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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="bushido11" data-source="post: 808638" data-attributes="member: 11265"><p>First of all, w/o magic missile and/or sleep, the wizard or sorcerer in the party is probably only good for holding the other party member's equipment. "It's not balanced with the other 1st level spells!" At 1st level, you can at most cast two magic missiles per day. Sure it's got a lot of quirks, but it's not like he can shoot a barrage of them either, so don't worry your pretty little heads.</p><p></p><p>About some classes being favored and more powered than others, that's what you get when you play a class-based game like D&D. Try as you might, nothing is absolutely balanced. I play it because it's fun and the class system works best for a fantasy setting. If you want things balanced or you want to create your character in the very image YOU want (not the company's version), D&D is not the answer. For that, I suggest Mutants & Masterminds. Even though it's a superhero game, it is adaptable to any genre. It's probably the d20 equivalent of HERO (or close to it). The price is the same as the 3.5e PHB, and you get a lot more for your money than mere revisions.</p><p></p><p>Speaking of 3.5e, I see it as nothing more than a market ploy to milk D&D gamers out of their money. Sure, the people in WoTC may have love for the game, but selling the revised core rulebooks is nothing more than a chance to make money. For that, just come up with more products for FR or something. Or come out with Dragonlance 3rd edition; I'd love to see that. </p><p></p><p>Another thing they SHOULD DEFINITELY DO is replace AC with Defense and allow all classes to gain a Defense bonus, like in The Wheel of Time or d20 Modern. I HATE the idea that a high-level fighter NEVER learns to evade attacks better without the use of feats and always has to rely on good magical armor to save his hide. Also, monsters have insane attack bonuses and it gets even more insane with the arm swipe/arm swipe/bite combos they pull off. Another variant they should add is the Wound Point system Star Wars utilizes. Some people just aren't satisfied with hit points and the "I can take a bunch of arrow shots because I have 60+ hit points" syndrome.</p><p></p><p>What would really kick major butt is if WoTC came up with a classless system so that you can customize your character level by level. The basic idea is that everybody starts off as the commoner NPC class but has a point allotment to make improvements. The real challenge would be assigning point values to class features and spellcasting. I've created such a system and if you want to check it out, e-mail me at <a href="mailto:humphrey_lepant@yahoo.com">humphrey_lepant@yahoo.com</a>.</p></blockquote><p></p>
[QUOTE="bushido11, post: 808638, member: 11265"] First of all, w/o magic missile and/or sleep, the wizard or sorcerer in the party is probably only good for holding the other party member's equipment. "It's not balanced with the other 1st level spells!" At 1st level, you can at most cast two magic missiles per day. Sure it's got a lot of quirks, but it's not like he can shoot a barrage of them either, so don't worry your pretty little heads. About some classes being favored and more powered than others, that's what you get when you play a class-based game like D&D. Try as you might, nothing is absolutely balanced. I play it because it's fun and the class system works best for a fantasy setting. If you want things balanced or you want to create your character in the very image YOU want (not the company's version), D&D is not the answer. For that, I suggest Mutants & Masterminds. Even though it's a superhero game, it is adaptable to any genre. It's probably the d20 equivalent of HERO (or close to it). The price is the same as the 3.5e PHB, and you get a lot more for your money than mere revisions. Speaking of 3.5e, I see it as nothing more than a market ploy to milk D&D gamers out of their money. Sure, the people in WoTC may have love for the game, but selling the revised core rulebooks is nothing more than a chance to make money. For that, just come up with more products for FR or something. Or come out with Dragonlance 3rd edition; I'd love to see that. Another thing they SHOULD DEFINITELY DO is replace AC with Defense and allow all classes to gain a Defense bonus, like in The Wheel of Time or d20 Modern. I HATE the idea that a high-level fighter NEVER learns to evade attacks better without the use of feats and always has to rely on good magical armor to save his hide. Also, monsters have insane attack bonuses and it gets even more insane with the arm swipe/arm swipe/bite combos they pull off. Another variant they should add is the Wound Point system Star Wars utilizes. Some people just aren't satisfied with hit points and the "I can take a bunch of arrow shots because I have 60+ hit points" syndrome. What would really kick major butt is if WoTC came up with a classless system so that you can customize your character level by level. The basic idea is that everybody starts off as the commoner NPC class but has a point allotment to make improvements. The real challenge would be assigning point values to class features and spellcasting. I've created such a system and if you want to check it out, e-mail me at [email]humphrey_lepant@yahoo.com[/email]. [/QUOTE]
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