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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="Steverooo" data-source="post: 813786" data-attributes="member: 9410"><p>The first isn't the point, and the second is a misquote. What I said was: "You have no class abilities to help either." - referring to Scouting and Survivalism - and it's true, too. The Ranger has no special abilities relating to either. I gave him Scouting and Survivalist Special Abilities at first and (IIRC) fifth or sixth level, and additional abilities from 1rst - 10th, then a choice of Ranger-Only ones from 11th - 20th, which include almost no combat options except for ones related to Favoured Enemies, if it was taken as a Feat. (Yes, I made FE a General Feat).</p><p></p><p>Looking at the Ranger's first level spells, I see none that help with Scouting, either, so as far as the above quote is concerned, spells don't help there, either. 2nd level spells likewise. 3rd level he gets Tree Shape. 4th level, he gets several useful (but won't see them until the high teens, IF single-classed - post-twentieth level, if multiclassed).</p><p></p><p>So, spells can help with Scouting and Survivability, but at eighth level, the Scouting is certainly not there, nor is much in the way of survivability... Rangers also get Tracking and Favored Enemies, too. I'm not sure if Tracking aids in Scouting (I won't argue if you think it does), or Survivability (might help find game?). Depending upon the FE, Favoured Enemies might help in Scouting and Survivability (FE: Animals, for instance), but a bonus of +1/+2 isn't all that much.</p><p></p><p>So, again, I say give the Ranger a better choice of paths, give him some Special Class Abilities (either through Special, Ranger-Only Bonus Feats or through Special Class Abilities) that aid him in Scouting and Survivability. We Know the first isn't being done; we don't know about the second...</p><p></p><p>The 3.5e Ranger is an improvement over the 3e (and 2e) versions. It will not be enough of one, however.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 813786, member: 9410"] The first isn't the point, and the second is a misquote. What I said was: "You have no class abilities to help either." - referring to Scouting and Survivalism - and it's true, too. The Ranger has no special abilities relating to either. I gave him Scouting and Survivalist Special Abilities at first and (IIRC) fifth or sixth level, and additional abilities from 1rst - 10th, then a choice of Ranger-Only ones from 11th - 20th, which include almost no combat options except for ones related to Favoured Enemies, if it was taken as a Feat. (Yes, I made FE a General Feat). Looking at the Ranger's first level spells, I see none that help with Scouting, either, so as far as the above quote is concerned, spells don't help there, either. 2nd level spells likewise. 3rd level he gets Tree Shape. 4th level, he gets several useful (but won't see them until the high teens, IF single-classed - post-twentieth level, if multiclassed). So, spells can help with Scouting and Survivability, but at eighth level, the Scouting is certainly not there, nor is much in the way of survivability... Rangers also get Tracking and Favored Enemies, too. I'm not sure if Tracking aids in Scouting (I won't argue if you think it does), or Survivability (might help find game?). Depending upon the FE, Favoured Enemies might help in Scouting and Survivability (FE: Animals, for instance), but a bonus of +1/+2 isn't all that much. So, again, I say give the Ranger a better choice of paths, give him some Special Class Abilities (either through Special, Ranger-Only Bonus Feats or through Special Class Abilities) that aid him in Scouting and Survivability. We Know the first isn't being done; we don't know about the second... The 3.5e Ranger is an improvement over the 3e (and 2e) versions. It will not be enough of one, however. :( [/QUOTE]
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