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Most (and least) interesting RPG books to read?
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<blockquote data-quote="DMH" data-source="post: 2329088" data-attributes="member: 24945"><p>By far (talking lightyears here) the one I enjoy rereading the most is GURPS Y2K. It makes me laugh and cry every time. Others include:</p><p></p><p>Sorcerer (the rpg) and its 2 supplements- thought provoking is the best way I can describe them. Revolves around what is a person willing to do to gain power.</p><p></p><p>The Collectors: The Burning House- a Fudge based game that is almost thought provoking as Sorcerer. The PCs are demons collecting sold souls (killing is really not something desired as it loses souls that could have been bought). The sheer terror (fear of failure and being returned) and cool magic that the demons have really make the game special.</p><p></p><p>AEG's Wilds, FFG's Wildscape, Bastion's Into series and (ironically) Malhovic's When the Sky Falls- all are interesting and you can glean new adventure ideas from rereading them.</p><p></p><p>Aria (both books)- if you have read this and not gotten a nose bleed, you know this is an awesome mess with tons of cool stuff.</p><p></p><p>The only monster books I can really suggest for this thread are those that are only templates; such as Advanced Bestiary.</p><p></p><p>There are a ton of pdfs I want to suggest, but I have no idea if you buy pdfs and have them bound.</p></blockquote><p></p>
[QUOTE="DMH, post: 2329088, member: 24945"] By far (talking lightyears here) the one I enjoy rereading the most is GURPS Y2K. It makes me laugh and cry every time. Others include: Sorcerer (the rpg) and its 2 supplements- thought provoking is the best way I can describe them. Revolves around what is a person willing to do to gain power. The Collectors: The Burning House- a Fudge based game that is almost thought provoking as Sorcerer. The PCs are demons collecting sold souls (killing is really not something desired as it loses souls that could have been bought). The sheer terror (fear of failure and being returned) and cool magic that the demons have really make the game special. AEG's Wilds, FFG's Wildscape, Bastion's Into series and (ironically) Malhovic's When the Sky Falls- all are interesting and you can glean new adventure ideas from rereading them. Aria (both books)- if you have read this and not gotten a nose bleed, you know this is an awesome mess with tons of cool stuff. The only monster books I can really suggest for this thread are those that are only templates; such as Advanced Bestiary. There are a ton of pdfs I want to suggest, but I have no idea if you buy pdfs and have them bound. [/QUOTE]
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