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<blockquote data-quote="jdavis" data-source="post: 809968" data-attributes="member: 8704"><p>Garret’s Locksmithing</p><p></p><p>Garret Ailn runs a small but respectable locksmith shop in Mor’s End. His small shop is full of small bits and pieces of locks and hinges, interspaced with the small tools of his trade. He has a small case filled with all sorts of different locks and a barrel full of hinges of every make and size imaginable that he sales to the public. Garret also makes house calls to repair broken or jammed locks at people’s residence. He is very proud of his little shop and even went so far as to get an official document from the city stating that he is a professional locksmith and not a thief. </p><p></p><p>Garret has a quite large household to care for as he not only takes care of his wife and children (all 6 of them) but his wife’s sister and her 3 children, his elderly mother, his out of work cousin, his wife’s uncle and his younger brother Joey and Joey's new wife. Everyone lives in the rooms behind his shop; it is not uncommon for Garret to sleep at the workbench in his shop, as it is the only place where he can find peace and quiet. Garret’s younger brother Joey is presently doing his year of service to the Muster and he hopes that once he gets out that he will help Garret in the shop, it’s hard to feed so many mouths when only one person is actually working. </p><p></p><p>Plot Hooks.</p><p>Garret is being shaken down by local thugs but unfortunately he doesn’t have any money to give so they try to get him to help them break into homes to rob them. Garret ask the PC’s to help him get out of this mess before he really gets into trouble.</p><p></p><p>Somebody in town is robbing Garrets customers and suspicion is building that Garret is telling people how to pick his locks. Garret thinks it might be one of the relatives living at his house but he doesn’t know which one, can the PC’s help Garret solve the riddle behind these crimes before his reputation is ruined?</p><p></p><p>Garret is called to a noble’s house to repair a lock in their basement. When Garret gets there he finds out they have a person locked up under their house. Garret doesn’t know what to do; if he tells the watch then they will know it was him that told. Can the PC’s figure out what is going on?</p><p>---------------------------------------------------------------------------------</p><p>Garret Ailn: Male Halfling, Exp3; HD 3d6-3 (Expert); hp 12; Init + 3; Spd 20; AC 16; Atk + 3 base melee, + 6 base ranged; +4 (1d4, Dagger, Masterwork); SQ: Halfling traits (Ex); Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CG; SV Fort + 1, Ref + 5, Will + 4; STR 10, DEX 16, CON 8, INT 10, WIS 10, CHA 11.</p><p>Skills: Climb + 2, Craft (Locksmithing) + 10, Disable Device + 10, Hide + 7, Jump + 2, Knowledge (Engineering) + 2, Listen + 2, Move Silently + 5, Open Lock + 13, Profession (Locksmith) + 8. </p><p>Feats: Skill Focus: Open Lock, Skill Focus: Profession (Locksmith).</p><p>Possessions:</p><p>Weapons: Dagger, Masterwork.</p><p>Armor: Leather, Masterwork.</p><p>Goods: Locksmith's tools, Masterwork; Thieves' tools, Masterwork; Lantern, bullseye; Mirror, small steel; Sealing wax.</p><p>Magic: Wondrous: Goggles of minute seeing.</p><p>--------------------------------------------------------------------------------</p><p>Joey Ailn, male halfling War1: CR 1; Size S, HD 1d8+1; hp 9; Init +2 (+2 Dex); Spd 20 ft.; AC 18 (+2 Dex, +1 Size); Attack +2 melee(1D6, Short Sword), or +4 ranged; SV Fort +4, Ref +3, Will +2; AL CG; Str 11, Dex 14, Con 12, Int 10, Wis 13, Cha 12.</p><p>Skills and feats: Climb +6, Open Lock +4, Hide +10, Jump +2, Listen +3, Move silently +4, Spot +2; Alertness.</p><p>Weapons: Short Sword.</p><p>Armor: chain shirt; small wooden shield.</p></blockquote><p></p>
[QUOTE="jdavis, post: 809968, member: 8704"] Garret’s Locksmithing Garret Ailn runs a small but respectable locksmith shop in Mor’s End. His small shop is full of small bits and pieces of locks and hinges, interspaced with the small tools of his trade. He has a small case filled with all sorts of different locks and a barrel full of hinges of every make and size imaginable that he sales to the public. Garret also makes house calls to repair broken or jammed locks at people’s residence. He is very proud of his little shop and even went so far as to get an official document from the city stating that he is a professional locksmith and not a thief. Garret has a quite large household to care for as he not only takes care of his wife and children (all 6 of them) but his wife’s sister and her 3 children, his elderly mother, his out of work cousin, his wife’s uncle and his younger brother Joey and Joey's new wife. Everyone lives in the rooms behind his shop; it is not uncommon for Garret to sleep at the workbench in his shop, as it is the only place where he can find peace and quiet. Garret’s younger brother Joey is presently doing his year of service to the Muster and he hopes that once he gets out that he will help Garret in the shop, it’s hard to feed so many mouths when only one person is actually working. Plot Hooks. Garret is being shaken down by local thugs but unfortunately he doesn’t have any money to give so they try to get him to help them break into homes to rob them. Garret ask the PC’s to help him get out of this mess before he really gets into trouble. Somebody in town is robbing Garrets customers and suspicion is building that Garret is telling people how to pick his locks. Garret thinks it might be one of the relatives living at his house but he doesn’t know which one, can the PC’s help Garret solve the riddle behind these crimes before his reputation is ruined? Garret is called to a noble’s house to repair a lock in their basement. When Garret gets there he finds out they have a person locked up under their house. Garret doesn’t know what to do; if he tells the watch then they will know it was him that told. Can the PC’s figure out what is going on? --------------------------------------------------------------------------------- Garret Ailn: Male Halfling, Exp3; HD 3d6-3 (Expert); hp 12; Init + 3; Spd 20; AC 16; Atk + 3 base melee, + 6 base ranged; +4 (1d4, Dagger, Masterwork); SQ: Halfling traits (Ex); Racial Features: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CG; SV Fort + 1, Ref + 5, Will + 4; STR 10, DEX 16, CON 8, INT 10, WIS 10, CHA 11. Skills: Climb + 2, Craft (Locksmithing) + 10, Disable Device + 10, Hide + 7, Jump + 2, Knowledge (Engineering) + 2, Listen + 2, Move Silently + 5, Open Lock + 13, Profession (Locksmith) + 8. Feats: Skill Focus: Open Lock, Skill Focus: Profession (Locksmith). Possessions: Weapons: Dagger, Masterwork. Armor: Leather, Masterwork. Goods: Locksmith's tools, Masterwork; Thieves' tools, Masterwork; Lantern, bullseye; Mirror, small steel; Sealing wax. Magic: Wondrous: Goggles of minute seeing. -------------------------------------------------------------------------------- Joey Ailn, male halfling War1: CR 1; Size S, HD 1d8+1; hp 9; Init +2 (+2 Dex); Spd 20 ft.; AC 18 (+2 Dex, +1 Size); Attack +2 melee(1D6, Short Sword), or +4 ranged; SV Fort +4, Ref +3, Will +2; AL CG; Str 11, Dex 14, Con 12, Int 10, Wis 13, Cha 12. Skills and feats: Climb +6, Open Lock +4, Hide +10, Jump +2, Listen +3, Move silently +4, Spot +2; Alertness. Weapons: Short Sword. Armor: chain shirt; small wooden shield. [/QUOTE]
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