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General Tabletop Discussion
*Pathfinder & Starfinder
Most and Least Powerful Skills
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<blockquote data-quote="Drawmack" data-source="post: 535745" data-attributes="member: 4981"><p>IMHO: This is far to game-style dependent, just as powerful/weak spells. It depends on the type of situations the players a placed in. Some skills shine as used in all types of play; listen, spot, search, move silently, hide. Others though are almost completely dependent on the style of play. You name the skill and I can give styles where that skill will be either heavily used or heavily valuable. </p><p></p><p>Below are examples of other people's weak skills and where they would be highly useful:</p><p></p><p>Plane Sailing</p><p><strong>Read lips, Innuendo, Forgery</strong> - In an intrigue/political campaign all of these skills are very heavily used.</p><p><strong>Pickpocket</strong> - In a city style campaign this gets used all the time.</p><p><strong>Intuit Direction</strong> - In the woods, swamps etc. this skill in invaluable.</p><p><strong>Balance</strong> - Sailed on a lot of ships lately?</p><p></p><p>Li Shenron</p><p><strong>Appraise</strong> - My party likes to know how much the kitty is worth before they attempt to sell it.</p><p></p><p>Bret</p><p><strong>Climb</strong> - In low magic campaigns this comes in very handy also what about areas where magic is suppressed?</p><p><strong>Heal</strong> - Great for stabalizing a character in battle when magic is better used to thwart enemies.</p><p><strong>Swim</strong> - been on a lot of boats lately?</p><p><strong>Perform</strong> - synergy bonuses out the butt</p><p><strong>Jump</strong> - Played in a lot of ruins with crumbling floors lately?</p><p></p><p>Jester</p><p><strong>Profession</strong> - Deep Emersion, Heavy RP with lots of down time.</p><p></p><p>I could go on but I feel the point is made.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 535745, member: 4981"] IMHO: This is far to game-style dependent, just as powerful/weak spells. It depends on the type of situations the players a placed in. Some skills shine as used in all types of play; listen, spot, search, move silently, hide. Others though are almost completely dependent on the style of play. You name the skill and I can give styles where that skill will be either heavily used or heavily valuable. Below are examples of other people's weak skills and where they would be highly useful: Plane Sailing [b]Read lips, Innuendo, Forgery[/b] - In an intrigue/political campaign all of these skills are very heavily used. [b]Pickpocket[/b] - In a city style campaign this gets used all the time. [b]Intuit Direction[/b] - In the woods, swamps etc. this skill in invaluable. [b]Balance[/b] - Sailed on a lot of ships lately? Li Shenron [b]Appraise[/b] - My party likes to know how much the kitty is worth before they attempt to sell it. Bret [b]Climb[/b] - In low magic campaigns this comes in very handy also what about areas where magic is suppressed? [b]Heal[/b] - Great for stabalizing a character in battle when magic is better used to thwart enemies. [b]Swim[/b] - been on a lot of boats lately? [b]Perform[/b] - synergy bonuses out the butt [b]Jump[/b] - Played in a lot of ruins with crumbling floors lately? Jester [b]Profession[/b] - Deep Emersion, Heavy RP with lots of down time. I could go on but I feel the point is made. [/QUOTE]
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