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Most and Least Powerful Skills
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<blockquote data-quote="Plane Sailing" data-source="post: 535856" data-attributes="member: 114"><p>Drawmack:</p><p></p><p>point 1 - stalker0 was interested in peoples experiences, thus I don't understand your point in proposing specific campaign settings with the intention of undermining other peoples experiences! Of course it is possible to concieve of situations where they are useful but...</p><p></p><p>point 2 - I stand by my evaluations. Spot, Tumble get used in almost every combat situation, which happen many, many times. bluff/diplomacy the same in intrigue-heavy campaigns.</p><p></p><p>Forgery on the other hand, will never be used in every encounter. Every so often, sure, but it just isn't as useful.</p><p></p><p>Pickpocket may get used for light relief, or for one particular task but it isn't an "every encounter" skill.</p><p></p><p>Intuit Direction is so far from being generally useful that I'm surprised it's even there as a skill!</p><p></p><p>Innuendo as written is no use unless there are two rogues who want to communicate secretly in public. Pretty rare and specific circumstances for that in almost every campaign</p><p></p><p>I rate the skills mostly on how often they are likely to be used, and *even in political campaigns* they will be used less frequently than the "good" skills including bluff, diplomacy etc.</p><p></p><p>So why not contribute rather than rubbish other peoples contributions? In YOUR campaign, what skills are most commonly taken, and which ones least frequently?</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 535856, member: 114"] Drawmack: point 1 - stalker0 was interested in peoples experiences, thus I don't understand your point in proposing specific campaign settings with the intention of undermining other peoples experiences! Of course it is possible to concieve of situations where they are useful but... point 2 - I stand by my evaluations. Spot, Tumble get used in almost every combat situation, which happen many, many times. bluff/diplomacy the same in intrigue-heavy campaigns. Forgery on the other hand, will never be used in every encounter. Every so often, sure, but it just isn't as useful. Pickpocket may get used for light relief, or for one particular task but it isn't an "every encounter" skill. Intuit Direction is so far from being generally useful that I'm surprised it's even there as a skill! Innuendo as written is no use unless there are two rogues who want to communicate secretly in public. Pretty rare and specific circumstances for that in almost every campaign I rate the skills mostly on how often they are likely to be used, and *even in political campaigns* they will be used less frequently than the "good" skills including bluff, diplomacy etc. So why not contribute rather than rubbish other peoples contributions? In YOUR campaign, what skills are most commonly taken, and which ones least frequently? Cheers [/QUOTE]
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