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<blockquote data-quote="Buttercup" data-source="post: 776925" data-attributes="member: 990"><p>Hi everybody! Sorry I've been scarce around here, but real life has been extremely busy, both at work and at home. We've also had sporadic internet problems. We now think it might be our D-Link or perhaps the ethernet card in the desktop. We've replaced everything else, so it sort of has to be one of them. I expect to be crazy-busy for the rest of this week, through Saturday. I'll catch up as soon as I can.</p><p></p><p>Anyway, Knightfall, thanks for the heads-up. I'll update my files asap.</p><p></p><p>Steveroo, here are my thoughts about Stalker. (Please don't take offense to any of my comments. I'm trying to give constructive criticism.)</p><p></p><p>1. I'm not fond of the name, since it sounds a bit, well, juvenile. Could you come up with a real name for him?</p><p></p><p>2. After reading your submission over once, albeit quickly, I see no reason why he has to be 65th level. He could easily be, say, 15th or better yet, 10th. A 65th level character is essentially a deity. Is that what you intended? Because we really don't want to include specific gods in Mor's End. </p><p></p><p>3. Many DMs don't like having magic items as easily available as Stalker's shop. They could, of course, remove him from the city as long as you make him completely modular.</p><p></p><p>4. You say that he gains levels during the use of Mor's End as a campaign setting. I'm trying to imagine what a 65th level character could fight that would actually gain them any experience, that wouldn't also change the face of a planet or at the very least change the whole course of human events. And we really don't want to go there.</p><p></p><p>5. Adamantine. It tends to be associated with Drow and the Underdark, which we have specifically excluded. Regardless, it is an extremely powerful metal, and I'm afraid that including it might be unbalancing. It would be better to leave it out and let DMs add it in if they need to, I think. </p><p></p><p>I'm sorry Steveroo, but I think Stalker as written is completely unbalancing. He's so powerful that putting him in the city pretty much guarantees that any adventure that happens has to be about him. If you tone him way, way down, eliminate the adamantine, and maybe make the selection in his shop be slightly less complete, then I think he might work.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 776925, member: 990"] Hi everybody! Sorry I've been scarce around here, but real life has been extremely busy, both at work and at home. We've also had sporadic internet problems. We now think it might be our D-Link or perhaps the ethernet card in the desktop. We've replaced everything else, so it sort of has to be one of them. I expect to be crazy-busy for the rest of this week, through Saturday. I'll catch up as soon as I can. Anyway, Knightfall, thanks for the heads-up. I'll update my files asap. Steveroo, here are my thoughts about Stalker. (Please don't take offense to any of my comments. I'm trying to give constructive criticism.) 1. I'm not fond of the name, since it sounds a bit, well, juvenile. Could you come up with a real name for him? 2. After reading your submission over once, albeit quickly, I see no reason why he has to be 65th level. He could easily be, say, 15th or better yet, 10th. A 65th level character is essentially a deity. Is that what you intended? Because we really don't want to include specific gods in Mor's End. 3. Many DMs don't like having magic items as easily available as Stalker's shop. They could, of course, remove him from the city as long as you make him completely modular. 4. You say that he gains levels during the use of Mor's End as a campaign setting. I'm trying to imagine what a 65th level character could fight that would actually gain them any experience, that wouldn't also change the face of a planet or at the very least change the whole course of human events. And we really don't want to go there. 5. Adamantine. It tends to be associated with Drow and the Underdark, which we have specifically excluded. Regardless, it is an extremely powerful metal, and I'm afraid that including it might be unbalancing. It would be better to leave it out and let DMs add it in if they need to, I think. I'm sorry Steveroo, but I think Stalker as written is completely unbalancing. He's so powerful that putting him in the city pretty much guarantees that any adventure that happens has to be about him. If you tone him way, way down, eliminate the adamantine, and maybe make the selection in his shop be slightly less complete, then I think he might work. [/QUOTE]
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