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<blockquote data-quote="Eccles" data-source="post: 3856669" data-attributes="member: 5675"><p>[imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan</p><p>Male Human Brd15</p><p>Medium Humanoid (Human)</p><p>HD 15d6+30; hp 93</p><p>Init +7</p><p>Spd 30 ft/x4</p><p>AC 25 (+6 armor, +3 shield, +3 dex, +1 natural, +2 deflection), touch 15, flat-footed 22</p><p>Base Atk/Grapple +11/+11</p><p>Full Atk +12/+7/+2 (1d6+1 18-20/x2, +1 Rapier), +15 (1d8;19-20/x2, Masterwork light crossbow), +15 (1d8;19-20/x2, Masterwork light crossbow), +11/+6/+1 (1d4;19-20/x2, Dagger), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown)), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown))</p><p>SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su)</p><p>AL N</p><p>SV Fort +11, Ref +16, Will +14</p><p>Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 27(+8)</p><p>Skills: Bluff¹ +26, Concentration¹ +12, Craft (Horseshoes)¹ +3, Diplomacy¹ +23, Disguise¹ +28, Gather Information¹ +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +3, Perform (Oratory) +26, Perform (String Instruments) +28, Perform (Singing) +26, Perform (Strings & Song) +30, Profession (Innkeeping) +2, Sense Motive¹ +12, Sleight of Hand +23, Spellcraft +4, Tumble +15, Use Magic Device +36.</p><p>Feats: Improved Initiative, Craft Wondrous Item, Arcane Strike, Disguise Spell, Lingering Song, Subsonics, Versatile Performer.</p><p></p><p>Spells - DC 18 at level 0, 23 at level 5</p><p></p><p>Level 0 (4/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance</p><p>Level 1 (6/day) - Alarm, Cure Light Wounds, Feather Fall, Inspirational Boost</p><p>Level 2 (5/day) - Detect Thoughts, Glitterdust, Invisibility, Sound Burst</p><p>Level 3 (5/day) - Displacement, Glibness, Haste, Sculpt Sound</p><p>Level 4 (5/day) - Dimension Door, Freedom of Movement, Invisibility (greater), Legend Lore</p><p>Level 5 (3/day) - Dispel Magic (greater), Improvisation, Mislead</p><p></p><p>Equipment - (Actually brought my pack of equipment cards home with me so I can type them up today - brace yourselves!)</p><p></p><p>Cure Light Wounds wands - 94 charges</p><p>Rapier +1</p><p>Amulet of Natural Armour +1</p><p>Various outfits, from peasant's, through clerics, including noble's and royal</p><p>Circlet of Charisma +6 (with disguise dweomer)</p><p>Elven Cloak of Lesser Displacement (20% miss chance, +5 to hide)</p><p>Masterwork lap-harp</p><p>Hat of Disguise</p><p>Ring of Evasion, also enchanted to provide sustenance and +2 protection</p><p>Boots of levitation</p><p>Gloves of dexterity +2</p><p>Belt of Dwarvenkind</p><p>Everburning Torch</p><p>Heward's Handy Haversack</p><p>Disguise Kit</p><p>Bag of Holding</p><p>Deck of Cards</p><p>3 Daggers</p><p>Masterwork Light Crossbow</p><p>Holy Symbols of various religions</p><p>Evan's 'Clair de Lunettes' - Permanent Detect Magic and +10 to Use Magical Device</p><p>Masterwork Lyre</p><p>+2 Mithral Buckler</p><p>+2 Mithral Chain Shirt</p><p>Masterwork Lute (enchanted to give Inspiration Boost on use)</p><p>Ring of the Wind Dukes (resists electricity, 1 lightning bolt attack per day, can charm air creatures)</p><p>Vest of Resistance +4</p><p>Talisman of the Sphere</p><p>Wand of Magic Missile (level 3, 23 charges left)</p><p>Wand of Cure Moderate (20 charges remaining)</p><p>Wand of Enervation (14 charges remaining)</p><p>Wand of Halt Undead (18 charges remaining)</p><p>Wand of Lightning Bolt (8th level, 24 charges remaining - wow, I'd forgotten I had this!)</p><p>Staff of Empowered Fireball (7 charges remaining)</p><p>Scrolls - Remove Fear (x3), Glitterdust, Featherfall, Major Image, Silent Image (x2), Silence, Dominate Person, Remove Paralysis, Explosive Runes, Contingency, Restoration, Wall of Stone</p><p>Book of Anatomy (+2 to Heal skill)</p><p>Dust of Tracelessness</p><p>Salve of Slipperiness</p><p>Silversheen</p><p>Universal Solvent (x2)</p><p>Wormbane paste (x3)</p><p>Flask of Curing (1 Heal/week, 3 cure light wounds/day)</p><p>Potion of Cure Moderate Wounds (x2)</p><p>Potion of Lesser Restoration</p></blockquote><p></p>
[QUOTE="Eccles, post: 3856669, member: 5675"] [imager]http://www.enworld.org/attachment.php?attachmentid=30250&stc=1[/imager]Evan Male Human Brd15 Medium Humanoid (Human) HD 15d6+30; hp 93 Init +7 Spd 30 ft/x4 AC 25 (+6 armor, +3 shield, +3 dex, +1 natural, +2 deflection), touch 15, flat-footed 22 Base Atk/Grapple +11/+11 Full Atk +12/+7/+2 (1d6+1 18-20/x2, +1 Rapier), +15 (1d8;19-20/x2, Masterwork light crossbow), +15 (1d8;19-20/x2, Masterwork light crossbow), +11/+6/+1 (1d4;19-20/x2, Dagger), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown)), +14/+9/+4 Thrown (1d4;19-20/x2, Dagger(Thrown)) SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su) AL N SV Fort +11, Ref +16, Will +14 Str 10(+0), Dex 16(+3), Con 14(+2), Int 14(+2), Wis 12(+1), Cha 27(+8) Skills: Bluff¹ +26, Concentration¹ +12, Craft (Horseshoes)¹ +3, Diplomacy¹ +23, Disguise¹ +28, Gather Information¹ +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +3, Perform (Oratory) +26, Perform (String Instruments) +28, Perform (Singing) +26, Perform (Strings & Song) +30, Profession (Innkeeping) +2, Sense Motive¹ +12, Sleight of Hand +23, Spellcraft +4, Tumble +15, Use Magic Device +36. Feats: Improved Initiative, Craft Wondrous Item, Arcane Strike, Disguise Spell, Lingering Song, Subsonics, Versatile Performer. Spells - DC 18 at level 0, 23 at level 5 Level 0 (4/day) - Detect Magic, Ghost Sound, Mending, Prestidigitation, Read Magic, Resistance Level 1 (6/day) - Alarm, Cure Light Wounds, Feather Fall, Inspirational Boost Level 2 (5/day) - Detect Thoughts, Glitterdust, Invisibility, Sound Burst Level 3 (5/day) - Displacement, Glibness, Haste, Sculpt Sound Level 4 (5/day) - Dimension Door, Freedom of Movement, Invisibility (greater), Legend Lore Level 5 (3/day) - Dispel Magic (greater), Improvisation, Mislead Equipment - (Actually brought my pack of equipment cards home with me so I can type them up today - brace yourselves!) Cure Light Wounds wands - 94 charges Rapier +1 Amulet of Natural Armour +1 Various outfits, from peasant's, through clerics, including noble's and royal Circlet of Charisma +6 (with disguise dweomer) Elven Cloak of Lesser Displacement (20% miss chance, +5 to hide) Masterwork lap-harp Hat of Disguise Ring of Evasion, also enchanted to provide sustenance and +2 protection Boots of levitation Gloves of dexterity +2 Belt of Dwarvenkind Everburning Torch Heward's Handy Haversack Disguise Kit Bag of Holding Deck of Cards 3 Daggers Masterwork Light Crossbow Holy Symbols of various religions Evan's 'Clair de Lunettes' - Permanent Detect Magic and +10 to Use Magical Device Masterwork Lyre +2 Mithral Buckler +2 Mithral Chain Shirt Masterwork Lute (enchanted to give Inspiration Boost on use) Ring of the Wind Dukes (resists electricity, 1 lightning bolt attack per day, can charm air creatures) Vest of Resistance +4 Talisman of the Sphere Wand of Magic Missile (level 3, 23 charges left) Wand of Cure Moderate (20 charges remaining) Wand of Enervation (14 charges remaining) Wand of Halt Undead (18 charges remaining) Wand of Lightning Bolt (8th level, 24 charges remaining - wow, I'd forgotten I had this!) Staff of Empowered Fireball (7 charges remaining) Scrolls - Remove Fear (x3), Glitterdust, Featherfall, Major Image, Silent Image (x2), Silence, Dominate Person, Remove Paralysis, Explosive Runes, Contingency, Restoration, Wall of Stone Book of Anatomy (+2 to Heal skill) Dust of Tracelessness Salve of Slipperiness Silversheen Universal Solvent (x2) Wormbane paste (x3) Flask of Curing (1 Heal/week, 3 cure light wounds/day) Potion of Cure Moderate Wounds (x2) Potion of Lesser Restoration [/QUOTE]
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