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General Tabletop Discussion
*TTRPGs General
Most advantageous use of 28-point buy for RPGA characters
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 330886" data-attributes="member: 710"><p>What IS effective?</p><p>A Strength20 Fighter is effective - in melee combat, at least. But if he has a 8 in Int, Wis and Cha, he will suck outside, and probably never be able to make something real interesting of himself.</p><p></p><p>If you want overall performance (especially useful for classes like Monk or Paladin, who need many good stats), choose a broad distribution of points, and increase them via the bonus points gained by levels... </p><p>The best way in the short and long run is get the main ability score for the class (Usually Strength for Fighter classes, including Monk, Int for Wizards, Wisdom for Divine Casters, Cha for Sorcerers - quite obvious, isn`t it) to a 15 (before racial adjustment), and than distribute the rest as it fits for your preferences. If you have a bonus to the primary ability score, you can cnsider only make it 14 (before adjustment), especially if the class benefits from good other stats. (Rogue for Int, Wisdom, Charisma, Monk for Wisdom, Intelligence, Dexterity and Constitution and so on)</p><p></p><p>Well, anyway, in the last weeks I played with the Psionic Classes, and here are some "results": </p><p></p><p>If you want to create a Nomand (Psion), you will probably have best chances with an Elf. You can have a starting score of 16 in Dex, and use the other stats on Int and Wisdom (never leave home without some Clairsentience powers, I think...) At any level, you will shine using the Bow and with your overall powers.</p><p></p><p>The best Savant will probably be a Dwarf, maybe a Gnome.</p><p></p><p>If you want to create a powerful Psionic Warrior, Half Orc or Half Dragon with 6 points on Strength will be perfect.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 330886, member: 710"] What IS effective? A Strength20 Fighter is effective - in melee combat, at least. But if he has a 8 in Int, Wis and Cha, he will suck outside, and probably never be able to make something real interesting of himself. If you want overall performance (especially useful for classes like Monk or Paladin, who need many good stats), choose a broad distribution of points, and increase them via the bonus points gained by levels... The best way in the short and long run is get the main ability score for the class (Usually Strength for Fighter classes, including Monk, Int for Wizards, Wisdom for Divine Casters, Cha for Sorcerers - quite obvious, isn`t it) to a 15 (before racial adjustment), and than distribute the rest as it fits for your preferences. If you have a bonus to the primary ability score, you can cnsider only make it 14 (before adjustment), especially if the class benefits from good other stats. (Rogue for Int, Wisdom, Charisma, Monk for Wisdom, Intelligence, Dexterity and Constitution and so on) Well, anyway, in the last weeks I played with the Psionic Classes, and here are some "results": If you want to create a Nomand (Psion), you will probably have best chances with an Elf. You can have a starting score of 16 in Dex, and use the other stats on Int and Wisdom (never leave home without some Clairsentience powers, I think...) At any level, you will shine using the Bow and with your overall powers. The best Savant will probably be a Dwarf, maybe a Gnome. If you want to create a powerful Psionic Warrior, Half Orc or Half Dragon with 6 points on Strength will be perfect. [/QUOTE]
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Most advantageous use of 28-point buy for RPGA characters
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