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<blockquote data-quote="Lalato" data-source="post: 992523" data-attributes="member: 9171"><p><strong>I'm back... well sort of...</strong></p><p></p><p>Hi gang... sorry for the long disappearance, but over the last couple of months I've sold my house, moved, and have been bombarded with work. I think I see the light at the end of the tunnel now. I should be able to devote more time to Mor's End by the end of July.</p><p></p><p>Some quick thoughts on the Mor's End project... after spending quite a bit of time away from the project, I have now had an opportunity to step back and give it a critical once over. A couple of things...</p><p></p><p>1. I think we have enough NPCs and plothooks to last a really long time. I think the remaining NPCs can be filled in with specific contests or written in by one of the hardcore contributors.</p><p></p><p>2. Names... I think we really need to take a hard look at NPC names and make sure they are consistent with this setting. I've noticed names of European and Fantasy derivation. Consistency is important to make Mor's End believable.</p><p></p><p>3. One of the design criteria we tried to follow was to make Mor's End fairly generic so that it could be fit into nearly any campaign. Looking back, I think this was a mistake. The best parts of Mor's End are the ones that aren't generic or modular at all. The details that will make Mor's End a compelling place for PCs are the ones that make it stand apart from the rest of the campaign world.</p><p></p><p>Anyway... those were just some thoughts I had after re-reading some of the material. Again, I hope to be back in the swing of things by the end of the month.</p><p></p><p>--sam</p></blockquote><p></p>
[QUOTE="Lalato, post: 992523, member: 9171"] [b]I'm back... well sort of...[/b] Hi gang... sorry for the long disappearance, but over the last couple of months I've sold my house, moved, and have been bombarded with work. I think I see the light at the end of the tunnel now. I should be able to devote more time to Mor's End by the end of July. Some quick thoughts on the Mor's End project... after spending quite a bit of time away from the project, I have now had an opportunity to step back and give it a critical once over. A couple of things... 1. I think we have enough NPCs and plothooks to last a really long time. I think the remaining NPCs can be filled in with specific contests or written in by one of the hardcore contributors. 2. Names... I think we really need to take a hard look at NPC names and make sure they are consistent with this setting. I've noticed names of European and Fantasy derivation. Consistency is important to make Mor's End believable. 3. One of the design criteria we tried to follow was to make Mor's End fairly generic so that it could be fit into nearly any campaign. Looking back, I think this was a mistake. The best parts of Mor's End are the ones that aren't generic or modular at all. The details that will make Mor's End a compelling place for PCs are the ones that make it stand apart from the rest of the campaign world. Anyway... those were just some thoughts I had after re-reading some of the material. Again, I hope to be back in the swing of things by the end of the month. --sam [/QUOTE]
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