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Mor's End History and Religion
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<blockquote data-quote="Conaill" data-source="post: 815308" data-attributes="member: 1264"><p>Having the history from different points of view is kinda cool, but I think it's way more important to have a unified "ground truth" history first. Once we've hammered that out, we can always make variants from the different perspectives, which the PCs can dig up by talking to the right people. But right now we need to be able to condense down what actually happened to a few paragraphs.</p><p></p><p></p><p>I would prefer specifying the ancient people whose ruins can still be found around Mor's End <em>as little as possible</em>, to make it easier for DM's to insert their own mythology, or link it into other plot hooks involving the ruins and the warren underneath the city. There's just a little too much detail here. Perhaps cast it more like a half-forgotten legend, similar to the Legend of Enoria?</p><p></p><p></p><p>I don't quite follow this. If the raiders came from the Enorian Mountains, the "barbarians of the Enorian Mountains" would surely have been the <em>first</em> to suffer? Geographically speaking, where do you see these raiders originating, and where do you place these resisting "Enorians" compared to the fishing villages on Lake Enoria?</p><p></p><p>Also, I don't think we want this rule of the Derro to spread to "distant lands". It's bad for modularity, and I have a hard time believing they would go conquer distant lands if they can't even overcome the Enorians, "a rustic people, living a simple wholesome life of tending their small gardens and herding their sheep".</p><p></p><p></p><p>Do we need this new Dyalath figure? It seems like he steals some of Erekh & Mor's thunder in this part of the history. Can't we just replace Dyalath/Erekh with Erekh/Mor?</p><p></p><p></p><p>Eeewww! I didn't know Derro laid eggs!?</p><p></p><p>(sorry, couldn't resist... that should be "<em>yoke</em> of the Derro" of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p></p><p>Implies too grand a scale to my taste. (1) it sounds like the armies involved were much greater than anything Mor's End, Kul Moren and their enemies in the swamp could possibly put up today. I don't really like the founding of Mor's End to overshadow the current city. Besides, I find it hard to believe that all those massive armies got decimated down to the eventual founding population of Mor's End. (2) For modularity, it's best if we don't involve too many "distant lands" in this (see above).</p><p></p><p></p><p>You don't just build a city from scratch though. The current day city walls (even the inner Old Wall) would probably have been built several (human) generations <em>after</em> Mor's death.</p><p></p><p></p><p>This part feels a little weird. I can see that Mor would assign someone else to rule the city. But why would he then appoint himself as an <em>assistant</em> to that person? It's more likely that Castellan is a more recent title anyway.</p><p></p><p>(Gah... so much to read... sorry, but I'm going to skip a bit.)</p><p></p><p>I'm not convinced we want to have this huge dwarven kingdom of Irlkjjlaksdfkj next door. Kul Moren itself as a small dwarven keep seems plenty sufficient. I'm still in favor of making Kul Moren itself the focus of the ancient battle. You don't really lose anything (apart for scale of the battle, which I think is too grand in this version anyway), and it makes Mor's End a lot more modular and thus useful.</p></blockquote><p></p>
[QUOTE="Conaill, post: 815308, member: 1264"] Having the history from different points of view is kinda cool, but I think it's way more important to have a unified "ground truth" history first. Once we've hammered that out, we can always make variants from the different perspectives, which the PCs can dig up by talking to the right people. But right now we need to be able to condense down what actually happened to a few paragraphs. I would prefer specifying the ancient people whose ruins can still be found around Mor's End [i]as little as possible[/i], to make it easier for DM's to insert their own mythology, or link it into other plot hooks involving the ruins and the warren underneath the city. There's just a little too much detail here. Perhaps cast it more like a half-forgotten legend, similar to the Legend of Enoria? I don't quite follow this. If the raiders came from the Enorian Mountains, the "barbarians of the Enorian Mountains" would surely have been the [i]first[/i] to suffer? Geographically speaking, where do you see these raiders originating, and where do you place these resisting "Enorians" compared to the fishing villages on Lake Enoria? Also, I don't think we want this rule of the Derro to spread to "distant lands". It's bad for modularity, and I have a hard time believing they would go conquer distant lands if they can't even overcome the Enorians, "a rustic people, living a simple wholesome life of tending their small gardens and herding their sheep". Do we need this new Dyalath figure? It seems like he steals some of Erekh & Mor's thunder in this part of the history. Can't we just replace Dyalath/Erekh with Erekh/Mor? Eeewww! I didn't know Derro laid eggs!? (sorry, couldn't resist... that should be "[i]yoke[/i] of the Derro" of course ;)) Implies too grand a scale to my taste. (1) it sounds like the armies involved were much greater than anything Mor's End, Kul Moren and their enemies in the swamp could possibly put up today. I don't really like the founding of Mor's End to overshadow the current city. Besides, I find it hard to believe that all those massive armies got decimated down to the eventual founding population of Mor's End. (2) For modularity, it's best if we don't involve too many "distant lands" in this (see above). You don't just build a city from scratch though. The current day city walls (even the inner Old Wall) would probably have been built several (human) generations [i]after[/i] Mor's death. This part feels a little weird. I can see that Mor would assign someone else to rule the city. But why would he then appoint himself as an [i]assistant[/i] to that person? It's more likely that Castellan is a more recent title anyway. (Gah... so much to read... sorry, but I'm going to skip a bit.) I'm not convinced we want to have this huge dwarven kingdom of Irlkjjlaksdfkj next door. Kul Moren itself as a small dwarven keep seems plenty sufficient. I'm still in favor of making Kul Moren itself the focus of the ancient battle. You don't really lose anything (apart for scale of the battle, which I think is too grand in this version anyway), and it makes Mor's End a lot more modular and thus useful. [/QUOTE]
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