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General Tabletop Discussion
*Dungeons & Dragons
Mortal Wounds: Revised Death and Rest Rules
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<blockquote data-quote="OB1" data-source="post: 7924576" data-attributes="member: 6796241"><p>Appreciate it, [USER=67296]@Laurefindel[/USER]!</p><p></p><p></p><p></p><p></p><p>I was on the fence about this, was trying to think of a way to allow for instant death if say, a 1st level character gets breathed on by an Ancient Dragon.  May be better just to keep the current rule of Neg Max HP equals Death.</p><p></p><p></p><p>Checks on yourself are at disadvantage anyhow due to 1 level of exhaustion from the Mortal Wound.  Perhaps I don't need the further complication of a higher DC.  Gonna have to think on this.</p><p></p><p></p><p></p><p>I was trying to show the difference between a Wizard taking damage and a Barbarian, but will think on whether the complexity is worth it.</p><p></p><p></p><p></p><p>On the fence on this one.  On the one hand, I like the additional cost, on the other, it might be too much to make it worth it except at higher levels.</p></blockquote><p></p>
[QUOTE="OB1, post: 7924576, member: 6796241"] Appreciate it, [USER=67296]@Laurefindel[/USER]! I was on the fence about this, was trying to think of a way to allow for instant death if say, a 1st level character gets breathed on by an Ancient Dragon. May be better just to keep the current rule of Neg Max HP equals Death. Checks on yourself are at disadvantage anyhow due to 1 level of exhaustion from the Mortal Wound. Perhaps I don't need the further complication of a higher DC. Gonna have to think on this. I was trying to show the difference between a Wizard taking damage and a Barbarian, but will think on whether the complexity is worth it. On the fence on this one. On the one hand, I like the additional cost, on the other, it might be too much to make it worth it except at higher levels. [/QUOTE]
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Mortal Wounds: Revised Death and Rest Rules
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