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<blockquote data-quote="Lalato" data-source="post: 748466" data-attributes="member: 9171"><p><strong>E-mail to Group from Krug</strong></p><p></p><p>Hi all,</p><p>Thanks for volunteering to help with the EN World city project. </p><p></p><p>I think we should come up with the 'big picture'; of what the city area's should be, perhaps even a rough map of the city.</p><p></p><p>As for the name thing, what do you think? A lot of people are really dissing Entropy/Entropia on the boards. (Ok they're not my favourite. Perhaps I shouldn't have put them out for voting in the first place...)</p><p></p><p>To start off with the city design, Buttercup had some nice suggestions:</p><p></p><p>>Hi Krug, Buttercup here.</p><p> </p><p>I'd like to get involved with this. I love designing stuff like this! If you still need help, let me know what needs to be done, and I'll roll up my sleeves.</p><p> </p><p>Here are some things I was thinking about already: We need to define the lay of the land, because that will shape the city. For example, the stuff that Starwolf posted (which happened to use several of the more popular name choices) are a good start. It gives a whole framework to the design. Also, I was thinking</p><p>about big picture issues, like, the city should be on a major caravan route, and have three or four major industries that would make it be a trade hub. That gives people a reason to come there.</p><p> </p><p>And now for my first suggestion of industry/locale: Claytown! In honor of alsih2o and just because I think it might be cool. What if the riverbank had especially good clay deposits? There would be a whole section of town devoted to digging clay, shaping clay</p><p>and firing it into pottery. If the clay were especially fine, it would be a trade commodity. I'm thinking Ming vases here.</p><p> </p><p>Another idea would be to use the name Kul Moren for the mountains/highlands above the city, and the mines found there. Mines of Kul Moren has a nice ring. It would give us the opportunity to have a dwarven community, with more trade, more visitors and perhaps some racial tension, which is never a bad thing.</p><p></p><p>Krug</p></blockquote><p></p>
[QUOTE="Lalato, post: 748466, member: 9171"] [b]E-mail to Group from Krug[/b] Hi all, Thanks for volunteering to help with the EN World city project. I think we should come up with the 'big picture'; of what the city area's should be, perhaps even a rough map of the city. As for the name thing, what do you think? A lot of people are really dissing Entropy/Entropia on the boards. (Ok they're not my favourite. Perhaps I shouldn't have put them out for voting in the first place...) To start off with the city design, Buttercup had some nice suggestions: >Hi Krug, Buttercup here. I'd like to get involved with this. I love designing stuff like this! If you still need help, let me know what needs to be done, and I'll roll up my sleeves. Here are some things I was thinking about already: We need to define the lay of the land, because that will shape the city. For example, the stuff that Starwolf posted (which happened to use several of the more popular name choices) are a good start. It gives a whole framework to the design. Also, I was thinking about big picture issues, like, the city should be on a major caravan route, and have three or four major industries that would make it be a trade hub. That gives people a reason to come there. And now for my first suggestion of industry/locale: Claytown! In honor of alsih2o and just because I think it might be cool. What if the riverbank had especially good clay deposits? There would be a whole section of town devoted to digging clay, shaping clay and firing it into pottery. If the clay were especially fine, it would be a trade commodity. I'm thinking Ming vases here. Another idea would be to use the name Kul Moren for the mountains/highlands above the city, and the mines found there. Mines of Kul Moren has a nice ring. It would give us the opportunity to have a dwarven community, with more trade, more visitors and perhaps some racial tension, which is never a bad thing. Krug [/QUOTE]
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