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Morrus on... Races
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<blockquote data-quote="tussock" data-source="post: 5827753" data-attributes="member: 74844"><p>From a game balance point of view, where all options are actual playable options, you want initial stat caps and no racial mods, like some have said here, Humans are all 6-18 (or whatever) while Halflings are 4-14 Str, 12-22 Dex, and so on. Then give every character +2/-2 or something similar to put where they want to fit that.</p><p></p><p>Whether it's point costs or rolls, it doesn't cost you anything to have 14 Str as a Halfling compared to a Human, which is a good thing if you ever want middling-strong Halflings to exist as PCs.</p><p></p><p>NPCs can just use the racial average (or custom dice if you want variety), so PC Drow are basically average members of the race, but PC Kobolds are amazing for their kind (and PC Ogre-Magi are a little weaker than average NPCs).</p><p></p><p>Save the stat mods for the classes, levels, and years. Positive being positive.</p></blockquote><p></p>
[QUOTE="tussock, post: 5827753, member: 74844"] From a game balance point of view, where all options are actual playable options, you want initial stat caps and no racial mods, like some have said here, Humans are all 6-18 (or whatever) while Halflings are 4-14 Str, 12-22 Dex, and so on. Then give every character +2/-2 or something similar to put where they want to fit that. Whether it's point costs or rolls, it doesn't cost you anything to have 14 Str as a Halfling compared to a Human, which is a good thing if you ever want middling-strong Halflings to exist as PCs. NPCs can just use the racial average (or custom dice if you want variety), so PC Drow are basically average members of the race, but PC Kobolds are amazing for their kind (and PC Ogre-Magi are a little weaker than average NPCs). Save the stat mods for the classes, levels, and years. Positive being positive. [/QUOTE]
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