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Morrus on ... XP
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<blockquote data-quote="dkyle" data-source="post: 5838268" data-attributes="member: 70707"><p>My general philosophy is that the more important something is, to the story and focus of the campaign, the more concrete the mechanics should be. And that if something doesn't have concrete mechanics, it shouldn't be important.</p><p></p><p>I don't think XP is important, and so I'd rather just leave it to DM fiat. And I consider myself a power-gamer, and greatly enjoy character advancement and building, so that might seem odd, but I say so because it never feels like it's important to the story, or to the characters, because it doesn't have much meaning. It's not something that characters can really "pursue", instead of other things. It's ultimately something that is incidental to whatever the character is doing. So, while "leveling up" is important to me, and what a character gets when they level up should be codified, <em>when</em> the level-up happens doesn't concern me all that much.</p><p></p><p>A character that wants to "get rich, and find powerful magic items" makes a lot of sense in-character. It's something that impacts the actions they take, what kind of adventures appeal to them, what they're willing to risk their lives for, etc. A character that wants to "get XP" doesn't make as much sense. What is it that the character is actually looking for, in-character? Training? Monsters to practice their skills against? Are they willing to undertake adventures with no rewards, other than the opportunity to kill monsters to gain XP? That feels incredibly bizarre.</p></blockquote><p></p>
[QUOTE="dkyle, post: 5838268, member: 70707"] My general philosophy is that the more important something is, to the story and focus of the campaign, the more concrete the mechanics should be. And that if something doesn't have concrete mechanics, it shouldn't be important. I don't think XP is important, and so I'd rather just leave it to DM fiat. And I consider myself a power-gamer, and greatly enjoy character advancement and building, so that might seem odd, but I say so because it never feels like it's important to the story, or to the characters, because it doesn't have much meaning. It's not something that characters can really "pursue", instead of other things. It's ultimately something that is incidental to whatever the character is doing. So, while "leveling up" is important to me, and what a character gets when they level up should be codified, [i]when[/i] the level-up happens doesn't concern me all that much. A character that wants to "get rich, and find powerful magic items" makes a lot of sense in-character. It's something that impacts the actions they take, what kind of adventures appeal to them, what they're willing to risk their lives for, etc. A character that wants to "get XP" doesn't make as much sense. What is it that the character is actually looking for, in-character? Training? Monsters to practice their skills against? Are they willing to undertake adventures with no rewards, other than the opportunity to kill monsters to gain XP? That feels incredibly bizarre. [/QUOTE]
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