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Mortality Radio # 30: Ed Stark interview available...
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<blockquote data-quote="kenjura" data-source="post: 813855" data-attributes="member: 11321"><p>I've been here far too long not to say something.</p><p></p><p></p><p>I've been working on an alternate system, rather comparable to d20 modern, but for standard d&d fantasy settings. Here's a few ideas relevant to the discussion that I'd like opinions on.</p><p></p><p>Standard ranger abilities:</p><p>Favored terrain - gain 1/2 level as a bonus to various skills (different skill list, but essential Wilderness Lore, Spot, Move Silently, etc) in your favored terrain. Yes, that's a serious bonus.</p><p></p><p>Favored prey - gain 1/4 level bonus to hit and damage versus one type of creature. Very similar to favored enemy, but a more serious mechanic.</p><p></p><p>Partial spellcasters - like the standard ranger, they get a modicum of spellcasting ability.</p><p></p><p></p><p>Every class gets the exact same number of bonus feats. Despite what you'd expect, this actually works. There's a whole lot of background information you'd need to judge the system as a whole, but I'm just presenting the core concepts applied.</p><p></p><p>Other concepts:</p><p></p><p>"Haste" works as in 3.5e (at least the way I thought 3.5e was supposed to work, with either an extra attack or an extra move action). An 8th-level spell "Alacrity" does what the old haste did. It also has a rather nasty material component (the imbiber swallows a flask of quicksilver, which has a poisonous effect) to stave off possible overuse.</p><p></p><p>Magic Missile remains unchanged (yay!). A 5th-level spell, Force Missiles, deals 1d6+1 per 2 levels (max 7d6+6) with a ranged touch. There are more like this.</p><p></p><p>The Bard gained skill points, greatly increased bardic music abilities, and lost spellcasting altogether. I try to encourage multiclassing in my system, and I never liked how bards are forced to cast as sorcerers. Take mostly bard and some sorcerer or wizard and you'll be just fine.</p><p></p><p>Certain classes, such as the Paladin, Cleric (gasp, the cleric! there's another class that maintains the old style), and Druid were altered significantly.</p><p></p><p></p><p>The point of this system is not to change the definition of any d&d class archetypes, but rather enhance them. The Bard is a SERIOUS bard, the wizard a SERIOUS wizard (of course, he didn't need any help from 3e core), et cetera.</p><p></p><p>Oh yeah, and a 100% overhauled skills and feats list.</p><p></p><p></p><p>What can I say? I like to stir up trouble.</p><p></p><p>Anyhow, I'll be popping ideas around for a while to see how awful they are.</p><p></p><p>-Kenjura</p></blockquote><p></p>
[QUOTE="kenjura, post: 813855, member: 11321"] I've been here far too long not to say something. I've been working on an alternate system, rather comparable to d20 modern, but for standard d&d fantasy settings. Here's a few ideas relevant to the discussion that I'd like opinions on. Standard ranger abilities: Favored terrain - gain 1/2 level as a bonus to various skills (different skill list, but essential Wilderness Lore, Spot, Move Silently, etc) in your favored terrain. Yes, that's a serious bonus. Favored prey - gain 1/4 level bonus to hit and damage versus one type of creature. Very similar to favored enemy, but a more serious mechanic. Partial spellcasters - like the standard ranger, they get a modicum of spellcasting ability. Every class gets the exact same number of bonus feats. Despite what you'd expect, this actually works. There's a whole lot of background information you'd need to judge the system as a whole, but I'm just presenting the core concepts applied. Other concepts: "Haste" works as in 3.5e (at least the way I thought 3.5e was supposed to work, with either an extra attack or an extra move action). An 8th-level spell "Alacrity" does what the old haste did. It also has a rather nasty material component (the imbiber swallows a flask of quicksilver, which has a poisonous effect) to stave off possible overuse. Magic Missile remains unchanged (yay!). A 5th-level spell, Force Missiles, deals 1d6+1 per 2 levels (max 7d6+6) with a ranged touch. There are more like this. The Bard gained skill points, greatly increased bardic music abilities, and lost spellcasting altogether. I try to encourage multiclassing in my system, and I never liked how bards are forced to cast as sorcerers. Take mostly bard and some sorcerer or wizard and you'll be just fine. Certain classes, such as the Paladin, Cleric (gasp, the cleric! there's another class that maintains the old style), and Druid were altered significantly. The point of this system is not to change the definition of any d&d class archetypes, but rather enhance them. The Bard is a SERIOUS bard, the wizard a SERIOUS wizard (of course, he didn't need any help from 3e core), et cetera. Oh yeah, and a 100% overhauled skills and feats list. What can I say? I like to stir up trouble. Anyhow, I'll be popping ideas around for a while to see how awful they are. -Kenjura [/QUOTE]
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