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<blockquote data-quote="Eccles" data-source="post: 4054058" data-attributes="member: 5675"><p>Wow. Not updated here for a while... I'll come back with equipment later...</p><p></p><p>Evan: Male Human Brd18/Sublime Chord 1; CR 19</p><p>Medium Humanoid (Human)</p><p>HD 19d6+95; hp 174</p><p>Init +8; Spd 30 ft/x4</p><p>AC 29 (+7 armor, +3 shield, +4 dex, +3 natural, +2 deflection), touch 16, flat-footed 25</p><p>Base Atk/Grapple +13/+13</p><p>Full Atk +14/+9/+4 One-handed (1d6+1;18-20/x2, +1 Rapier), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +13/+8/+3 One-handed (1d4;19-20/x2, Dagger), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown))</p><p>SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su), Mass Suggestion(Sp), Spells, Bardic Music</p><p>AL N; SV Fort +18, Ref +22, Will +21</p><p>Str 10(+0), Dex 18(+4), Con 20(+5), Int 14(+2), Wis 12(+1), Cha 28(+9)</p><p>Skills: Bluff¹ +30, Concentration¹ +19, Craft (Horseshoes)¹ +3, Diplomacy¹ +25, Disguise¹ +27, Gather Information¹ +17, Knowledge (arcana) +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +16, Perform (Oratory) +31, Perform (String Instruments) +37, Perform (Singing) +31, Perform (Strings & Song) +39, Profession (Innkeeping) +2, Profession (Astrologer) +7, Ride¹ +5, Sense Motive¹ +12, Spellcraft +10, Tumble +14, Use Magic Device +41.</p><p>Feats: Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Craft Wondrous Item, Lingering Song, Subsonics, Versatile Performer.</p><p></p><p>• Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+21</p><p>• Bardic Music: Performances can create varied magical effects 18 times per day.</p><p> ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds.</p><p> ¤ Fascinate(Sp): You can fascinate 6 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 18 round(s).</p><p> ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds.</p><p> ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes.</p><p> ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 28 negates).</p><p> ¤ Inspire Greatness(Su): You can inspire up to 4 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop.</p><p> ¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell.</p><p> ¤ Inspire Heroics(Su): You can inspire tremendous heroism in 2 willing allies(including yourself) within 30 feet. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC.</p><p> ¤ Mass Suggestion(Sp): You can make a suggestion (as the spell) to any creatures you have already fascinated. Will save (DC 28 negates).</p><p>• Spells: As with bard spells, the somatic components for your spells do not incur an arcane spell failure penalty if you wear light armor.</p><p>• Bardic Music: You add half your Sublime Chord level to your bard level to determine your number of daily uses of bardic music. Each use of a Sublime Chord song expends one use of bardic music.</p><p></p><p>Bard Spells: </p><p>Level 0 (4/day, DC 19)</p><p>Detect Magic</p><p>Ghost Sound</p><p>Mending</p><p>Prestidigitation</p><p>Read Magic</p><p>Resistance</p><p>—— 1st-Level Spells —— (7/day, DC 20)</p><p>Alarm</p><p>Cure Light Wounds</p><p>Feather Fall</p><p>Inspirational Boost</p><p>Nystul's Magic Aura</p><p>—— 2nd-Level Spells —— (6/Day, DC 21)</p><p>Detect Thoughts</p><p>Glitterdust</p><p>Invisibility</p><p>Silence</p><p>Sound Burst</p><p>—— 3rd-Level Spells —— (6/Day, DC 22)</p><p>Displacement</p><p>Glibness</p><p>Haste</p><p>Phantom Steed</p><p>Sculpt Sound</p><p>—— 4th-Level Spells —— (6/Day, DC 23)</p><p>Dimension Door</p><p>Freedom of Movement</p><p>Invisibility, Greater</p><p>Legend Lore</p><p>—— 5th-Level Spells —— (5/Day, DC 24)</p><p>Dispel Magic, Greater</p><p>Improvisation</p><p>Mislead</p><p>Persistent Image</p><p>—— 6th-Level Spells —— (3/Day, DC 25)</p><p>Otto's Irresistible Dance</p><p>Project Image</p><p>Shout, Greater</p><p></p><p>Sublime Chord Spells:</p><p>—— 4th-Level Spells —— (4/Day, DC 23)</p><p>Polymorph</p><p>Solid Fog</p><p>Wall of Fire</p><p>—— 5th-Level Spells —— (3/Day, DC 24)</p><p>Wall of Force</p></blockquote><p></p>
[QUOTE="Eccles, post: 4054058, member: 5675"] Wow. Not updated here for a while... I'll come back with equipment later... Evan: Male Human Brd18/Sublime Chord 1; CR 19 Medium Humanoid (Human) HD 19d6+95; hp 174 Init +8; Spd 30 ft/x4 AC 29 (+7 armor, +3 shield, +4 dex, +3 natural, +2 deflection), touch 16, flat-footed 25 Base Atk/Grapple +13/+13 Full Atk +14/+9/+4 One-handed (1d6+1;18-20/x2, +1 Rapier), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +18 Two-handed (1d8;19-20/x2, Masterwork light crossbow), +13/+8/+3 One-handed (1d4;19-20/x2, Dagger), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)), +17/+12/+7 Thrown (1d4;19-20/x2, Dagger(Thrown)) SA&SQ • You can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance., Bardic Knowledge(Ex), Bardic Music, Countersong(Su), Fascinate(Sp), Inspire Courage(Su), Inspire Competence(Su), Suggestion(Sp), Inspire Greatness(Su), Song of Freedom(Sp), Inspire Heroics(Su), Mass Suggestion(Sp), Spells, Bardic Music AL N; SV Fort +18, Ref +22, Will +21 Str 10(+0), Dex 18(+4), Con 20(+5), Int 14(+2), Wis 12(+1), Cha 28(+9) Skills: Bluff¹ +30, Concentration¹ +19, Craft (Horseshoes)¹ +3, Diplomacy¹ +25, Disguise¹ +27, Gather Information¹ +17, Knowledge (arcana) +16, Knowledge (Free Cities) +4, Knowledge (Diamond Lake) +3, Listen¹ +16, Perform (Oratory) +31, Perform (String Instruments) +37, Perform (Singing) +31, Perform (Strings & Song) +39, Profession (Innkeeping) +2, Profession (Astrologer) +7, Ride¹ +5, Sense Motive¹ +12, Spellcraft +10, Tumble +14, Use Magic Device +41. Feats: Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Craft Wondrous Item, Lingering Song, Subsonics, Versatile Performer. • Bardic Knowledge(Ex): You possess a special Knowledge skill for stray bits of trivia. This Knowledge check is 1d20+21 • Bardic Music: Performances can create varied magical effects 18 times per day. ¤ Countersong(Su): You can counter any sonic or language-dependent magical effect. Anyone within 30 feet can use your Perform check in place of their saving throw. You can maintain a countersong for 10 rounds. ¤ Fascinate(Sp): You can fascinate 6 creature(s) within 90 feet. If you beat their Will save with a Perform check, they will listen quietly for up to 18 round(s). ¤ Inspire Courage(Su): While singing, all allies who can hear you gain a +3 morale bonus to saving throws against charm and fear effects, and a +3 morale bonus to attack and weapon damage rolls. The effect lasts as long as you sing plus 10 rounds. ¤ Inspire Competence(Su): You can help an ally succeed at a task. They get a +2 competence bonus to skill checks as long as they are able to see and hear you and are within 30 feet. This can be maintained for 2 minutes. ¤ Suggestion(Sp): You can make a suggestion (as the spell) to a creature you have already fascinated. Will save (DC 28 negates). ¤ Inspire Greatness(Su): You can inspire up to 4 creature(s). This gives them +2 bonus Hit Dice (d10s), +2 competence bonus on attacks, and +1 competence bonus on Fortitude saves. This lasts as long as you play, and for 10 rounds after you stop. ¤ Song of Freedom(Sp): With one minute of uninterrupted music and concentration you can affect a single target within 30 feet as though with a break enchantment spell. ¤ Inspire Heroics(Su): You can inspire tremendous heroism in 2 willing allies(including yourself) within 30 feet. A creature so inspired gains a +4 morale bonus on saving throws and a +4 dodge bonus to AC. ¤ Mass Suggestion(Sp): You can make a suggestion (as the spell) to any creatures you have already fascinated. Will save (DC 28 negates). • Spells: As with bard spells, the somatic components for your spells do not incur an arcane spell failure penalty if you wear light armor. • Bardic Music: You add half your Sublime Chord level to your bard level to determine your number of daily uses of bardic music. Each use of a Sublime Chord song expends one use of bardic music. Bard Spells: Level 0 (4/day, DC 19) Detect Magic Ghost Sound Mending Prestidigitation Read Magic Resistance —— 1st-Level Spells —— (7/day, DC 20) Alarm Cure Light Wounds Feather Fall Inspirational Boost Nystul's Magic Aura —— 2nd-Level Spells —— (6/Day, DC 21) Detect Thoughts Glitterdust Invisibility Silence Sound Burst —— 3rd-Level Spells —— (6/Day, DC 22) Displacement Glibness Haste Phantom Steed Sculpt Sound —— 4th-Level Spells —— (6/Day, DC 23) Dimension Door Freedom of Movement Invisibility, Greater Legend Lore —— 5th-Level Spells —— (5/Day, DC 24) Dispel Magic, Greater Improvisation Mislead Persistent Image —— 6th-Level Spells —— (3/Day, DC 25) Otto's Irresistible Dance Project Image Shout, Greater Sublime Chord Spells: —— 4th-Level Spells —— (4/Day, DC 23) Polymorph Solid Fog Wall of Fire —— 5th-Level Spells —— (3/Day, DC 24) Wall of Force [/QUOTE]
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