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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="seankreynolds" data-source="post: 808334" data-attributes="member: 3029"><p><strong>Re: 3.5e tidbits from the Ed Stark chat.</strong></p><p></p><p>{8. Harm and Heal cap out at 15th level (max. 150 HPs and Harm gets a Save for 1/2),}</p><p></p><p>IMO, the "but they can't kill you" is a silly and unneccessary restriction. Slay living is one level lower and could kill a creature that fails its save, regardless of hit points.</p><p></p><p>{And on that note, Sorcerers still can't make use of Quicken Spell (the only way to cast 2 spells at once).}</p><p></p><p>Poo.</p><p></p><p>{18. Magic Item creation: tweaks, not wholesale changes. Bonuses to skills more expensive. Holy Avenger improved to justify cost.}</p><p></p><p>Not sure about this one. In the hands of a paladin, it's +5. It gets +1d6 vs. evil, so that's about a +1 (it's kind of a lesserholy). SR 15 just to the wielder is a +3 armor bonus, so in a 5 ft. radius I can see a +3 weapon bonus. UNlimited dispel magic at caster level 18 is pretty huge, too. Just from plus-bonuses it's +9, which is 162,000. Add in the dispel and it's more than that. And even though it's only +2 in the hands of a non-paladin, that shouldn't reduce the cost that much and certainly doesn't justify more powers to "justify the cost." :/</p><p></p><p>{22. Paladin and Monk multiclassing restrictions stay.}</p><p></p><p>No reason for this. The playtesters they refer to were the original 3E playtesters, and if this revision is about taking into account customer feedback I think there is a significant population that realizes it is not needed.</p></blockquote><p></p>
[QUOTE="seankreynolds, post: 808334, member: 3029"] [b]Re: 3.5e tidbits from the Ed Stark chat.[/b] {8. Harm and Heal cap out at 15th level (max. 150 HPs and Harm gets a Save for 1/2),} IMO, the "but they can't kill you" is a silly and unneccessary restriction. Slay living is one level lower and could kill a creature that fails its save, regardless of hit points. {And on that note, Sorcerers still can't make use of Quicken Spell (the only way to cast 2 spells at once).} Poo. {18. Magic Item creation: tweaks, not wholesale changes. Bonuses to skills more expensive. Holy Avenger improved to justify cost.} Not sure about this one. In the hands of a paladin, it's +5. It gets +1d6 vs. evil, so that's about a +1 (it's kind of a lesserholy). SR 15 just to the wielder is a +3 armor bonus, so in a 5 ft. radius I can see a +3 weapon bonus. UNlimited dispel magic at caster level 18 is pretty huge, too. Just from plus-bonuses it's +9, which is 162,000. Add in the dispel and it's more than that. And even though it's only +2 in the hands of a non-paladin, that shouldn't reduce the cost that much and certainly doesn't justify more powers to "justify the cost." :/ {22. Paladin and Monk multiclassing restrictions stay.} No reason for this. The playtesters they refer to were the original 3E playtesters, and if this revision is about taking into account customer feedback I think there is a significant population that realizes it is not needed. [/QUOTE]
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