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<blockquote data-quote="wizardoftheplains" data-source="post: 753365" data-attributes="member: 5703"><p>Ministers, here is my rough draft for the Government Thread. Can you all look over and make suggestions before I post into a new thread. I’ll wait till I hear back from at least 3 of the ministers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Please be honest and open as you help me refine this. Thanks. gary</p><p></p><p>Hail inhabitants of En World! Welcome to the EN World City Project GOVERNMENT idea submission thread. This thread is dedicated to the exploration of the Government and Politics behind the En World City Poject. Please take a moment and peruse this thread (and some of the others located in Plots and Places) and help us develop the city further.</p><p></p><p>Government Questions (feel free to post your thoughts on the following). As ideas develop we’ll mold the politcal structure of the city. As is the nature of these boards, the city will be open to diverse ideas and be a bit chaotic at times. Nevertheless, Mor’s End has managed to become a thriving city.</p><p></p><p>Background: Mor’s End.</p><p>Known as the City of Crafts by some, and the City of Coins by others. It is an independent City-state in the region of Enheim. A self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.</p><p></p><p>Population: 10,200 (Small City): Integrated - 37% human, 20% dwarf, 18% gnome, 10% halfling, 7% elf, 5%</p><p>Resources: Iron, sapphires, clay/pottery, cattle, silk</p><p></p><p>GOVERNMENT</p><p>Such a chaotic city needs a strong ruler, and they have one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic city humming.</p><p></p><p>Questions I pose to you all regarding Mor’s End Governmental Issues:</p><p></p><p>1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. In a feudal lord the city's trade and position would be much admired; in a frontier land her city is one of the furthest spots, an outpost serving civilized settlements. She moves around the city unseen. The daily duties of running the city are done by a Castellian and other officials, perhaps. Post some rumors in this thread as to who she is and how she came to power.</p><p></p><p>2. The day to day governmental workings of Mor’s End is managed by the House of Ministers. They post the laws, settle agreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these ministers? And what is. Post here.</p><p></p><p>3. Military. What type of standing army does it have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here.</p><p></p><p>4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor’s river sapphire in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Houses play? Is there a secret police? </p><p></p><p>5. Allies. Mor’s End is currently eoconomically allied with a nearby dwarven community called Kul Moran. Who is their leader and what are that community’s motivations with allying with Mor’s End? What other economic or military allies does Mor’s End have? Post here.</p><p></p><p>6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is ment to be adaptable to many DM campaigns who’ll usually import their own gods. But any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here.</p><p></p><p>7. Threats. What constantly threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is is maurauding band of ceatures nearby. Post here.</p><p></p><p>8. Anything else involving the government. Post here.</p><p></p><p>Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city.</p></blockquote><p></p>
[QUOTE="wizardoftheplains, post: 753365, member: 5703"] Ministers, here is my rough draft for the Government Thread. Can you all look over and make suggestions before I post into a new thread. I’ll wait till I hear back from at least 3 of the ministers. :) Please be honest and open as you help me refine this. Thanks. gary Hail inhabitants of En World! Welcome to the EN World City Project GOVERNMENT idea submission thread. This thread is dedicated to the exploration of the Government and Politics behind the En World City Poject. Please take a moment and peruse this thread (and some of the others located in Plots and Places) and help us develop the city further. Government Questions (feel free to post your thoughts on the following). As ideas develop we’ll mold the politcal structure of the city. As is the nature of these boards, the city will be open to diverse ideas and be a bit chaotic at times. Nevertheless, Mor’s End has managed to become a thriving city. Background: Mor’s End. Known as the City of Crafts by some, and the City of Coins by others. It is an independent City-state in the region of Enheim. A self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over. Population: 10,200 (Small City): Integrated - 37% human, 20% dwarf, 18% gnome, 10% halfling, 7% elf, 5% Resources: Iron, sapphires, clay/pottery, cattle, silk GOVERNMENT Such a chaotic city needs a strong ruler, and they have one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic city humming. Questions I pose to you all regarding Mor’s End Governmental Issues: 1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. In a feudal lord the city's trade and position would be much admired; in a frontier land her city is one of the furthest spots, an outpost serving civilized settlements. She moves around the city unseen. The daily duties of running the city are done by a Castellian and other officials, perhaps. Post some rumors in this thread as to who she is and how she came to power. 2. The day to day governmental workings of Mor’s End is managed by the House of Ministers. They post the laws, settle agreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these ministers? And what is. Post here. 3. Military. What type of standing army does it have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here. 4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor’s river sapphire in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Houses play? Is there a secret police? 5. Allies. Mor’s End is currently eoconomically allied with a nearby dwarven community called Kul Moran. Who is their leader and what are that community’s motivations with allying with Mor’s End? What other economic or military allies does Mor’s End have? Post here. 6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is ment to be adaptable to many DM campaigns who’ll usually import their own gods. But any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here. 7. Threats. What constantly threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is is maurauding band of ceatures nearby. Post here. 8. Anything else involving the government. Post here. Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city. [/QUOTE]
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