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[Mor's End Discussion] Time to open shop!
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<blockquote data-quote="Buttercup" data-source="post: 754195" data-attributes="member: 990"><p>I'm going to post my corrections or suggested changes in bold, so they're easy to see.</p><p></p><p>Background: Mor’s End.</p><p>Known as the City of Crafts by some, and the City of Coins by others<strong>, it</strong> is an independent City-state in the region of Enheim. <strong>It is a</strong> self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over.</p><p></p><p>Population: 10,200 (Small City): Integrated - 37% human, 20% dwarf, 18% gnome, 10% halfling, 7% elf, 5%</p><p>Resources: Iron, sapphires, clay/pottery, cattle, silk</p><p></p><p>GOVERNMENT</p><p>Such a chaotic city needs a strong ruler, and <strong>it</strong> has one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic <strong>(Wiz, I was thinking that chaotic or maybe undisciplined, or even wild would be better. Anarchic means no government, and we just said there is one.)</strong> city humming.</p><p></p><p>Questions I pose to you all regarding Mor’s End Governmental Issues:</p><p></p><p>1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. In a feudal lord <strong>(should this be feudal land? lord doesn't make any sense in this context, IMO)</strong> the city's trade and position would be much admired; in a frontier land her city is one of the furthest spots, an outpost serving civilized settlements. She moves around the city unseen. The daily duties of running the city are done by a Castellan<strong>(spelling corrected)</strong> and other officials, perhaps. Post some rumors in this thread as to who she is and how she came to power.</p><p></p><p>2. The day to day governmental workings of Mor’s End is<strong>(are, not is)</strong> managed by the House of Ministers. They post the laws, settle <strong>(dis)</strong>agreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these ministers? And what is.<strong>(<--eh? What is what?)</strong> Post here.</p><p></p><p>3. Military. What type of standing army does it<strong>(the city instead of it, I think)</strong> have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here.</p><p></p><p>4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor’s river<strong>(is it Mor's River or Mor River? I don't know, but we should be consistent, whichever we choose)</strong> sapphire<strong>s</strong> in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Houses <strong>(do you mean Noble Houses?)</strong>play? Is there a secret police? </p><p></p><p>5. Allies. Mor’s End is currently eoconomically allied with a nearby dwarven community called Kul Moran. Who is their leader and what are that community’s motivations with<strong>(in instead of with, I think)</strong> allying with Mor’s End? What other economic or military allies does Mor’s End have? Post here.</p><p></p><p>6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is ment<strong>meant</strong> to be adaptable to many DM campaigns who’ll usually import their own gods. But <strong>do</strong> any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here.</p><p></p><p>7. Threats. What constantly<strong>(I'd take out the word constantly, since you get the same meaning with the word always that you used below)</strong> threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is is maurauding band of ceatures nearby.<strong>(? instead of .)</strong> Post here.</p><p></p><p>8. Anything else involving the government. Post here.</p><p></p><p>Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city. </p><p></p><p>-----</p><p></p><p>See, there wasn't very much, and it was all minor. You did a great job, I think!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 754195, member: 990"] I'm going to post my corrections or suggested changes in bold, so they're easy to see. Background: Mor’s End. Known as the City of Crafts by some, and the City of Coins by others[b], it[/b] is an independent City-state in the region of Enheim. [b]It is a[/b] self-sufficient city, known far and wide for it’s abundance of natural resources, rather large artisian community, and as a melting pot of races, idealogies, and professions from all over. Population: 10,200 (Small City): Integrated - 37% human, 20% dwarf, 18% gnome, 10% halfling, 7% elf, 5% Resources: Iron, sapphires, clay/pottery, cattle, silk GOVERNMENT Such a chaotic city needs a strong ruler, and [b]it[/b] has one in the person of Lady Kelvin, Matriarch of Mor’s End. Little seen in public these days, she nevertheless makes her presence felt through the actions of the city’s ruling council. This leadership body, lead by Prime Minister Krug, keep the diverse and sometimes anarchic [b](Wiz, I was thinking that chaotic or maybe undisciplined, or even wild would be better. Anarchic means no government, and we just said there is one.)[/b] city humming. Questions I pose to you all regarding Mor’s End Governmental Issues: 1. The Leader is a mysterious female matriarch, hardly ever seen in public. Lady Kelvin is a beleagured leader trying to keep a hold on her independent city-state. In a feudal lord [b](should this be feudal land? lord doesn't make any sense in this context, IMO)[/b] the city's trade and position would be much admired; in a frontier land her city is one of the furthest spots, an outpost serving civilized settlements. She moves around the city unseen. The daily duties of running the city are done by a Castellan[b](spelling corrected)[/b] and other officials, perhaps. Post some rumors in this thread as to who she is and how she came to power. 2. The day to day governmental workings of Mor’s End is[b](are, not is)[/b] managed by the House of Ministers. They post the laws, settle [b](dis)[/b]agreements, and keep the city going. We have a few EN World people in a few of these positions, but what are the others’ personalities and secret goals of these ministers? And what is.[b](<--eh? What is what?)[/b] Post here. 3. Military. What type of standing army does it[b](the city instead of it, I think)[/b] have? Composed of companies of mercenaries, city guards, loyal guardsmen, etc? Please post any thoughts you have here. 4. Intrigue. Every city has a few secret societies that influence the government and businesses within it. Come up with a few. Currently we have the Glittering brotherhood which holds the secret of cutting the Mor’s river[b](is it Mor's River or Mor River? I don't know, but we should be consistent, whichever we choose)[/b] sapphire[b]s[/b] in a way that brings out their magical qualities, and the Merchant’s Guild, which holds a monopoly on trade coming through the town. What part does the Thieves Guild, the University, or other organizations such as Houses [b](do you mean Noble Houses?)[/b]play? Is there a secret police? 5. Allies. Mor’s End is currently eoconomically allied with a nearby dwarven community called Kul Moran. Who is their leader and what are that community’s motivations with[b](in instead of with, I think)[/b] allying with Mor’s End? What other economic or military allies does Mor’s End have? Post here. 6. Temples and Religion. The city has a collection of small local gods. Not important to develop larger ones since this city is ment[b]meant[/b] to be adaptable to many DM campaigns who’ll usually import their own gods. But [b]do[/b] any of the local dieties or beliefs particularly stand out...and why. Especially if they have any political muscle. Post here. 7. Threats. What constantly[b](I'd take out the word constantly, since you get the same meaning with the word always that you used below)[/b] threatens the city of Mor’s End, keeping the government always on the watch and how does the government deal with these threats...ignore, keep a militia? Is is maurauding band of ceatures nearby.[b](? instead of .)[/b] Post here. 8. Anything else involving the government. Post here. Note: Other threads dealing with the economy, trade, crafts, npcs, etc. of Mor's End will be posted soon by the various Ministers. Add your two cents to the creation of this fair city. ----- See, there wasn't very much, and it was all minor. You did a great job, I think!:) [/QUOTE]
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