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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="Gez" data-source="post: 808220" data-attributes="member: 1328"><p>No. It is not too powerful. It even <strong>can't</strong> be too powerful. It's <em><u>absolutely impossible</u></em> for <em>magic missile</em> to be too powerful.</p><p></p><p>Why ?</p><p></p><p>Because it's the benchmark. The standard. <em>Magic missile</em>'s definition in the D&D designer bible is "most powerful 1st-level attack spell for wizards". Saying <em>magic missile</em> is too powerful is like saying one meter is too long.</p><p></p><p></p><p></p><p>Wizards have no armor, no hit points, pathetic saves, and few spells.</p><p></p><p></p><p></p><p>Yeah. "oooh, a ghost -- TPK" is better. Sheesh. Wizards are there to zap things -- it is their very role. Bitching about wizards zapping things is like bitching about rogue disarming traps and picking locks, or clerics healing the party, or figthers engaging enemies in melee.</p><p></p><p></p><p></p><p>The horror, the horror. Cleave also retains its usefulness for a long time.</p><p></p><p></p><p></p><p>This mean that other 1st level attack spells are too wimpy -- and that's my opinion. Look at those stupid <em>energy orbs</em> spells, short range, attack roll, and saving throw. In other words, "how to be ridiculous by casting an useless spell that fails to kill the enemy, letting said enemy rip your asunder, and making you wanting to play a dang cleric this time".</p><p></p><p></p><p></p><p>Yes, it's not enough damage.</p><p></p><p></p><p></p><p>A <em>shield</em> or <em>brooch of shielding</em> render you immune already.</p><p></p><p></p><p></p><p>Then give a 3/4 BAB to the wizards and sorcerers. They are the classes that are not supposed to make attack rolls applenty -- hence auto-hit spells like <em>magic missile</em> and area-of-effect spells like <em>fireball</em>.</p></blockquote><p></p>
[QUOTE="Gez, post: 808220, member: 1328"] No. It is not too powerful. It even [b]can't[/b] be too powerful. It's [i][u]absolutely impossible[/u][/i] for [i]magic missile[/i] to be too powerful. Why ? Because it's the benchmark. The standard. [i]Magic missile[/i]'s definition in the D&D designer bible is "most powerful 1st-level attack spell for wizards". Saying [i]magic missile[/i] is too powerful is like saying one meter is too long. Wizards have no armor, no hit points, pathetic saves, and few spells. Yeah. "oooh, a ghost -- TPK" is better. Sheesh. Wizards are there to zap things -- it is their very role. Bitching about wizards zapping things is like bitching about rogue disarming traps and picking locks, or clerics healing the party, or figthers engaging enemies in melee. The horror, the horror. Cleave also retains its usefulness for a long time. This mean that other 1st level attack spells are too wimpy -- and that's my opinion. Look at those stupid [i]energy orbs[/i] spells, short range, attack roll, and saving throw. In other words, "how to be ridiculous by casting an useless spell that fails to kill the enemy, letting said enemy rip your asunder, and making you wanting to play a dang cleric this time". Yes, it's not enough damage. A [i]shield[/i] or [i]brooch of shielding[/i] render you immune already. Then give a 3/4 BAB to the wizards and sorcerers. They are the classes that are not supposed to make attack rolls applenty -- hence auto-hit spells like [i]magic missile[/i] and area-of-effect spells like [i]fireball[/i]. [/QUOTE]
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