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<blockquote data-quote="moritheil" data-source="post: 3010461" data-attributes="member: 30610"><p>So I'm not allowed to, say, build a conjurer that sends fiends to assassinate people while they sleep, then bring the bodies back so I can turn them in? It greatly alters gameplay balance if players will not have to defend themselves at all times (I had assumed that they would, since you said challenges could take place at all times.) If they do have to defend themselves at all times, I'm afraid I don't understand the reasoning behind restricting spellcasting during off-hours, when presumably a rogue can sneak into someone's bedroom and knife them with the same result.</p><p></p><p>I also have questions regarding other challenges. Must they be verbal, or can I build, say, an assassin to one-shot kill/subdue someone from hiding as a "challenge?" It messes with rogue classes if a challenge has to be declared, because that gives away their presence.</p><p></p><p>I assume that ring-out penalties apply if fighting in a ring. Can someone run away from an unofficial challenge, and return to deal with the challenger later, or is running away considered a forfeit?</p><p></p><p>Do characters know the schedule of fights, or can they find out?</p><p></p><p>Are spells used going to be posted openly and by name, thus leading to the possibility of other players reading posts and knowing what a character uses, or will you vaguely describe the effects unless someone makes a skill check (thus making Spellcraft important)?</p><p></p><p>Sorry for all the questions, but I have found that different campaigns tend to have very different approaches to these issues, and the issues make a huge difference for some characters. (For example, if I play an evoker who uses fireball all the time, and someone's cleric casts spell immunity: fireball, I'm screwed. I don't think this should happen without that cleric watching a prior fight and making a Spellcraft check, or getting the information from someone who did that. But of course, I'm not the DM, so I have to ask.)</p></blockquote><p></p>
[QUOTE="moritheil, post: 3010461, member: 30610"] So I'm not allowed to, say, build a conjurer that sends fiends to assassinate people while they sleep, then bring the bodies back so I can turn them in? It greatly alters gameplay balance if players will not have to defend themselves at all times (I had assumed that they would, since you said challenges could take place at all times.) If they do have to defend themselves at all times, I'm afraid I don't understand the reasoning behind restricting spellcasting during off-hours, when presumably a rogue can sneak into someone's bedroom and knife them with the same result. I also have questions regarding other challenges. Must they be verbal, or can I build, say, an assassin to one-shot kill/subdue someone from hiding as a "challenge?" It messes with rogue classes if a challenge has to be declared, because that gives away their presence. I assume that ring-out penalties apply if fighting in a ring. Can someone run away from an unofficial challenge, and return to deal with the challenger later, or is running away considered a forfeit? Do characters know the schedule of fights, or can they find out? Are spells used going to be posted openly and by name, thus leading to the possibility of other players reading posts and knowing what a character uses, or will you vaguely describe the effects unless someone makes a skill check (thus making Spellcraft important)? Sorry for all the questions, but I have found that different campaigns tend to have very different approaches to these issues, and the issues make a huge difference for some characters. (For example, if I play an evoker who uses fireball all the time, and someone's cleric casts spell immunity: fireball, I'm screwed. I don't think this should happen without that cleric watching a prior fight and making a Spellcraft check, or getting the information from someone who did that. But of course, I'm not the DM, so I have to ask.) [/QUOTE]
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