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<blockquote data-quote="WD40" data-source="post: 2691221" data-attributes="member: 37922"><p>Then on to everyones faveorate four-armed half dragon prince: Goro</p><p></p><p><a href="http://img.photobucket.com/albums/v280/Kev3480/kintaro.jpg" target="_blank">Shokar</a> </p><p>Large Monstrous Humanoid </p><p>Hit Dice: 8d8+16 (50hp) </p><p>Initiative: +0 </p><p>Speed: 40ft (8 Squares) </p><p>Armour Class: 17 (+5 Natural, +3 M/wk Studded Leather, </p><p>-1 Size) Touch 9, Flat Footed 17 </p><p>Base Attack/Grapple: +8/+19 </p><p>Attack: Slam +14 (1d6+7) Or Large Spear +14 (2D6+10) </p><p>Full Attack: 4 Slams +14 (1d6+10) Or Large Spear +14 (2D6+10) and 2 Slams +9 (1D6+7) </p><p>Space/Reach 10ft/10ft </p><p>Special Attacks: Improved Grab, Constrict </p><p>Special Qualities: Darkvision 60ft </p><p>Saves: Fort +6, Ref +6, Will +6, </p><p>Abilities: Str: 25, Dex: 10, Con 15, Int 10, Wis 11 Cha 10, </p><p>Skills: Climb +9, Listen +8, Spet +7, Intimidate +6, Jump + 10 </p><p>Feats: Power Attack, Alertness, Great Fortitude </p><p>Environment: Outworld </p><p>Organisation: Solitary, Pair, Group (3-6) </p><p>Challenge Rating: 8 </p><p>Treasure: Standard </p><p>Alignment: Usually Lawful Evil </p><p>Advancement: By Character Class </p><p></p><p><em>Out of the shadows strides a terrifying creature. Looming at almost 10 feet tall is a frighteningly muscular four-armed humanoid. The creature rotates it’s head, flexing it’s muscles, and clenching and unclenching it’s three-fingered hands in anticipation of an impending battle. </em> </p><p></p><p>Employed as guards and taskmasters by the lords of Outworld. The militaristic Shokar form the bulk of Outworlds army. They are cruel masters, and delight in the progress they make by intimidating their charges in the Cobalt Mines of the Sub-Terranian realm of Sho-Kahn. </p><p>Although practically slaves themselves, Shokar have their own internal hierarchical system. Ruled by a Prince, who takes orders from the Emperor of Outworld himself. </p><p></p><p>A Shokar’s favoured class is Fighter, although many take levels in Monk. </p><p></p><p>Combat </p><p></p><p>Shokar, like many of the races of Outworld, live for Kombat. Though they see such battles as tests and displays of their combat prowess. Often settling everything, from Princely Claims to power, to petty personal disputes in single combat. Shokar make poor team members, but can band together beneath a powerful leader if needs be. </p><p></p><p>Improved Grab: If a Shokar hits with two Slam attacks, he may begin a grapple as a free action without provoking an attack of opportunity. If he establishes the grapple, he begins to constrict and pummell his foe. </p><p>Grappling and constricting in this manner occupies only two of a </p><p>Shokar’s arms. If it wishes, a Shokar may take a -20 to it’s grapple modifier to continue to attack other foes with it’s other arms, even grappling and constricting another foe. </p><p></p><p>Constrict: On a successful grapple check, a Shokar deals 1D8+10 damage, in addition to up to four slams. </p><p> </p><p>--- Somehow, they're not as overwhelmingly powerful as I think they should be.... </p><p></p><p>I dont think I've got them quite right... </p><p></p><p>Please let me know of any ways to inprove them!---</p><p></p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="WD40, post: 2691221, member: 37922"] Then on to everyones faveorate four-armed half dragon prince: Goro [URL=http://img.photobucket.com/albums/v280/Kev3480/kintaro.jpg]Shokar[/URL] Large Monstrous Humanoid Hit Dice: 8d8+16 (50hp) Initiative: +0 Speed: 40ft (8 Squares) Armour Class: 17 (+5 Natural, +3 M/wk Studded Leather, -1 Size) Touch 9, Flat Footed 17 Base Attack/Grapple: +8/+19 Attack: Slam +14 (1d6+7) Or Large Spear +14 (2D6+10) Full Attack: 4 Slams +14 (1d6+10) Or Large Spear +14 (2D6+10) and 2 Slams +9 (1D6+7) Space/Reach 10ft/10ft Special Attacks: Improved Grab, Constrict Special Qualities: Darkvision 60ft Saves: Fort +6, Ref +6, Will +6, Abilities: Str: 25, Dex: 10, Con 15, Int 10, Wis 11 Cha 10, Skills: Climb +9, Listen +8, Spet +7, Intimidate +6, Jump + 10 Feats: Power Attack, Alertness, Great Fortitude Environment: Outworld Organisation: Solitary, Pair, Group (3-6) Challenge Rating: 8 Treasure: Standard Alignment: Usually Lawful Evil Advancement: By Character Class [I]Out of the shadows strides a terrifying creature. Looming at almost 10 feet tall is a frighteningly muscular four-armed humanoid. The creature rotates it’s head, flexing it’s muscles, and clenching and unclenching it’s three-fingered hands in anticipation of an impending battle. [/I] Employed as guards and taskmasters by the lords of Outworld. The militaristic Shokar form the bulk of Outworlds army. They are cruel masters, and delight in the progress they make by intimidating their charges in the Cobalt Mines of the Sub-Terranian realm of Sho-Kahn. Although practically slaves themselves, Shokar have their own internal hierarchical system. Ruled by a Prince, who takes orders from the Emperor of Outworld himself. A Shokar’s favoured class is Fighter, although many take levels in Monk. Combat Shokar, like many of the races of Outworld, live for Kombat. Though they see such battles as tests and displays of their combat prowess. Often settling everything, from Princely Claims to power, to petty personal disputes in single combat. Shokar make poor team members, but can band together beneath a powerful leader if needs be. Improved Grab: If a Shokar hits with two Slam attacks, he may begin a grapple as a free action without provoking an attack of opportunity. If he establishes the grapple, he begins to constrict and pummell his foe. Grappling and constricting in this manner occupies only two of a Shokar’s arms. If it wishes, a Shokar may take a -20 to it’s grapple modifier to continue to attack other foes with it’s other arms, even grappling and constricting another foe. Constrict: On a successful grapple check, a Shokar deals 1D8+10 damage, in addition to up to four slams. --- Somehow, they're not as overwhelmingly powerful as I think they should be.... I dont think I've got them quite right... Please let me know of any ways to inprove them!--- Enjoy! [/QUOTE]
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