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<blockquote data-quote="Eccles" data-source="post: 3687713" data-attributes="member: 5675"><p>[imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan: Male Human Brd12; </p><p>Medium Humanoid (Human);</p><p>HD 12d6+24; hp 75;</p><p>Init +7; Spd 30 ft/x4;</p><p>AC 24 (+6 armor, +3 shield, +3 dex, +1 natural, +1 deflection), touch 14, flat-footed 21;</p><p>Base Atk/Grapple +9/+9;</p><p>Full Atk +10/+5 One-handed (1d6+1;18-20/x2, +1 Rapier), +13 Two-handed </p><p> (1d8;19-20/x2, Masterwork light crossbow), +13 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +9/+4 One-handed (1d4;19-20/x2, Dagger), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown));</p><p>SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp);</p><p>AL N; SV Fort +10, Ref +15, Will +13;</p><p>Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 23(+6);</p><p>Skills: Bluff¹ +21, Concentration¹ +7, Craft (Horseshoes)¹ +3, Diplomacy¹ +21, Disguise¹ +23, Gather Information¹ +14, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Perform (Oratory) +21, Perform (String Instruments) +23, Perform (Singing) +21, Perform (Strings & Song) +25, Profession (Innkeeping) +2, Sense Motive¹ +10, Sleight of Hand +20, Spellcraft +3, Tumble +15, Use Magic Device +31.</p><p>Feats: Improved Initiative, Craft Wondrous Item, Disguise Spell, Lingering Song, Subsonics, Versatile Performer.</p><p>• You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance.</p><p>• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+14</p><p>• Bardic Music: Performances can create varied magical effects 12 times per day.</p><p> ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.</p><p> ¤ Fascinate(Sp): You can fascinate 4 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 12 round(s).</p><p> ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds.</p><p> ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.</p><p> ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 22 negates).</p><p> ¤ Inspire Greatness(Su): You can inspire up to 2 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop.</p><p> ¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell.</p><p></p><p>Spells - DC 16 at level 0, 20 at level 4</p><p></p><p>Level 0 (3/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance</p><p>Level 1 (5/day) - Alarm, Cure Light Wounds, Feather Fall, Inspiration Boost</p><p>Level 2 (5/day) - Detect Thoughts, Eagles Splendour, Invisibility, Sound Burst</p><p>Level 3 (4/day) - Displacement, Glibness, Haste, Sculpt Sound</p><p>Level 4 (3/day) - Dimension Door, Greater Invisibility, Legend Lore</p><p></p><p>Equipment (some - can't remember all of it) - </p><p></p><p>Mithril Light Chain +2</p><p>Buckler +2</p><p>Enchanted Lute of Inspiration Boost</p><p>Handy Haversack</p><p>Wand of Cure Light Wounds</p><p>Cloak of Charisma +4</p><p>Vest of Resistance +4 (I've invested a *lot* of time and effort into boosting this!)</p><p>Hat of Disguise</p><p>Ring of Protection +1</p><p>Necklace of Natural Armour +1</p><p>Mithril Buckler +2</p><p>Belt of Constitution +2</p><p>Gloves of Dexterity +2</p><p>Staff of Fireballs</p><p>Evan's Clair de Lunettes (Permanent Detect Magic, + to Use Magical Device)</p><p>Wands and stuff (including wands of Magic Missiles, Enervation, other stuff)</p><p></p><p>Oh, and I speak 17 languages.</p></blockquote><p></p>
[QUOTE="Eccles, post: 3687713, member: 5675"] [imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan: Male Human Brd12; Medium Humanoid (Human); HD 12d6+24; hp 75; Init +7; Spd 30 ft/x4; AC 24 (+6 armor, +3 shield, +3 dex, +1 natural, +1 deflection), touch 14, flat-footed 21; Base Atk/Grapple +9/+9; Full Atk +10/+5 One-handed (1d6+1;18-20/x2, +1 Rapier), +13 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +13 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +9/+4 One-handed (1d4;19-20/x2, Dagger), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)); SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp); AL N; SV Fort +10, Ref +15, Will +13; Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 23(+6); Skills: Bluff¹ +21, Concentration¹ +7, Craft (Horseshoes)¹ +3, Diplomacy¹ +21, Disguise¹ +23, Gather Information¹ +14, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Perform (Oratory) +21, Perform (String Instruments) +23, Perform (Singing) +21, Perform (Strings & Song) +25, Profession (Innkeeping) +2, Sense Motive¹ +10, Sleight of Hand +20, Spellcraft +3, Tumble +15, Use Magic Device +31. Feats: Improved Initiative, Craft Wondrous Item, Disguise Spell, Lingering Song, Subsonics, Versatile Performer. • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. • Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+14 • Bardic Music: Performances can create varied magical effects 12 times per day. ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. ¤ Fascinate(Sp): You can fascinate 4 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 12 round(s). ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +2 morale bonus to saving throws against charm and fear effects, and a +2 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds. ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 22 negates). ¤ Inspire Greatness(Su): You can inspire up to 2 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop. ¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell. Spells - DC 16 at level 0, 20 at level 4 Level 0 (3/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance Level 1 (5/day) - Alarm, Cure Light Wounds, Feather Fall, Inspiration Boost Level 2 (5/day) - Detect Thoughts, Eagles Splendour, Invisibility, Sound Burst Level 3 (4/day) - Displacement, Glibness, Haste, Sculpt Sound Level 4 (3/day) - Dimension Door, Greater Invisibility, Legend Lore Equipment (some - can't remember all of it) - Mithril Light Chain +2 Buckler +2 Enchanted Lute of Inspiration Boost Handy Haversack Wand of Cure Light Wounds Cloak of Charisma +4 Vest of Resistance +4 (I've invested a *lot* of time and effort into boosting this!) Hat of Disguise Ring of Protection +1 Necklace of Natural Armour +1 Mithril Buckler +2 Belt of Constitution +2 Gloves of Dexterity +2 Staff of Fireballs Evan's Clair de Lunettes (Permanent Detect Magic, + to Use Magical Device) Wands and stuff (including wands of Magic Missiles, Enervation, other stuff) Oh, and I speak 17 languages. [/QUOTE]
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