Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
[Mor's End Discussion] Time to open shop!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lalato" data-source="post: 748508" data-attributes="member: 9171"><p><strong>E-mail from Buttercup</strong></p><p></p><p>Grey Dwarf, the map is excellent! </p><p> </p><p>I wanted to respond to your questions about why the city was created. Historically, medieval communities only grew to be larger than market towns if there were multiple reasons for them to be attractive places to put down roots. Just using some of the suggestions I've seen, and a few things off the top of my head, here are the reasons for this city to be large and thriving that we have so far:</p><p> </p><p>1. Source of high quality raw material for an essential product. (clay)</p><p>2. Nexus of two major trade routes.</p><p>3. Nearby mining community, which needs access to those trade routes.</p><p>4. Ready access to some sort of spell component that is not grown (mined, fished, built?) anywhere else.</p><p>5. Security. I.E. the city patrols the surrounding area, making it safe for trade. Of course, in exchange for this they tax all trade going through the city by land and by water, and perhaps levy an additional fee for cargo that transfers from one mode to the other.</p><p>6. We need a ready source of calories to support the populace. No problem if we have a fishing industry, ample nearby arable land, and perhaps orchards and hunting up in the mountains.</p><p> </p><p>Here's a rough draft history of our city, that I just pulled out of my, um, posterior. I'm not attached to it, so feel free to rip it apart. :-D</p><p> </p><p>The dwarves discovered rich deposits of ore in the X mountains, far from the settled lands to the north, or the strange sand-barbarians of the south. Fortunately, a trickle of trade between these far distant cultures was beginning, and the common route passed less than a day's hike from the new dwarven mines. Not long after, some settlers discovered beds of clay of unusual purity and color on the banks of the Y River, and set up a small manufacturing hamlet where the river intersected this trade route. The dwarves soon introduced themselves, and with their usual dwarven interest in all things manufactured, suggested the use of some mineral byproducts (which they had previously thought of as waste) as glazes for the fine clay wares being produced. The results were unusually beautiful and durable, and were readily sold to the traders who were passing through with increasing frequency.</p><p> </p><p>Sadly, as is the way of the frontier, these lands were not empty. Bands of marauding As, Bs and even a few Cs harried the fledgling town, and nearly destroyed it more than once. The dwarves, who had begun to see the community as essential to their continued economic health, hired some mercenaries, and helped to build a palisade. </p><p> </p><p>Ok, I'm out of gas. Would someone else like to run with this, or trash it completely and start over?</p><p> </p><p>Buttercup</p></blockquote><p></p>
[QUOTE="Lalato, post: 748508, member: 9171"] [b]E-mail from Buttercup[/b] Grey Dwarf, the map is excellent! I wanted to respond to your questions about why the city was created. Historically, medieval communities only grew to be larger than market towns if there were multiple reasons for them to be attractive places to put down roots. Just using some of the suggestions I've seen, and a few things off the top of my head, here are the reasons for this city to be large and thriving that we have so far: 1. Source of high quality raw material for an essential product. (clay) 2. Nexus of two major trade routes. 3. Nearby mining community, which needs access to those trade routes. 4. Ready access to some sort of spell component that is not grown (mined, fished, built?) anywhere else. 5. Security. I.E. the city patrols the surrounding area, making it safe for trade. Of course, in exchange for this they tax all trade going through the city by land and by water, and perhaps levy an additional fee for cargo that transfers from one mode to the other. 6. We need a ready source of calories to support the populace. No problem if we have a fishing industry, ample nearby arable land, and perhaps orchards and hunting up in the mountains. Here's a rough draft history of our city, that I just pulled out of my, um, posterior. I'm not attached to it, so feel free to rip it apart. :-D The dwarves discovered rich deposits of ore in the X mountains, far from the settled lands to the north, or the strange sand-barbarians of the south. Fortunately, a trickle of trade between these far distant cultures was beginning, and the common route passed less than a day's hike from the new dwarven mines. Not long after, some settlers discovered beds of clay of unusual purity and color on the banks of the Y River, and set up a small manufacturing hamlet where the river intersected this trade route. The dwarves soon introduced themselves, and with their usual dwarven interest in all things manufactured, suggested the use of some mineral byproducts (which they had previously thought of as waste) as glazes for the fine clay wares being produced. The results were unusually beautiful and durable, and were readily sold to the traders who were passing through with increasing frequency. Sadly, as is the way of the frontier, these lands were not empty. Bands of marauding As, Bs and even a few Cs harried the fledgling town, and nearly destroyed it more than once. The dwarves, who had begun to see the community as essential to their continued economic health, hired some mercenaries, and helped to build a palisade. Ok, I'm out of gas. Would someone else like to run with this, or trash it completely and start over? Buttercup [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Mor's End Discussion] Time to open shop!
Top