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<blockquote data-quote="jasper" data-source="post: 828601" data-attributes="member: 277"><p>History</p><p>Murdock arrived 30 years ago from a rival city-state fleeing injustice. Murdock, a journeyman Moneyer, was smuggled out of the rival city by his father James. The ruler had decreed all moneyers were to lose their right hands due to the fact one of moneyers was caught short weighting the silver pieces. James did not live out the year after he lost his hand.</p><p>Arriving in town Murdock was accepted by the Moneyer, Gryffri, who had just lost his journeymen due to fire. Murdock took over Gryffri's place when he died. </p><p></p><p>Rivals</p><p> Barry Master Goldsmith who wants Murdock position.</p><p>Quaker a merchant who wants the moneyer position to come under the Merchant guild.</p><p></p><p>Plot hooks</p><p>1. The secret police from the rival city-state visited the shop last week. The secret police want to kidnap and return Master Murdock back for justice.</p><p>2. Murdock is looking for shocker lizards or other creatures to help guard his shop.</p><p>3. Last year Barry paid the thieves guild to steal Murdock's scales and replace them with illegal ones. Murdock was able to get off with just a fine and flogging. Murdock will pay good money if this is discovered and proved to be true.</p><p>4. One of his apprentices (10 year boy) is missing. He was last seen being taken against his will by a mage near the mage guild.</p><p>5. Gryffri (Murdock's son) is tired of waiting for Dad to die so he can become a master moneyer and take over. Could you please help?</p><p>Murdock The Moneyer.</p><p>Expert 8 HD 8d6 +1, HP 41, Spd 30 ft, AC 10 +6/+1 Melee dagger (1d4 crit 19-20) or small hammer (1d4 blunt) Al NG SV Fort+3 , Ref +2, Will +6 , </p><p>Str 11, Dex 11, Con 12, Int 15, Wis 10, Cha 12 </p><p>Skills & Feats: Appraise +15 (+ 4 circumstance bonus in shop for scales, magnify glass, alchemy chemicals metals only), Craft Metalworking +15, Gather information +12, Knowledge History +4, Knowledge local +10, Knowledge minerals +10, Ride +5, Search +3, Sense Motive +2, Speak language (Dwarf, Elf, Gnome, Halfling) Skill pts not used 19; Armour Light, Simple Weapon, Skill focus Craft metalworking, Skill focus appraise. 3 feats not used</p><p></p><p>185 pounds 70 inches Age 53 </p><p></p><p>Under the trap door in the main room is eight foot by eight foot cellar.(Trap door needs to place by the DM) The cellar is entered by ladder through a four foot by four foot opening, which an apprentice sleeps on at night. At night it will contain the following either in 10 pd ingots, or coin blanks; 1d4 x 100 pp, 1d4 x 1000 gp, 1d6 x 1000 sp, and 1d8 x 1000 cp. </p><p></p><p>Business practices </p><p>Murdock charges 6 coins per 100 converted. 5 for him 1 for taxes.</p><p>Small amount of coinage is converted immediately. Large amounts (over 5000) take 3 days to melt down and stamp new coins. </p><p>He runs through a set of dies every 10,000 coins. It takes 1 day to make a set of dies.</p><p>He is closed on Sunday and charges what ever he can get ,if he must do business that day.</p><p>In his shop are his son Gryffri and 10 apprentices (commoner 4 hp dagger +0 to hit). The apprentices all sleep in shop, with one apprentice having to sleep over the floor trap where the raw metals are kept at night</p><p></p><p>The bar is where business takes place. It has two counting boards. The counting boards appear to a like a chessboard with ten rows and columns. The squares alternate between purple and white, with six squares having an ‘X’ of the opposite color. Two scales able to measure down to 1/10 th of ounce are on the bar. Under the bar are two tanglefoot bags, two thunderstones, two light cross bows with ten bolts each.</p><p> </p><p>In 2 chests 2500 cp each, in two chest 1250 sp, in two chests 1500 gp each, one chest 250 pp and one chest of the ledgers and accounts. These chests are behind the bar in daylight hours and under his bed at night. The ledgers are on the bar during the day. </p><p></p><p></p><p>Equipment through out the shop 8 scales of various sizes of which 3 can weight 1/10 th of ounce, various size hammers from 3 oz to 10 pd sledge, various metal snips with the largest being the size of modern tin snips with one handle being bolted to the table and the other having a three foot handle, various size punches, various size ladles, two bellows, and various black smithing equipment and fire place equipment. </p><p></p><p>The shop has two levels</p><p></p><p>The main shop area is 45 feet by 60. The front door opens to the service bar, which contains scales, counting boards and weights. The back door, which is bolted when not in use, leads to the privy, woodpile and coal pile. The shop is noisy most of time with sounds of striking, the pouring of metal into forms, and the shouts of apprentices. A huge fireplace and forge is on the back wall.</p><p></p><p>The kitchen living room has been added on to right of shop. The kitchen is 35 feet by 25 feet. The kitchen fireplace is extended to Murdock’s bedroom. </p><p></p><p>The stairs lead to second floor, which is nestled between the work fireplace and kitchen fireplace. Murdock has the larger bedroom. Gryffri and Sherry sleep in the room across the hall.</p><p></p><p>All walls are made out of brick.</p><p></p><p>Edit april 17 Did I miss anything? </p><p>used the default array of 15,14,13,12,10,8 from the dmg. then adjusted for levels and age.</p></blockquote><p></p>
[QUOTE="jasper, post: 828601, member: 277"] History Murdock arrived 30 years ago from a rival city-state fleeing injustice. Murdock, a journeyman Moneyer, was smuggled out of the rival city by his father James. The ruler had decreed all moneyers were to lose their right hands due to the fact one of moneyers was caught short weighting the silver pieces. James did not live out the year after he lost his hand. Arriving in town Murdock was accepted by the Moneyer, Gryffri, who had just lost his journeymen due to fire. Murdock took over Gryffri's place when he died. Rivals Barry Master Goldsmith who wants Murdock position. Quaker a merchant who wants the moneyer position to come under the Merchant guild. Plot hooks 1. The secret police from the rival city-state visited the shop last week. The secret police want to kidnap and return Master Murdock back for justice. 2. Murdock is looking for shocker lizards or other creatures to help guard his shop. 3. Last year Barry paid the thieves guild to steal Murdock's scales and replace them with illegal ones. Murdock was able to get off with just a fine and flogging. Murdock will pay good money if this is discovered and proved to be true. 4. One of his apprentices (10 year boy) is missing. He was last seen being taken against his will by a mage near the mage guild. 5. Gryffri (Murdock's son) is tired of waiting for Dad to die so he can become a master moneyer and take over. Could you please help? Murdock The Moneyer. Expert 8 HD 8d6 +1, HP 41, Spd 30 ft, AC 10 +6/+1 Melee dagger (1d4 crit 19-20) or small hammer (1d4 blunt) Al NG SV Fort+3 , Ref +2, Will +6 , Str 11, Dex 11, Con 12, Int 15, Wis 10, Cha 12 Skills & Feats: Appraise +15 (+ 4 circumstance bonus in shop for scales, magnify glass, alchemy chemicals metals only), Craft Metalworking +15, Gather information +12, Knowledge History +4, Knowledge local +10, Knowledge minerals +10, Ride +5, Search +3, Sense Motive +2, Speak language (Dwarf, Elf, Gnome, Halfling) Skill pts not used 19; Armour Light, Simple Weapon, Skill focus Craft metalworking, Skill focus appraise. 3 feats not used 185 pounds 70 inches Age 53 Under the trap door in the main room is eight foot by eight foot cellar.(Trap door needs to place by the DM) The cellar is entered by ladder through a four foot by four foot opening, which an apprentice sleeps on at night. At night it will contain the following either in 10 pd ingots, or coin blanks; 1d4 x 100 pp, 1d4 x 1000 gp, 1d6 x 1000 sp, and 1d8 x 1000 cp. Business practices Murdock charges 6 coins per 100 converted. 5 for him 1 for taxes. Small amount of coinage is converted immediately. Large amounts (over 5000) take 3 days to melt down and stamp new coins. He runs through a set of dies every 10,000 coins. It takes 1 day to make a set of dies. He is closed on Sunday and charges what ever he can get ,if he must do business that day. In his shop are his son Gryffri and 10 apprentices (commoner 4 hp dagger +0 to hit). The apprentices all sleep in shop, with one apprentice having to sleep over the floor trap where the raw metals are kept at night The bar is where business takes place. It has two counting boards. The counting boards appear to a like a chessboard with ten rows and columns. The squares alternate between purple and white, with six squares having an ‘X’ of the opposite color. Two scales able to measure down to 1/10 th of ounce are on the bar. Under the bar are two tanglefoot bags, two thunderstones, two light cross bows with ten bolts each. In 2 chests 2500 cp each, in two chest 1250 sp, in two chests 1500 gp each, one chest 250 pp and one chest of the ledgers and accounts. These chests are behind the bar in daylight hours and under his bed at night. The ledgers are on the bar during the day. Equipment through out the shop 8 scales of various sizes of which 3 can weight 1/10 th of ounce, various size hammers from 3 oz to 10 pd sledge, various metal snips with the largest being the size of modern tin snips with one handle being bolted to the table and the other having a three foot handle, various size punches, various size ladles, two bellows, and various black smithing equipment and fire place equipment. The shop has two levels The main shop area is 45 feet by 60. The front door opens to the service bar, which contains scales, counting boards and weights. The back door, which is bolted when not in use, leads to the privy, woodpile and coal pile. The shop is noisy most of time with sounds of striking, the pouring of metal into forms, and the shouts of apprentices. A huge fireplace and forge is on the back wall. The kitchen living room has been added on to right of shop. The kitchen is 35 feet by 25 feet. The kitchen fireplace is extended to Murdock’s bedroom. The stairs lead to second floor, which is nestled between the work fireplace and kitchen fireplace. Murdock has the larger bedroom. Gryffri and Sherry sleep in the room across the hall. All walls are made out of brick. Edit april 17 Did I miss anything? used the default array of 15,14,13,12,10,8 from the dmg. then adjusted for levels and age. [/QUOTE]
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