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<blockquote data-quote="fusangite" data-source="post: 815584" data-attributes="member: 7240"><p>Thanks for pointing out the yoke/yolk error Conaill; I had a good laugh.</p><p></p><p>I'm not going to get back into a point by point debate until I've seen some other responses but it does appear necessary for me to defend generally the way I have written the history.</p><p></p><p>I do not believe that we should be in the business of developing what "really happened" historically. Doing so would be restrictive and confining for GMs. If someone wants to produce an "objective" history, they can go ahead but I certainly won't produce one nor will I support the inclusion of such a document in whatever is collated here.</p><p></p><p>What I have striven to do, through the introduction of Kul and Dyalath is to create a set of histories in which the people telling them situate themselves in the centre of events and make themselves pivotally important. This helps both in roleplaying for the players and in giving the GM the wriggle room he needs to put his own unique stamp on the history.</p><p></p><p>I also want to address the complaint that the events in the myth history are too grandiose. Take a look at medieval myth histories e.g. Bede's Ecclesiastical History of England and Monmouth's History of the Kings of Britain. Also look at the Aeneid and other works. The mythic histories of places are by definition grandiose and exaggerate the significance of the people and places they tell about. Monmouth, for instance, has King Arthur conquering the Roman Empire. </p><p></p><p>In "reality," the dwarf kingdom of which Kul Moren is an outpost is only a community of about 5000 dwarves in my theory and the lands surrounding Enoria have never heard of Mor or his crusade.</p><p></p><p>My objective here is to write the history that people in the city will know; that is the only history that matters to the running of the campaign. Early Runequest adopted this position and I saw it as the greatest strength of the game.</p><p></p><p>As for the complaint that by placing the Kelvins at the founding of the city, I have pushed Erekh to the margins, I agree. I would be only too happy to return to my previous system which had Erekh's house ruling the city until 170 and the Kelvins taking over after that. What I will not do is give historical figures last names; the royal line is called Kelvin or Erekh -- not both. Take your pick. In the alternative, I could make Erekh and his tribe Enorian herders and not mountain barbarians (in which case, I would be able to eliminate Dyalath), but I think I'll wait another week for input to come in before I generate another draft.</p><p></p><p>And as I mentioned before, seven years means "a long time." You'll note that in the dwarves' version, the siege of the Derro lasted less than 300 days.</p></blockquote><p></p>
[QUOTE="fusangite, post: 815584, member: 7240"] Thanks for pointing out the yoke/yolk error Conaill; I had a good laugh. I'm not going to get back into a point by point debate until I've seen some other responses but it does appear necessary for me to defend generally the way I have written the history. I do not believe that we should be in the business of developing what "really happened" historically. Doing so would be restrictive and confining for GMs. If someone wants to produce an "objective" history, they can go ahead but I certainly won't produce one nor will I support the inclusion of such a document in whatever is collated here. What I have striven to do, through the introduction of Kul and Dyalath is to create a set of histories in which the people telling them situate themselves in the centre of events and make themselves pivotally important. This helps both in roleplaying for the players and in giving the GM the wriggle room he needs to put his own unique stamp on the history. I also want to address the complaint that the events in the myth history are too grandiose. Take a look at medieval myth histories e.g. Bede's Ecclesiastical History of England and Monmouth's History of the Kings of Britain. Also look at the Aeneid and other works. The mythic histories of places are by definition grandiose and exaggerate the significance of the people and places they tell about. Monmouth, for instance, has King Arthur conquering the Roman Empire. In "reality," the dwarf kingdom of which Kul Moren is an outpost is only a community of about 5000 dwarves in my theory and the lands surrounding Enoria have never heard of Mor or his crusade. My objective here is to write the history that people in the city will know; that is the only history that matters to the running of the campaign. Early Runequest adopted this position and I saw it as the greatest strength of the game. As for the complaint that by placing the Kelvins at the founding of the city, I have pushed Erekh to the margins, I agree. I would be only too happy to return to my previous system which had Erekh's house ruling the city until 170 and the Kelvins taking over after that. What I will not do is give historical figures last names; the royal line is called Kelvin or Erekh -- not both. Take your pick. In the alternative, I could make Erekh and his tribe Enorian herders and not mountain barbarians (in which case, I would be able to eliminate Dyalath), but I think I'll wait another week for input to come in before I generate another draft. And as I mentioned before, seven years means "a long time." You'll note that in the dwarves' version, the siege of the Derro lasted less than 300 days. [/QUOTE]
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