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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="Celtavian" data-source="post: 809823" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>The ranger changes are no good. My group has already decided we will be sticking with our house-ruled ranger with bonus feats. The ranger with limited fighting-styles just doesn't seem like a ranger to us. </p><p></p><p>I am going to have to write up some house rule for the sorcerer to use the quicken spell feat without having to waste a feat slot now as well. I don't quite understand why Stark and the design team would on the one hand take away the extra spell-casting action because it was too powerful and on the other hand assume the sorcerer is already powerful enough that they wouldn't need to use the quicken spell feat. Just doesn't make sense, and certainly doesn't fit in with the "players should have fun" theme. Does he not have a clue how many people make "blaster" sorcerer's?</p><p></p><p>Kind of have mixed feelings after hearing this interview. I am getting the feeling that I would rather take the time to write up my own game than pay for another edition that does not have what I want.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 809823, member: 5834"] [b]Re[/b] The ranger changes are no good. My group has already decided we will be sticking with our house-ruled ranger with bonus feats. The ranger with limited fighting-styles just doesn't seem like a ranger to us. I am going to have to write up some house rule for the sorcerer to use the quicken spell feat without having to waste a feat slot now as well. I don't quite understand why Stark and the design team would on the one hand take away the extra spell-casting action because it was too powerful and on the other hand assume the sorcerer is already powerful enough that they wouldn't need to use the quicken spell feat. Just doesn't make sense, and certainly doesn't fit in with the "players should have fun" theme. Does he not have a clue how many people make "blaster" sorcerer's? Kind of have mixed feelings after hearing this interview. I am getting the feeling that I would rather take the time to write up my own game than pay for another edition that does not have what I want. [/QUOTE]
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