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[Mor's End Discussion] Time to open shop!
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<blockquote data-quote="wizardoftheplains" data-source="post: 752561" data-attributes="member: 5703"><p>EN World City Project</p><p>I’m paraphrasing our list into a bit of a intro piece. It still needs some wordsmithing.</p><p></p><p>Mor's End</p><p></p><p>Summary</p><p>Known as the City of Crafts by some, and the City of Coins by others. It is an independent City-state in the region of Enheim. A self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.</p><p></p><p>Built on the banks of the Mor River, an outpouring that is continually fed by Lake _____, Mor’s End stands at the conjunction of a number of trade routes, giving rise to one of it’s other nicknames, “The City of Coins”. For indeed, much coin does flow through the river town. With the nearby dwarven community of Kul Moran providing abundant iron ingots for trade downriver to the rare clays that are used in the special glazes are very sought after by craftsmen and nobles everywhere to the rare river sapphires used as spell ingredients to the unnaturally strong but beautiful fisher silk, Mor’s End has much to offer.</p><p></p><p>Some wonder why such an area was not already teaming with civilization when the founder’s of Mor’s End first topped the nearby hills and set eyes upon the plains below. The answer, says the locals, lies somewhere in the ancient warren rumored to be beneath the city proper. Perhaps time will tell.</p><p></p><p>Government</p><p>Such a chaotic city needs a strong ruler, and they have one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic city humming.</p><p></p><p>But anyone who has spent much time in Mor’s End knows that there is another force at work within the city. Two actually, in the form of the Glittering Brotherhood and the Merchants’ Guild. The Brotherhood guard the secret of cutting the river sapphires to bring out their magical properties, while the Merchants’ Guild are masters at contract negotiation and enforcement. These two rivals each seek to manipulate the council to their own ends. It is only the mind fo the Lady Kelvin, long trained in intrigue, that keeps the council one step ahead of the Guilds.</p><p></p><p>That’s all I have for now. Must go jogging to clear my head. Will check back later to see what you all think.</p><p>I tried to combine many of the items everyone talked about into story format.</p><p></p><p>gary</p></blockquote><p></p>
[QUOTE="wizardoftheplains, post: 752561, member: 5703"] EN World City Project I’m paraphrasing our list into a bit of a intro piece. It still needs some wordsmithing. Mor's End Summary Known as the City of Crafts by some, and the City of Coins by others. It is an independent City-state in the region of Enheim. A self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over. Built on the banks of the Mor River, an outpouring that is continually fed by Lake _____, Mor’s End stands at the conjunction of a number of trade routes, giving rise to one of it’s other nicknames, “The City of Coins”. For indeed, much coin does flow through the river town. With the nearby dwarven community of Kul Moran providing abundant iron ingots for trade downriver to the rare clays that are used in the special glazes are very sought after by craftsmen and nobles everywhere to the rare river sapphires used as spell ingredients to the unnaturally strong but beautiful fisher silk, Mor’s End has much to offer. Some wonder why such an area was not already teaming with civilization when the founder’s of Mor’s End first topped the nearby hills and set eyes upon the plains below. The answer, says the locals, lies somewhere in the ancient warren rumored to be beneath the city proper. Perhaps time will tell. Government Such a chaotic city needs a strong ruler, and they have one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic city humming. But anyone who has spent much time in Mor’s End knows that there is another force at work within the city. Two actually, in the form of the Glittering Brotherhood and the Merchants’ Guild. The Brotherhood guard the secret of cutting the river sapphires to bring out their magical properties, while the Merchants’ Guild are masters at contract negotiation and enforcement. These two rivals each seek to manipulate the council to their own ends. It is only the mind fo the Lady Kelvin, long trained in intrigue, that keeps the council one step ahead of the Guilds. That’s all I have for now. Must go jogging to clear my head. Will check back later to see what you all think. I tried to combine many of the items everyone talked about into story format. gary [/QUOTE]
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