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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="Steverooo" data-source="post: 812091" data-attributes="member: 9410"><p>If you take eight levels of Ranger, you may or may not be a master survivor or scout... It depends, entirely, upon the skills you take. You have no class abilities to help either. Same with the other abilities listed. You can only self-heal if your Wisdom is 14+ (otherwise, it's still two levels away).</p><p></p><p>Again, as either Survivalist or Scout, the Ranger has no class abilities to aid him. The same is true for the Rogue, as far as stealth goes, but not for traps, for instance, where he has several bonuses (DC:20+, and Uncanny Dodge DEX Bonus to AC vs. Traps), not to mention several in-combat abilities.</p><p></p><p>Nope, get rid of the two "Combat Paths", and give Bonus Feats from a selected list, instead. Put the Archery & TWF Feats on there, and Rangers' Players will take the ones they want. Add Point Blank Shot and all its Sub-Feats for missile shooters and throwers. Add Mounted Combat and its Sub-Feats. Add Improved Unarmed Strike, all its Sub-Feats, and some animal fighting styles for the Tarzan/Beastmaster crowd. Add a few Feats for the Two-handed and Sword & Board fighters (Weapon Specialization in an axe, bow, club, dagger/knife, spear, sword, trident, for instance), the "Saves" path (Iron Will, etc.), and something for the Spellslingers, and a "Trade the Spells Away" option for those who want a spell-less woodsman.</p><p></p><p>Now, you have a versatile, adaptable (but still bland and flavourless) Ranger who can occupy the Aragorn slot, the Robinhood slot, the Tarzan or Beastmaster slot, and also fight with a two-handed weapon from Rhino-back, if he wants to! He can be magically powerful, or spell-less, as the player likes. He is FLEXIBLE, adaptable, and versatile. He gives CHOICES, not RESTRICTIONS!</p><p></p><p>Now give him some special class abilities that make him better at surviving in the wild than a Cosmopolitan Fighter with Survival skill, and some FLAVORFUL abilities, and you've got the world-travelling Ranger class that people will not only play, but also stop complaining about!</p><p></p><p>A choice between two pre-chosen combat paths (and with spells) just aint a'gonna cut it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 812091, member: 9410"] If you take eight levels of Ranger, you may or may not be a master survivor or scout... It depends, entirely, upon the skills you take. You have no class abilities to help either. Same with the other abilities listed. You can only self-heal if your Wisdom is 14+ (otherwise, it's still two levels away). Again, as either Survivalist or Scout, the Ranger has no class abilities to aid him. The same is true for the Rogue, as far as stealth goes, but not for traps, for instance, where he has several bonuses (DC:20+, and Uncanny Dodge DEX Bonus to AC vs. Traps), not to mention several in-combat abilities. Nope, get rid of the two "Combat Paths", and give Bonus Feats from a selected list, instead. Put the Archery & TWF Feats on there, and Rangers' Players will take the ones they want. Add Point Blank Shot and all its Sub-Feats for missile shooters and throwers. Add Mounted Combat and its Sub-Feats. Add Improved Unarmed Strike, all its Sub-Feats, and some animal fighting styles for the Tarzan/Beastmaster crowd. Add a few Feats for the Two-handed and Sword & Board fighters (Weapon Specialization in an axe, bow, club, dagger/knife, spear, sword, trident, for instance), the "Saves" path (Iron Will, etc.), and something for the Spellslingers, and a "Trade the Spells Away" option for those who want a spell-less woodsman. Now, you have a versatile, adaptable (but still bland and flavourless) Ranger who can occupy the Aragorn slot, the Robinhood slot, the Tarzan or Beastmaster slot, and also fight with a two-handed weapon from Rhino-back, if he wants to! He can be magically powerful, or spell-less, as the player likes. He is FLEXIBLE, adaptable, and versatile. He gives CHOICES, not RESTRICTIONS! Now give him some special class abilities that make him better at surviving in the wild than a Cosmopolitan Fighter with Survival skill, and some FLAVORFUL abilities, and you've got the world-travelling Ranger class that people will not only play, but also stop complaining about! A choice between two pre-chosen combat paths (and with spells) just aint a'gonna cut it! :mad: [/QUOTE]
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