just me).</p><p></p><p>I wandered out of the first little town, met a bandit who I had to talk into attacking me -- if I just ended the conversation, I could walk away from him. Until I asked him what his business was, he didn't actually, you know, try to extort money. Once he tried to extort money, I said no, and then I killed him when he attacked me.</p><p></p><p>Then I wandered for awhile and found a woman who wanted to give me her glove so that I could take it to some guy she loved. I briefly looked in my journal, and the guy she loved turned out to be the bandit. There was no dialogue option for me to tell her that I had killed the guy when he tried to rob me, no dialogue option to lie, no nothing. The two plots involved the same character but had nothing written to account for his death.</p><p></p><p>Once I hit that, I decided that, for me at least, the best I could hope for was some wandering and dungeon-hacking from this game, since the designers hadn't put in the ability for me to really affect the world. And the wandering and dungeon-hacking didn't grab me, so that was that.</p><p></p><p>Glad it's working for other folks!</p></blockquote><p></p>
[QUOTE="takyris, post: 2966180, member: 5171"] My Morrowind experience was brief and unhappy. It's a really nice wide-open world, but I personally like a bit more work put into making plots react to each other (and I'm not saying that in a "people who don't feel that way are inferior" way; it really is just me). I wandered out of the first little town, met a bandit who I had to talk into attacking me -- if I just ended the conversation, I could walk away from him. Until I asked him what his business was, he didn't actually, you know, try to extort money. Once he tried to extort money, I said no, and then I killed him when he attacked me. Then I wandered for awhile and found a woman who wanted to give me her glove so that I could take it to some guy she loved. I briefly looked in my journal, and the guy she loved turned out to be the bandit. There was no dialogue option for me to tell her that I had killed the guy when he tried to rob me, no dialogue option to lie, no nothing. The two plots involved the same character but had nothing written to account for his death. Once I hit that, I decided that, for me at least, the best I could hope for was some wandering and dungeon-hacking from this game, since the designers hadn't put in the ability for me to really affect the world. And the wandering and dungeon-hacking didn't grab me, so that was that. Glad it's working for other folks! [/QUOTE]
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