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<blockquote data-quote="CAFRedblade" data-source="post: 5827004" data-attributes="member: 34503"><p>I was thinking somewhere along these lines, whereas, with the 4d6 drop lowest, with allowing Primary/Secondary abilities to swap from another ability score 1/1 instead of 1/2. </p><p>But why not simply make a the bonuses/penalties completely optional. </p><p>I realize that there should be a default, which I'd prefer the +/- variety, akin to 2nd ed. But right next to it in a side bar say, a DM may choose to drop the Bonus/penalty option system. </p><p></p><p>Although I still want some for of Racial themes/kits something to mechanically help separate races, but it's not a deal breaker. </p><p></p><p>Personally, I wouldn't mind that a race has a primary/secondary favored ability(ies) and primary/secondary weaker ability(ies), and it's simply that at character creation a method restricts or eases purchase of these ability scores. For rolling, you may swap in/out points from these scores, but they cost more/less depending on the above. instead of swapping 2 from Int to raise Dex by 1, you can do a 1 for 1. for Dex being favored for example.</p></blockquote><p></p>
[QUOTE="CAFRedblade, post: 5827004, member: 34503"] I was thinking somewhere along these lines, whereas, with the 4d6 drop lowest, with allowing Primary/Secondary abilities to swap from another ability score 1/1 instead of 1/2. But why not simply make a the bonuses/penalties completely optional. I realize that there should be a default, which I'd prefer the +/- variety, akin to 2nd ed. But right next to it in a side bar say, a DM may choose to drop the Bonus/penalty option system. Although I still want some for of Racial themes/kits something to mechanically help separate races, but it's not a deal breaker. Personally, I wouldn't mind that a race has a primary/secondary favored ability(ies) and primary/secondary weaker ability(ies), and it's simply that at character creation a method restricts or eases purchase of these ability scores. For rolling, you may swap in/out points from these scores, but they cost more/less depending on the above. instead of swapping 2 from Int to raise Dex by 1, you can do a 1 for 1. for Dex being favored for example. [/QUOTE]
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