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<blockquote data-quote="David Argall" data-source="post: 767744" data-attributes="member: 4481"><p><strong>A few things</strong></p><p></p><p>Sheep, or other grazing animals, tend to move around a lot. It is only in modern times that we have really had ranches. In early times, the herds went where they wanted and/or where their herders chased them.</p><p></p><p> This of course gives us considerable game utility as the farmers and sheepherders should always be at odds about where the sheep can go. [The sheep consider crops prime grazing, and the usual farmer response is to butcher the critter.] </p><p></p><p> But we will have to set out large areas for grazing the animals.</p><p></p><p> I would forget about our toymaker's sneaky spell. It's something so deep in the background the players would never know it was part of the problem.</p><p></p><p> Instead more direct actions would fit better. He is after the nobles who did the crime, and if not them, some other nobles will do. However, he is not sure who were the criminals. [It was night. They were strange and dressed in clothing that made identification difficult, and he was just a scared kid.] & he wants to be sure he gets them. [He might also have some desire to avoid getting the wrong ones, espedially in certain cases.] This gives him a reason to hire PCs to try to find which nobles are guilty, and for nobles to hire PCs to find how who is behind the attacks on nobles.</p><p></p><p> The DownPour Alehouse should be further from the posh area if we are to have such a varied set of patrons.</p><p></p><p> So far, we seem to be following the DMG for levels. We should probably not follow it too closely, but to be at all in line with it, the levels here have got to be cut in half.</p><p></p><p> The figure of 1000 beggers is by the ancient definition of begger, rather than the modern of just those asking for money. All of the poor without regular employment are included here.</p></blockquote><p></p>
[QUOTE="David Argall, post: 767744, member: 4481"] [b]A few things[/b] Sheep, or other grazing animals, tend to move around a lot. It is only in modern times that we have really had ranches. In early times, the herds went where they wanted and/or where their herders chased them. This of course gives us considerable game utility as the farmers and sheepherders should always be at odds about where the sheep can go. [The sheep consider crops prime grazing, and the usual farmer response is to butcher the critter.] But we will have to set out large areas for grazing the animals. I would forget about our toymaker's sneaky spell. It's something so deep in the background the players would never know it was part of the problem. Instead more direct actions would fit better. He is after the nobles who did the crime, and if not them, some other nobles will do. However, he is not sure who were the criminals. [It was night. They were strange and dressed in clothing that made identification difficult, and he was just a scared kid.] & he wants to be sure he gets them. [He might also have some desire to avoid getting the wrong ones, espedially in certain cases.] This gives him a reason to hire PCs to try to find which nobles are guilty, and for nobles to hire PCs to find how who is behind the attacks on nobles. The DownPour Alehouse should be further from the posh area if we are to have such a varied set of patrons. So far, we seem to be following the DMG for levels. We should probably not follow it too closely, but to be at all in line with it, the levels here have got to be cut in half. The figure of 1000 beggers is by the ancient definition of begger, rather than the modern of just those asking for money. All of the poor without regular employment are included here. [/QUOTE]
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