Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MORTALLY WOUNDED: Death / Raise Dead flavour change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 3780828" data-attributes="member: 1465"><p>Some streamlining today...</p><p></p><ul> <li data-xf-list-type="ul">Characters are treated as DISABLED when they are between 0 and -9 hit points. Use normal rules for being disabled, including the restrictions of what actions can be taken (a partial/standard action or less) and the fact that doing a strenuous action will cause 1 point of damage.<br /> <br /> </li> <li data-xf-list-type="ul">Characters at -10 hit points and below are MORTALLY WOUNDED. When becoming mortally wounded, a Fortitude save (DC 15) is required to stay conscious, otherwise the character loses consciousness. Another ST is required every hour.<br /> <br /> </li> <li data-xf-list-type="ul">A mortally wounded character can take no actions (other than speaking), and is considered helpless. No healing spell can restore hit points to a mortally wounded character.<br /> <br /> </li> <li data-xf-list-type="ul">A mortally wounded character dies within 1 day/level.<br /> <br /> </li> <li data-xf-list-type="ul">Raise Dead removes the mortally wounded condition and restores the character to positive hit points (see Raise Dead description for details). Raise Dead does not return a truly dead character back to life. A character saved from death with Raise Dead suffers a -1 penalty to one random ability score; this penalty replaces the standard penalties from Raise Dead, but cannot be overcome in any way.<br /> <br /> </li> <li data-xf-list-type="ul">Most save-or-die spells automatically reduce a character to -10 hit points, therefore making it mortally wounded.<br /> Ability loss/damage/penalty that brings Constitution down to 0, also works the same way.<br /> A failed save on a massive damage ST, also works the same way.<br /> <br /> </li> <li data-xf-list-type="ul">Coup-de-grace and some specific spells (DM's call, for example Disintegrate or Power Word: Kill) do make the character immediately dead.</li> </ul></blockquote><p></p>
[QUOTE="Li Shenron, post: 3780828, member: 1465"] Some streamlining today... [list][*]Characters are treated as DISABLED when they are between 0 and -9 hit points. Use normal rules for being disabled, including the restrictions of what actions can be taken (a partial/standard action or less) and the fact that doing a strenuous action will cause 1 point of damage. [*]Characters at -10 hit points and below are MORTALLY WOUNDED. When becoming mortally wounded, a Fortitude save (DC 15) is required to stay conscious, otherwise the character loses consciousness. Another ST is required every hour. [*]A mortally wounded character can take no actions (other than speaking), and is considered helpless. No healing spell can restore hit points to a mortally wounded character. [*]A mortally wounded character dies within 1 day/level. [*]Raise Dead removes the mortally wounded condition and restores the character to positive hit points (see Raise Dead description for details). Raise Dead does not return a truly dead character back to life. A character saved from death with Raise Dead suffers a -1 penalty to one random ability score; this penalty replaces the standard penalties from Raise Dead, but cannot be overcome in any way. [*]Most save-or-die spells automatically reduce a character to -10 hit points, therefore making it mortally wounded. Ability loss/damage/penalty that brings Constitution down to 0, also works the same way. A failed save on a massive damage ST, also works the same way. [*]Coup-de-grace and some specific spells (DM's call, for example Disintegrate or Power Word: Kill) do make the character immediately dead.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
MORTALLY WOUNDED: Death / Raise Dead flavour change
Top