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<blockquote data-quote="jdavis" data-source="post: 803642" data-attributes="member: 8704"><p>The battles of the past were probably not huge wars by comparison, we are on the edge of civilization here. Clan war between Derro and Dwarves with the Derro making a alliance with the Great Goblinoid kingdom of the south to gain a upper hand, then starting with Mor's rebellion it turned the other way.</p><p></p><p>The caravan routes are the reason for the massive amount of settling in Mor's End. Of course a 300 year old city is by no means new, but the caravan routes, the silk fish, the clay and the sapphires have caused a population boom. I wouldn't worry about where the caravan routes go to in the history just that this is the best river crossing for hundreds of miles in either direction. The lone tree in the courtyard is a good story and I love the feel it adds, but the reason to settle here is to control the river crossing. </p><p></p><p>The Goblinoid kingdom would of been a big bunch of united tribes under the powerful rule of Bugbears and Hobgoblin warloards, it would of sucked the other monsterous races into it but it was really no more a nation or a kingdom than it was a big bully organization that controlled the area and the lesser tribes in it. The end of this powerbase was probably associated with the burning of the city, when too many Bugbears and Hobgolbins died and could no longer maintain a grip on the lesser tribes. Hobgoblins tend to live in the Mountains ( I am assuming North and West of the lake), their are very few Bugbears left anywhere and goblins and orcs roam free in chaos to the south. The losses probably started before the city was even built but there willb e a hero of the siege who slew the Bugbear king (or Hobgoblin warlord or some such) that finally shattered the Goblinoid kingdom.</p></blockquote><p></p>
[QUOTE="jdavis, post: 803642, member: 8704"] The battles of the past were probably not huge wars by comparison, we are on the edge of civilization here. Clan war between Derro and Dwarves with the Derro making a alliance with the Great Goblinoid kingdom of the south to gain a upper hand, then starting with Mor's rebellion it turned the other way. The caravan routes are the reason for the massive amount of settling in Mor's End. Of course a 300 year old city is by no means new, but the caravan routes, the silk fish, the clay and the sapphires have caused a population boom. I wouldn't worry about where the caravan routes go to in the history just that this is the best river crossing for hundreds of miles in either direction. The lone tree in the courtyard is a good story and I love the feel it adds, but the reason to settle here is to control the river crossing. The Goblinoid kingdom would of been a big bunch of united tribes under the powerful rule of Bugbears and Hobgoblin warloards, it would of sucked the other monsterous races into it but it was really no more a nation or a kingdom than it was a big bully organization that controlled the area and the lesser tribes in it. The end of this powerbase was probably associated with the burning of the city, when too many Bugbears and Hobgolbins died and could no longer maintain a grip on the lesser tribes. Hobgoblins tend to live in the Mountains ( I am assuming North and West of the lake), their are very few Bugbears left anywhere and goblins and orcs roam free in chaos to the south. The losses probably started before the city was even built but there willb e a hero of the siege who slew the Bugbear king (or Hobgoblin warlord or some such) that finally shattered the Goblinoid kingdom. [/QUOTE]
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