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Morrus on... Races
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<blockquote data-quote="Unwise" data-source="post: 5827682" data-attributes="member: 98008"><p>For me, the best way of running races is to say that they are (almost) merely a descriptive, but that descriptive must make sense.</p><p> </p><p>So humans have every stat between 8-20.</p><p> </p><p>Halflings have a dex between 10-20 and a strength between 6-14. So if you meet those requirements, you can call yourself a halfling.</p><p> </p><p>This is pretty much what Hero System does. Where it breaks from the "race does not matter" camp though, is in two ways:</p><p> </p><p>1) It sets an abnormal stat min/max. Personally I don't like this. If your a halfling, well you better be a strong one as your not allowed to have a lower minimum than anyone else. I find that in a stats points-buy game, you can't afford to let some people go lower than others willy-nilly.</p><p> </p><p>2) It gives a 'package bonus' for races. This is something I love. If you decide to buy lots of the skills and feats that make an Dwarf "dwarfy" then you get a discount on that cost. For instance, if you get direction sense, dungeoneering, stone sense etc, you get a discount on that package as a whole. This encourages people to buy things that otherwise might not be min/maxy. Nobody is going to buy Brewing skill in a hurry, but if it is a freeby thrown in for making an extra dwarfy character, then that is just icing.</p><p> </p><p>I think that D&D could do a similar thing, by giving bonuses to skills and racial feats/utilities that help in non-core ways. In my mind Stonesense\Absolute Direction\Ancestral Spirit = Good. Dwarven Weapon Training = Bad. I think that racial feats should be something that is good regardless of class, thus not making the race a must-have to min/max a class.</p><p> </p><p>I like the fact that 5th seems to be borrowing from the Hero System way of doing skills to. I look forward to buying a skill like: Barfly (+2 to all social skills when inside a bar), Natural Horseman (+2 to all skills dealing with horses), Peseant Hero (+2 to all social skills in a village atmosphere), Homeland (+2 to all skills in Cimmerian Wilderness), Detective (+2 to skills involving investigating a crime). These are the type of skills that make a character great.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5827682, member: 98008"] For me, the best way of running races is to say that they are (almost) merely a descriptive, but that descriptive must make sense. So humans have every stat between 8-20. Halflings have a dex between 10-20 and a strength between 6-14. So if you meet those requirements, you can call yourself a halfling. This is pretty much what Hero System does. Where it breaks from the "race does not matter" camp though, is in two ways: 1) It sets an abnormal stat min/max. Personally I don't like this. If your a halfling, well you better be a strong one as your not allowed to have a lower minimum than anyone else. I find that in a stats points-buy game, you can't afford to let some people go lower than others willy-nilly. 2) It gives a 'package bonus' for races. This is something I love. If you decide to buy lots of the skills and feats that make an Dwarf "dwarfy" then you get a discount on that cost. For instance, if you get direction sense, dungeoneering, stone sense etc, you get a discount on that package as a whole. This encourages people to buy things that otherwise might not be min/maxy. Nobody is going to buy Brewing skill in a hurry, but if it is a freeby thrown in for making an extra dwarfy character, then that is just icing. I think that D&D could do a similar thing, by giving bonuses to skills and racial feats/utilities that help in non-core ways. In my mind Stonesense\Absolute Direction\Ancestral Spirit = Good. Dwarven Weapon Training = Bad. I think that racial feats should be something that is good regardless of class, thus not making the race a must-have to min/max a class. I like the fact that 5th seems to be borrowing from the Hero System way of doing skills to. I look forward to buying a skill like: Barfly (+2 to all social skills when inside a bar), Natural Horseman (+2 to all skills dealing with horses), Peseant Hero (+2 to all social skills in a village atmosphere), Homeland (+2 to all skills in Cimmerian Wilderness), Detective (+2 to skills involving investigating a crime). These are the type of skills that make a character great. [/QUOTE]
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