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<blockquote data-quote="fusangite" data-source="post: 803492" data-attributes="member: 7240"><p>OK. Here are some more responses to the comments. Thanks so much for the input!</p><p></p><p>In response to Conaill:</p><p></p><p></p><p></p><p>I think you're misreading my history in these two particular cases:</p><p>(1) the Derro only existed historically. They have been wiped out. All that remains are the bands of evil humans and monstrous humanoids they employed as mercenaries. The reason I used the Derro is because I wanted there to be a strong historical foundation for Mor's End's close and positive relationship with the dwarves. You'll note that the marauding orcs and gnolls are the <em>former</em> mercenaries of the Derro. The reason I chose to substitute hobgoblins with gnolls is that I wanted a nice alignment fit: orcs, derro and gnolls are all chaotic evil.</p><p>(2) Kul Moren, you'll note is a place in the story; it refers to the trading post the dwarven realm set up for dealing with humans. So, it's not that I've taken Kul Moren out -- I've just made it an outpost of a much larger kingdom. I've also chosen to make the dwarvish words <em>very</em> different from human words. That's a stylistic choice on my part. I thougth that Kul Moren would work well if it were to be understood as a translinguistic name -- like Strasbourg.</p><p></p><p>In response to your alternate historical synthesis, if you don't mind I'd like to hear people's responses to this post before I get down to commenting on your latest effort. </p><p></p><p>In response to Lalato:</p><p></p><p>On the question of the female city leader, you're right that I decided to use the "mysterious figure" theory of the leader rather than a matrilineal leadership structure. However, I'm not at all married to this. I just saw the mysteriousness aspect of the leader to be the most common take on her.</p><p></p><p>In response to Tonguez:</p><p></p><p>My response to the hobgoblin question is above. However, I've been re-confused about what Kul Moren is. I had mistakenly thought it was a dwarf realm with which the city was trading. If it isn't, whom are the city merchants trading with and where are the dwarves who seem to important to the city located?</p><p></p><p>I had sort of envisioned the goblinoids harassing the city as unorganized and chaotic rather than being directed from a city that has a sort of Minas Morgul relationship to Mor's End.</p><p></p><p>On a stylistic point, I have trouble with a mythic history giving a character two names. I think we should refer to the general or whoever he is as either Erek or Nohan not both. I have no problem with people in the present day having two names but I think giving an important historic figure two names makes them seem too present, too mundane.</p><p></p><p>In response to jdavis:</p><p></p><p></p><p></p><p>I think the re-emergence of a unifying force mobilizing the goblinoids is very much the backdrop I (and seemingly everyone else) have in mind for the city. I'm completely pro this idea. I'm only quibbling about historical antecedents to it. I'd rather the goblinoid kingdom be a new thing rather than an old thing reconstituted. </p><p></p><p>I'd like a little direction from people about how strong a principle they think alignment should be in this world. That will certainly affect which creatures we group together as allies.</p><p></p><p>I'm very much in favour of listing bugbears with the orcs because they fit into the alignment scheme very well. It's just such a damn shame D&D gave them such a dumb name. In my campaign I call them Greater Gnolls. </p><p></p><p></p><p></p><p>The term "seven years" I use figuratively to mean "a long time" to give the history a more mythic dramatistic flavour. Also, given that Mor's End and Enheim are supposed to be plunked down in various worlds, I thought it would be helpful for Mor to walk "off the map" and into defined areas. This helps to establish links between defined areas of the game world into which this is imported and Enheim. </p><p></p><p>Also, I had thought that historically, Enheim didn't have sufficient population to raise any sort of effective army, especially given its tiny geographic size.</p><p></p><p></p><p></p><p>Hey -- that I will do. I should have picked up on this the first time. Thanks for the reminder.</p><p></p><p></p><p></p><p>As above. I actually used "castellan" in one of my drafts. </p><p></p><p></p><p></p><p></p><p></p><p>As above. I'll get right on that. </p><p></p><p></p><p></p><p>I think I'll wait until this is hammered out a little better. The problem with being specific about these is that doing so tends to define the off-map area. Any ideas about how to incorporate this in a non-specific way?</p></blockquote><p></p>
[QUOTE="fusangite, post: 803492, member: 7240"] OK. Here are some more responses to the comments. Thanks so much for the input! In response to Conaill: I think you're misreading my history in these two particular cases: (1) the Derro only existed historically. They have been wiped out. All that remains are the bands of evil humans and monstrous humanoids they employed as mercenaries. The reason I used the Derro is because I wanted there to be a strong historical foundation for Mor's End's close and positive relationship with the dwarves. You'll note that the marauding orcs and gnolls are the [i]former[/i] mercenaries of the Derro. The reason I chose to substitute hobgoblins with gnolls is that I wanted a nice alignment fit: orcs, derro and gnolls are all chaotic evil. (2) Kul Moren, you'll note is a place in the story; it refers to the trading post the dwarven realm set up for dealing with humans. So, it's not that I've taken Kul Moren out -- I've just made it an outpost of a much larger kingdom. I've also chosen to make the dwarvish words [i]very[/i] different from human words. That's a stylistic choice on my part. I thougth that Kul Moren would work well if it were to be understood as a translinguistic name -- like Strasbourg. In response to your alternate historical synthesis, if you don't mind I'd like to hear people's responses to this post before I get down to commenting on your latest effort. In response to Lalato: On the question of the female city leader, you're right that I decided to use the "mysterious figure" theory of the leader rather than a matrilineal leadership structure. However, I'm not at all married to this. I just saw the mysteriousness aspect of the leader to be the most common take on her. In response to Tonguez: My response to the hobgoblin question is above. However, I've been re-confused about what Kul Moren is. I had mistakenly thought it was a dwarf realm with which the city was trading. If it isn't, whom are the city merchants trading with and where are the dwarves who seem to important to the city located? I had sort of envisioned the goblinoids harassing the city as unorganized and chaotic rather than being directed from a city that has a sort of Minas Morgul relationship to Mor's End. On a stylistic point, I have trouble with a mythic history giving a character two names. I think we should refer to the general or whoever he is as either Erek or Nohan not both. I have no problem with people in the present day having two names but I think giving an important historic figure two names makes them seem too present, too mundane. In response to jdavis: I think the re-emergence of a unifying force mobilizing the goblinoids is very much the backdrop I (and seemingly everyone else) have in mind for the city. I'm completely pro this idea. I'm only quibbling about historical antecedents to it. I'd rather the goblinoid kingdom be a new thing rather than an old thing reconstituted. I'd like a little direction from people about how strong a principle they think alignment should be in this world. That will certainly affect which creatures we group together as allies. I'm very much in favour of listing bugbears with the orcs because they fit into the alignment scheme very well. It's just such a damn shame D&D gave them such a dumb name. In my campaign I call them Greater Gnolls. The term "seven years" I use figuratively to mean "a long time" to give the history a more mythic dramatistic flavour. Also, given that Mor's End and Enheim are supposed to be plunked down in various worlds, I thought it would be helpful for Mor to walk "off the map" and into defined areas. This helps to establish links between defined areas of the game world into which this is imported and Enheim. Also, I had thought that historically, Enheim didn't have sufficient population to raise any sort of effective army, especially given its tiny geographic size. Hey -- that I will do. I should have picked up on this the first time. Thanks for the reminder. As above. I actually used "castellan" in one of my drafts. As above. I'll get right on that. I think I'll wait until this is hammered out a little better. The problem with being specific about these is that doing so tends to define the off-map area. Any ideas about how to incorporate this in a non-specific way? [/QUOTE]
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