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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="Henry" data-source="post: 808746" data-attributes="member: 158"><p>Here is a point of disagreement for me. I don't abide by a necessity of class labelling in order to play a "real" ranger. Any time someone has told me in the past that their concept of a character class includes abilities X,Y, and Z, I have come to the supposition that what's wrong is not necessarily that the class is incorrectly designed, but that the class does not meet the person's exact expectations for the class.</p><p></p><p>Piratecat's player Blackjack once said of his Paladin Malachite that (paraphrased) "I don't see Malachite as a Paladin/Undead Slayer - I see him as a Paladin of the God Aeos, and a knight of the Emerald Chapel. The class combo just happens to <em>best fit my vision</em> of Malachite right now." This is the best way I've ever seen to look at D&D classes - what proportion of Ranger to Fighter, or Fighter to Druid, or Rogue to Wizard to Fighter, best fits the image I have of my character?</p><p></p><p>For your game, if multiclassing will not fit the bill of what a ranger should be, then of course rearranging of the character class will be required.</p><p></p><p></p><p></p><p>Actually, I take it as a sign that your vision of a ranger and the existing ranger character class are incompatible. However, the vision of the Ranger is not necessarily out of sync with the majority of the gamers who play it - it just means that if you want one single by-the-book character class to give you all the features that a ranger will have, it's not available. I don't mean to make this sound like I'm stating the obvious, only that from your perspective, it's flawed. From mine, it's a nice change.</p><p></p><p></p><p></p><p>Ironically, the main complaint UNILATERALLY on these message Boards two years ago was that Rangers should be given a choice between Archer Feats or Two-Weapon Feats. This wish has been granted, but didn't solve the problem for all people. At the least, it will please more people than the previous version.</p><p></p><p>From my perspective, WotC has satisfied me with their presentation of a Ranger. For my homebrew campaigns, I'll still use the Alyxian Ranger, with his Path of the Serpent, Path of the Feather, Path of the Claw, or Path of the Mount (four virtual feat combos that a ranger can choose in my game), but for the core rules, they satisfy me quite well for "general D&D rules.</p></blockquote><p></p>
[QUOTE="Henry, post: 808746, member: 158"] Here is a point of disagreement for me. I don't abide by a necessity of class labelling in order to play a "real" ranger. Any time someone has told me in the past that their concept of a character class includes abilities X,Y, and Z, I have come to the supposition that what's wrong is not necessarily that the class is incorrectly designed, but that the class does not meet the person's exact expectations for the class. Piratecat's player Blackjack once said of his Paladin Malachite that (paraphrased) "I don't see Malachite as a Paladin/Undead Slayer - I see him as a Paladin of the God Aeos, and a knight of the Emerald Chapel. The class combo just happens to [i]best fit my vision[/i] of Malachite right now." This is the best way I've ever seen to look at D&D classes - what proportion of Ranger to Fighter, or Fighter to Druid, or Rogue to Wizard to Fighter, best fits the image I have of my character? For your game, if multiclassing will not fit the bill of what a ranger should be, then of course rearranging of the character class will be required. Actually, I take it as a sign that your vision of a ranger and the existing ranger character class are incompatible. However, the vision of the Ranger is not necessarily out of sync with the majority of the gamers who play it - it just means that if you want one single by-the-book character class to give you all the features that a ranger will have, it's not available. I don't mean to make this sound like I'm stating the obvious, only that from your perspective, it's flawed. From mine, it's a nice change. Ironically, the main complaint UNILATERALLY on these message Boards two years ago was that Rangers should be given a choice between Archer Feats or Two-Weapon Feats. This wish has been granted, but didn't solve the problem for all people. At the least, it will please more people than the previous version. From my perspective, WotC has satisfied me with their presentation of a Ranger. For my homebrew campaigns, I'll still use the Alyxian Ranger, with his Path of the Serpent, Path of the Feather, Path of the Claw, or Path of the Mount (four virtual feat combos that a ranger can choose in my game), but for the core rules, they satisfy me quite well for "general D&D rules. [/QUOTE]
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