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*Pathfinder & Starfinder
MORTALLY WOUNDED: Death / Raise Dead flavour change
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<blockquote data-quote="Li Shenron" data-source="post: 3778550" data-attributes="member: 1465"><p>Just thinking about the topics of "frequent death / easy resurrection", and want to get feedback/help about a house rule that is <em>mostly </em>a FLAVOUR change.</p><p></p><p><u>The main idea: </u></p><p></p><p>Characters at -10 HP and below are not dead but only MORTALLY WOUNDED.</p><p></p><p>A mortally wounded character works like a dead character, specifically (1) cannot take any action and (2) healing spells don't restore his HP.</p><p></p><p>Raise Dead can be used to restore a mortally wounded character to life, and otherwise works like before, but cannot be used to revive someone who really died.</p><p></p><p></p><p><u>The expanded idea:</u></p><p></p><p>This is where the changes affect the rules more...</p><p></p><p>To emphasize that the mortally wounded character is not dead yet, we could allow him to stay conscious, as long as this doesn't have significant effects on the gameplay. Perhaps an easy-going DM will just let the player choose if his PC stays conscious or become unconscious, while a more rules-fan DM will require some sort of roll, like a Fortitude save to stay conscious. Let's leave the decision to the DM. However, it is essential that there is some continuity with the -1 to -9 window... so perhaps the DM applies the same rules for consciousness to that window as well (without changing the most important thing, which is what actions you can actually do in that condition).</p><p></p><p>One more thing to take care of: how long does the character stays in the mortally wounded condition before dying for real?</p><p></p><p>My proposal is 1day/level. This is somewhat in line with the original usability of Raise Dead (1 day/caster level). A commoner or non-significant creature may die quicker at DM's decision. </p><p></p><p>-----------------------------------------------------------------------------------------------------------------------</p><p></p><p>I think that within these changes, in practice the characters will die more rarely (they can still die in other fashions: poison, mass damage, drown, spells...) if by "dying" you mean "having to actually say that your PC was dead" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> However, from the point of view of the penalties, including being out of the game for a while and getting level drain or ability damage, it will be just the same as before, so the balance is barely touched.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3778550, member: 1465"] Just thinking about the topics of "frequent death / easy resurrection", and want to get feedback/help about a house rule that is [I]mostly [/I]a FLAVOUR change. [U]The main idea: [/U] Characters at -10 HP and below are not dead but only MORTALLY WOUNDED. A mortally wounded character works like a dead character, specifically (1) cannot take any action and (2) healing spells don't restore his HP. Raise Dead can be used to restore a mortally wounded character to life, and otherwise works like before, but cannot be used to revive someone who really died. [U]The expanded idea:[/U] This is where the changes affect the rules more... To emphasize that the mortally wounded character is not dead yet, we could allow him to stay conscious, as long as this doesn't have significant effects on the gameplay. Perhaps an easy-going DM will just let the player choose if his PC stays conscious or become unconscious, while a more rules-fan DM will require some sort of roll, like a Fortitude save to stay conscious. Let's leave the decision to the DM. However, it is essential that there is some continuity with the -1 to -9 window... so perhaps the DM applies the same rules for consciousness to that window as well (without changing the most important thing, which is what actions you can actually do in that condition). One more thing to take care of: how long does the character stays in the mortally wounded condition before dying for real? My proposal is 1day/level. This is somewhat in line with the original usability of Raise Dead (1 day/caster level). A commoner or non-significant creature may die quicker at DM's decision. ----------------------------------------------------------------------------------------------------------------------- I think that within these changes, in practice the characters will die more rarely (they can still die in other fashions: poison, mass damage, drown, spells...) if by "dying" you mean "having to actually say that your PC was dead" :D However, from the point of view of the penalties, including being out of the game for a while and getting level drain or ability damage, it will be just the same as before, so the balance is barely touched. [/QUOTE]
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MORTALLY WOUNDED: Death / Raise Dead flavour change
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