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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="dead_radish" data-source="post: 808296" data-attributes="member: 5560"><p>Well, if you substanially modify the setting (no ranged weapons) I would argue you then substanially modify the classes. Can a wizard do okay in an all jungle setting? No, because a large portion of his spell components won't be available (not that any pays attention to spell components). If you take X out of a setting, then any abilities tied to X need to leave. If you remove all non magical beasts, the druid gets hosed. You would have to adjust the druid. And so on....</p><p></p><p>And I would point out that the people on this thread are not a representative sampling, nor have we seen and playtested the new rules. You can't get 50% of the people in house rules to agree on things. How could you expect that the new rules would satisfy everyone? They are all new house rules, but they have a wide playtest audience. I'm going to wait and see.</p><p></p><p>So is it the general assumption that sorcerors are a weak and useless class, compared to wizards? That's been the general opinion here in the thread, it seems. That's another thing I'd bet that not 50% of the population of ENWorld agrees with....</p><p></p><p>And for the ranger's combat trees - I've seen a lot of fighters that play dexy dodgy disarmy types. That minimizes the value of high bab and high fort saves. Do they feel that they are "left out" now? Not at all.</p><p></p><p>I also know players that play rangers now, without twf. Do they feel left out? Nah - they do it for skills, track, favored enemy, spells, rp, and flavor.</p><p></p><p>So.</p></blockquote><p></p>
[QUOTE="dead_radish, post: 808296, member: 5560"] Well, if you substanially modify the setting (no ranged weapons) I would argue you then substanially modify the classes. Can a wizard do okay in an all jungle setting? No, because a large portion of his spell components won't be available (not that any pays attention to spell components). If you take X out of a setting, then any abilities tied to X need to leave. If you remove all non magical beasts, the druid gets hosed. You would have to adjust the druid. And so on.... And I would point out that the people on this thread are not a representative sampling, nor have we seen and playtested the new rules. You can't get 50% of the people in house rules to agree on things. How could you expect that the new rules would satisfy everyone? They are all new house rules, but they have a wide playtest audience. I'm going to wait and see. So is it the general assumption that sorcerors are a weak and useless class, compared to wizards? That's been the general opinion here in the thread, it seems. That's another thing I'd bet that not 50% of the population of ENWorld agrees with.... And for the ranger's combat trees - I've seen a lot of fighters that play dexy dodgy disarmy types. That minimizes the value of high bab and high fort saves. Do they feel that they are "left out" now? Not at all. I also know players that play rangers now, without twf. Do they feel left out? Nah - they do it for skills, track, favored enemy, spells, rp, and flavor. So. [/QUOTE]
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