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[Mor's End Discussion] Time to open shop!
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<blockquote data-quote="Lalato" data-source="post: 754299" data-attributes="member: 9171"><p>From Knightfall1972's excellent summary, The Overview is edited below...</p><p></p><p>I kept the inside jokes... since the pre-history of the city is probably the best place to keep them.</p><p></p><p>Feel free to edit or delete... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>--sam</p><p></p><p></p><p>Overview: Erek Noahn, the infamous barbarian explorer, was the first human to lay claim to the area now known as Enheim. With the help of his grandmother, a witch of great power, he was able to control the caravan routes that used Lake Enoria as a resting point.</p><p></p><p>Over time, Noahn's grandmother exerted more control over him and his followers. She was no longer interested in treasure from the caravans... instead she wanted information. She had divined that an old enemy, the great wizard Auv'dur Khost, was spying on her through the very caravans her grandson was raiding. Khost was out to destroy the old witch. In her eyes, Khost had gone too far. Indeed, he had changed the rules of the game.</p><p></p><p>Due to her dark influence, Noahn's followers raided caravan after caravan, killing all except those that could provide information on Khost. These spies were allowed to return to Khost as a warning that the witch was ready for anything he might deliver.</p><p></p><p>In a moment of strong will Noahn broke free of the enchantments the witch had placed on him. He couldn't bare to kill his grandmother, so he banished her instead. She was never heard from again, though many believe she went on to infest the city south of the swamp with her evil.</p><p></p><p>Erek Noahn then split the regoin between his two best men: Rusol Mor and Katze Kulpin. Katze Kulpin continued raiding caravans. Rusol Mor decided that there was more money in trading than in raiding. He built a settlement. In later years, Katze Kulpin, was known as the pirate of the lake because he often raided the small boats carrying the precious fisher-silk. </p><p></p><p>And what of Erek Noahn? No one knows for sure, but some say he completely abandon his barbarous ways and eventually became a wizard and a loremaster.</p><p></p><p>The river is named for Rusol Mor, and his settlement became known as Mor's End. Also known as the City of Crafts by some, and the City of Coins by others. It is an independent City-State in the region known as Enheim. </p><p></p><p>Mor's End is a self-sufficient city, known far and wide for it’s abundance of natural resources and large artisan community. It is a melting pot of races, idealogies, and professions from all over the known world.</p><p></p><p>Built on the banks of the Mor River, an outpouring that is continually fed by Lake Enoria, Mor’s End stands at the conjunction of a number of trade routes... giving rise to one of it’s other nicknames, “The City of Coins”. For indeed, much coin does flow through the river town. The nearby dwarven community of Kul Moren provides abundant iron ingots for trade downriver. Fine clays used in the beautiful local pottery are highly sought after by craftsmen and nobles everywhere. Rare sapphires collected from the Mor River are used as spell ingredients. Finally, the unnaturally strong and beautiful fisher silk is produced only in Mor's End.</p><p></p><p>Mor’s End has much to entice anyone... whether they be merchant, noble, mercenary, or adventurer.</p></blockquote><p></p>
[QUOTE="Lalato, post: 754299, member: 9171"] From Knightfall1972's excellent summary, The Overview is edited below... I kept the inside jokes... since the pre-history of the city is probably the best place to keep them. Feel free to edit or delete... :) --sam Overview: Erek Noahn, the infamous barbarian explorer, was the first human to lay claim to the area now known as Enheim. With the help of his grandmother, a witch of great power, he was able to control the caravan routes that used Lake Enoria as a resting point. Over time, Noahn's grandmother exerted more control over him and his followers. She was no longer interested in treasure from the caravans... instead she wanted information. She had divined that an old enemy, the great wizard Auv'dur Khost, was spying on her through the very caravans her grandson was raiding. Khost was out to destroy the old witch. In her eyes, Khost had gone too far. Indeed, he had changed the rules of the game. Due to her dark influence, Noahn's followers raided caravan after caravan, killing all except those that could provide information on Khost. These spies were allowed to return to Khost as a warning that the witch was ready for anything he might deliver. In a moment of strong will Noahn broke free of the enchantments the witch had placed on him. He couldn't bare to kill his grandmother, so he banished her instead. She was never heard from again, though many believe she went on to infest the city south of the swamp with her evil. Erek Noahn then split the regoin between his two best men: Rusol Mor and Katze Kulpin. Katze Kulpin continued raiding caravans. Rusol Mor decided that there was more money in trading than in raiding. He built a settlement. In later years, Katze Kulpin, was known as the pirate of the lake because he often raided the small boats carrying the precious fisher-silk. And what of Erek Noahn? No one knows for sure, but some say he completely abandon his barbarous ways and eventually became a wizard and a loremaster. The river is named for Rusol Mor, and his settlement became known as Mor's End. Also known as the City of Crafts by some, and the City of Coins by others. It is an independent City-State in the region known as Enheim. Mor's End is a self-sufficient city, known far and wide for it’s abundance of natural resources and large artisan community. It is a melting pot of races, idealogies, and professions from all over the known world. Built on the banks of the Mor River, an outpouring that is continually fed by Lake Enoria, Mor’s End stands at the conjunction of a number of trade routes... giving rise to one of it’s other nicknames, “The City of Coins”. For indeed, much coin does flow through the river town. The nearby dwarven community of Kul Moren provides abundant iron ingots for trade downriver. Fine clays used in the beautiful local pottery are highly sought after by craftsmen and nobles everywhere. Rare sapphires collected from the Mor River are used as spell ingredients. Finally, the unnaturally strong and beautiful fisher silk is produced only in Mor's End. Mor’s End has much to entice anyone... whether they be merchant, noble, mercenary, or adventurer. [/QUOTE]
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